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Make autoplay tests test via the ReplayPlayer code path

This commit is contained in:
Dean Herbert 2021-06-02 11:33:43 +09:00
parent 911256603b
commit 45984f035b
2 changed files with 77 additions and 2 deletions

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@ -18,12 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected new TestReplayPlayer Player => (TestReplayPlayer)base.Player;
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestPlayer(false);
return new TestReplayPlayer(false);
}
protected override void AddCheckSteps()

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// A player that exposes many components that would otherwise not be available, for testing purposes.
/// </summary>
public class TestReplayPlayer : ReplayPlayer
{
protected override bool PauseOnFocusLost { get; }
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
/// <summary>
/// Mods from *player* (not OsuScreen).
/// </summary>
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HealthProcessor HealthProcessor => base.HealthProcessor;
public new bool PauseCooldownActive => base.PauseCooldownActive;
public readonly List<JudgementResult> Results = new List<JudgementResult>();
/// <summary>
/// Instantiate a replay player that renders an autoplay mod.
/// </summary>
public TestReplayPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base((beatmap, mods) => mods.OfType<ModAutoplay>().First().CreateReplayScore(beatmap, mods), new PlayerConfiguration
{
AllowPause = allowPause,
ShowResults = showResults
})
{
PauseOnFocusLost = pauseOnFocusLost;
}
/// <summary>
/// Instantiate a replay player that renders the provided replay.
/// </summary>
public TestReplayPlayer(Score score, bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(score, new PlayerConfiguration
{
AllowPause = allowPause,
ShowResults = showResults
})
{
PauseOnFocusLost = pauseOnFocusLost;
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => Results.Add(r);
}
}
}