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Hook up all required interfaces to new BeatmapManager
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parent
5618c9933b
commit
90225f2082
@ -158,18 +158,34 @@ namespace osu.Game.Tests.Online
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public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
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{
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return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
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}
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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}
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public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
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internal class TestBeatmapModelManager : BeatmapModelManager
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{
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await AllowImport.Task.ConfigureAwait(false);
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return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
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private readonly TestBeatmapManager testBeatmapManager;
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public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
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: base(storage, databaseContextFactory, rulesetStore, apiProvider, gameHost)
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{
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this.testBeatmapManager = testBeatmapManager;
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}
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
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return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
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}
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}
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}
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@ -1,7 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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@ -9,13 +29,282 @@ namespace osu.Game.Beatmaps
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/// Handles general operations related to global beatmap management.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapManager
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public class BeatmapManager : IModelDownloader<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, ICanAcceptFiles, IWorkingBeatmapCache
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{
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public BeatmapManager()
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private readonly BeatmapModelManager beatmapModelManager;
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private readonly WorkingBeatmapCache workingBeatmapCache;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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{
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beatmapModelManager = new BeatmapModelManager()
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beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
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workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, resources, new FileStore(contextFactory, storage).Store, defaultBeatmap, host);
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workingBeatmapCache.BeatmapManager = beatmapModelManager;
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var onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(api, storage);
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beatmapModelManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
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}
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}
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protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host) =>
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new WorkingBeatmapCache(audioManager, resources, storage, defaultBeatmap, host);
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protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host) =>
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new BeatmapModelManager(storage, contextFactory, rulesets, api, host);
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/// <summary>
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/// Create a new <see cref="WorkingBeatmap"/>.
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/// </summary>
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public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
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{
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var metadata = new BeatmapMetadata
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{
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Author = user,
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};
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var set = new BeatmapSetInfo
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{
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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Metadata = metadata,
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WidescreenStoryboard = true,
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SamplesMatchPlaybackRate = true,
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}
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}
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};
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var working = beatmapModelManager.Import(set).Result;
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return GetWorkingBeatmap(working.Beatmaps.First());
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}
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#region Delegation to BeatmapModelManager (methods which previously existed locally).
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapModelManager.BeatmapHidden;
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapModelManager.BeatmapRestored;
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/// <summary>
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/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includes, includeProtected);
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
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/// </summary>
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/// <param name="includes">The level of detail to include in the returned objects.</param>
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/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includes, includeProtected);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <param name="includes">The level of detail to include in the returned objects.</param>
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/// <returns>Results from the provided query.</returns>
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public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All) => beatmapModelManager.QueryBeatmapSets(query, includes);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmapModelManager.QueryBeatmapSet(query);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmaps(query);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmap(query);
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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public WorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
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/// <summary>
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/// Fired when a notification should be presented to the user.
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/// </summary>
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public Action<Notification> PostNotification { set => beatmapModelManager.PostNotification = value; }
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/// <summary>
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/// Fired when the user requests to view the resulting import.
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/// </summary>
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public Action<IEnumerable<BeatmapSetInfo>> PresentImport { set => beatmapModelManager.PresentImport = value; }
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
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/// <summary>
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/// Restore a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
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#endregion
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#region Implementation of IModelManager<BeatmapSetInfo>
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public IBindable<WeakReference<BeatmapSetInfo>> ItemUpdated => beatmapModelManager.ItemUpdated;
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public IBindable<WeakReference<BeatmapSetInfo>> ItemRemoved => beatmapModelManager.ItemRemoved;
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public Task ImportFromStableAsync(StableStorage stableStorage)
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{
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return beatmapModelManager.ImportFromStableAsync(stableStorage);
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}
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public void Export(BeatmapSetInfo item)
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{
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beatmapModelManager.Export(item);
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}
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public void ExportModelTo(BeatmapSetInfo model, Stream outputStream)
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{
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beatmapModelManager.ExportModelTo(model, outputStream);
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}
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public void Update(BeatmapSetInfo item)
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{
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beatmapModelManager.Update(item);
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}
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public bool Delete(BeatmapSetInfo item)
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{
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return beatmapModelManager.Delete(item);
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}
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public void Delete(List<BeatmapSetInfo> items, bool silent = false)
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{
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beatmapModelManager.Delete(items, silent);
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}
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public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
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{
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beatmapModelManager.Undelete(items, silent);
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}
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public void Undelete(BeatmapSetInfo item)
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{
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beatmapModelManager.Undelete(item);
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}
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#endregion
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#region Implementation of IModelDownloader<BeatmapSetInfo>
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public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadBegan => beatmapModelManager.DownloadBegan;
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public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadFailed => beatmapModelManager.DownloadFailed;
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public bool IsAvailableLocally(BeatmapSetInfo model)
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{
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return beatmapModelManager.IsAvailableLocally(model);
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}
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public bool Download(BeatmapSetInfo model, bool minimiseDownloadSize = false)
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{
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return beatmapModelManager.Download(model, minimiseDownloadSize);
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}
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public ArchiveDownloadRequest<BeatmapSetInfo> GetExistingDownload(BeatmapSetInfo model)
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{
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return beatmapModelManager.GetExistingDownload(model);
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}
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#endregion
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#region Implementation of ICanAcceptFiles
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public Task Import(params string[] paths)
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{
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return beatmapModelManager.Import(paths);
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}
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public Task Import(params ImportTask[] tasks)
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{
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return beatmapModelManager.Import(tasks);
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}
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public Task<IEnumerable<BeatmapSetInfo>> Import(ProgressNotification notification, params ImportTask[] tasks)
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{
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return beatmapModelManager.Import(notification, tasks);
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}
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public Task<BeatmapSetInfo> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return beatmapModelManager.Import(task, lowPriority, cancellationToken);
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}
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public Task<BeatmapSetInfo> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
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}
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public Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
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{
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return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
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}
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public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
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#endregion
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#region Implementation of IWorkingBeatmapCache
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
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#endregion
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#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
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public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents, string filename = null)
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{
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beatmapModelManager.ReplaceFile(model, file, contents, filename);
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}
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public void DeleteFile(BeatmapSetInfo model, BeatmapSetFileInfo file)
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{
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beatmapModelManager.DeleteFile(model, file);
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}
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public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
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{
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beatmapModelManager.AddFile(model, contents, filename);
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}
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#endregion
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}
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}
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15
osu.Game/Beatmaps/IWorkingBeatmapCache.cs
Normal file
15
osu.Game/Beatmaps/IWorkingBeatmapCache.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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public interface IWorkingBeatmapCache
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{
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to lookup.</param>
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo);
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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@ -17,14 +16,12 @@ using osu.Framework.Statistics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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public class WorkingBeatmapCache : IBeatmapResourceProvider
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public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
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{
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private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
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@ -33,7 +30,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public readonly WorkingBeatmap DefaultBeatmap;
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public BeatmapManager BeatmapManager { private get; set; }
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public BeatmapModelManager BeatmapManager { private get; set; }
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private readonly AudioManager audioManager;
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private readonly IResourceStore<byte[]> resources;
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@ -74,41 +71,6 @@ namespace osu.Game.Beatmaps
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}
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}
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/// <summary>
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/// Create a new <see cref="WorkingBeatmap"/>.
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/// </summary>
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public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
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{
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var metadata = new BeatmapMetadata
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{
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Author = user,
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};
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var set = new BeatmapSetInfo
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{
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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Metadata = metadata,
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WidescreenStoryboard = true,
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SamplesMatchPlaybackRate = true,
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}
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}
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};
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var working = BeatmapManager.Import(set).Result;
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return GetWorkingBeatmap(working.Beatmaps.First());
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}
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to lookup.</param>
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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{
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// if there are no files, presume the full beatmap info has not yet been fetched from the database.
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@ -138,8 +138,6 @@ namespace osu.Game
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private UserLookupCache userCache;
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||||
|
||||
private BeatmapOnlineLookupQueue onlineBeatmapLookupCache;
|
||||
|
||||
private FileStore fileStore;
|
||||
|
||||
private RulesetConfigCache rulesetConfigCache;
|
||||
@ -246,10 +244,6 @@ namespace osu.Game
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap));
|
||||
|
||||
onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(API, Storage);
|
||||
|
||||
BeatmapManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
|
||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||
// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
|
||||
|
@ -123,11 +123,40 @@ namespace osu.Game.Tests.Visual
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
||||
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
|
||||
=> string.Empty;
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
|
||||
}
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmap;
|
||||
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
|
||||
{
|
||||
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
private class TestWorkingBeatmapCache : WorkingBeatmapCache
|
||||
{
|
||||
private readonly TestBeatmapManager testBeatmapManager;
|
||||
|
||||
public TestWorkingBeatmapCache(TestBeatmapManager testBeatmapManager, AudioManager audioManager, IResourceStore<byte[]> resourceStore, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost gameHost)
|
||||
: base(audioManager, resourceStore, storage, defaultBeatmap, gameHost)
|
||||
{
|
||||
this.testBeatmapManager = testBeatmapManager;
|
||||
}
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmapManager.testBeatmap;
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||
{
|
||||
public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(storage, databaseContextFactory, rulesetStore, apiProvider, gameHost)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
|
||||
=> string.Empty;
|
||||
}
|
||||
|
||||
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user