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Expose current placement blueprint
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68116aa042
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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual
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public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
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{
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protected readonly Container HitObjectContainer;
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private PlacementBlueprint currentBlueprint;
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protected PlacementBlueprint CurrentBlueprint { get; private set; }
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protected PlacementBlueprintTestScene()
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{
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@ -63,9 +63,9 @@ namespace osu.Game.Tests.Visual
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protected void ResetPlacement()
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{
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if (currentBlueprint != null)
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Remove(currentBlueprint);
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Add(currentBlueprint = CreateBlueprint());
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if (CurrentBlueprint != null)
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Remove(CurrentBlueprint);
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Add(CurrentBlueprint = CreateBlueprint());
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}
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public void Delete(HitObject hitObject)
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual
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{
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base.Update();
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currentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(currentBlueprint));
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CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
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}
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protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
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