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I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value. |
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.. | ||
Beatmaps | ||
Visual | ||
CleanRunHeadlessGameHost.cs | ||
OsuTestBrowser.cs | ||
TestScoreInfo.cs | ||
VisualTestRunner.cs |