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Add test covering mod displays with too many mods
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@ -29,6 +29,12 @@ namespace osu.Game.Tests.Visual.Ranking
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AddStep("show example score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new TestScoreInfo(new OsuRuleset().RulesetInfo)));
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}
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[Test]
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public void TestExcessMods()
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{
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AddStep("show excess mods score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new TestScoreInfo(new OsuRuleset().RulesetInfo, true)));
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}
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private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score)
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{
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Child = new ContractedPanelMiddleContentContainer(workingBeatmap, score);
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@ -36,6 +36,17 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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Beatmap = createTestBeatmap(author)
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}));
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}
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[Test]
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public void TestExcessMods()
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{
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var author = new User { Username = "mapper_name" };
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AddStep("show excess mods score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo, true)
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{
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Beatmap = createTestBeatmap(author)
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}));
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AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Current.Value == "mapper_name"));
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -13,7 +14,7 @@ namespace osu.Game.Tests
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{
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public class TestScoreInfo : ScoreInfo
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{
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public TestScoreInfo(RulesetInfo ruleset)
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public TestScoreInfo(RulesetInfo ruleset, bool excessMods = false)
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{
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User = new User
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{
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@ -25,7 +26,10 @@ namespace osu.Game.Tests
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Beatmap = new TestBeatmap(ruleset).BeatmapInfo;
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Ruleset = ruleset;
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RulesetID = ruleset.ID ?? 0;
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Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() };
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Mods = excessMods
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? ruleset.CreateInstance().GetAllMods().ToArray()
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: new Mod[] { new TestModHardRock(), new TestModDoubleTime() };
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TotalScore = 2845370;
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Accuracy = 0.95;
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