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Expose test helper for switching between difficulties
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@ -7,14 +7,11 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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@ -116,34 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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private void switchToDifficulty(Func<BeatmapInfo> difficulty)
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{
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AddUntilStep("wait for menubar to load", () => Editor.ChildrenOfType<EditorMenuBar>().Any());
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AddStep("open file menu", () =>
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{
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var menuBar = Editor.ChildrenOfType<EditorMenuBar>().Single();
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var fileMenu = menuBar.ChildrenOfType<DrawableOsuMenuItem>().First();
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InputManager.MoveMouseTo(fileMenu);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("open difficulty menu", () =>
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{
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var difficultySelector =
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Editor.ChildrenOfType<DrawableOsuMenuItem>().Single(item => item.Item.Text.Value.ToString().Contains("Change difficulty"));
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InputManager.MoveMouseTo(difficultySelector);
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});
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AddWaitStep("wait for open", 3);
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AddStep("switch to target difficulty", () =>
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{
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var difficultyMenuItem =
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Editor.ChildrenOfType<DrawableOsuMenuItem>()
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.Last(item => item.Item is DifficultyMenuItem difficultyItem && difficultyItem.Beatmap.Equals(difficulty.Invoke()));
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InputManager.MoveMouseTo(difficultyMenuItem);
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InputManager.Click(MouseButton.Left);
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});
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}
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private void switchToDifficulty(Func<BeatmapInfo> difficulty) => AddStep("switch to difficulty", () => Editor.SwitchToDifficulty(difficulty.Invoke()));
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private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
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{
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@ -737,10 +737,10 @@ namespace osu.Game.Screens.Edit
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private DifficultyMenuItem createDifficultyMenuItem(BeatmapInfo beatmapInfo)
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{
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bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmapInfo);
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return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, switchToDifficulty);
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return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, SwitchToDifficulty);
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}
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private void switchToDifficulty(BeatmapInfo beatmapInfo) => loader?.ScheduleDifficultySwitch(beatmapInfo);
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protected void SwitchToDifficulty(BeatmapInfo beatmapInfo) => loader?.ScheduleDifficultySwitch(beatmapInfo);
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private void cancelExit() => loader?.CancelPendingDifficultySwitch();
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@ -103,6 +103,8 @@ namespace osu.Game.Tests.Visual
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public new void Paste() => base.Paste();
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public new void SwitchToDifficulty(BeatmapInfo beatmapInfo) => base.SwitchToDifficulty(beatmapInfo);
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public new bool HasUnsavedChanges => base.HasUnsavedChanges;
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public TestEditor(EditorLoader loader = null)
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