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Don't invoke "completed" action for test scene virtual track
`MusicController` tries to play the next music when a track is completed. In test scenes, we want to keep the virtual track, not random songs.
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@ -350,7 +350,7 @@ namespace osu.Game.Tests.Visual
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if (CurrentTime >= Length)
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{
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Stop();
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RaiseCompleted();
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// `RaiseCompleted` is not called here to prevent transitioning to the next song.
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}
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}
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}
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