1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:53:06 +08:00
Commit Graph

2602 Commits

Author SHA1 Message Date
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
3aeed86392 Merge branch 'master' into drawable-room-update 2017-07-14 15:29:27 +09:00
Dean Herbert
de46f3ab07 Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
2017-07-13 15:11:33 +09:00
DrabWeb
b196b1d3c6 CI fixes, switch RoomInspector to use BeatmapSetCover. 2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a Share BeatmapSet cover sprite code. 2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f439237bd7 Set a more sane default for TimingControlPoint's BeatLength 2017-06-15 14:19:06 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
smoogipooo
223c75327f Remove key/val in favor of local variables + method call. 2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717 Back to using val... 2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4 Fixes + cleanup. 2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596 val -> value, val -> line (in cases where a key is not used). 2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927 Cleanups. 2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20 Merge branch 'master' into storyboards 2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7 Move logic to handleEvent 2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388 Allow variables of variables
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225 Allow for variables in storyboards 2017-05-26 23:55:34 -05:00
Dean Herbert
4ee11764b8 Merge branch 'master' into osu-direct 2017-05-24 12:16:34 +09:00
Dean Herbert
53f489b447 Remove using 2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc Remove Func<T>'d-ness. 2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179 Add comment. 2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a xmldoc fixes. 2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203 Fix returning incorrect control points for non-timing points. 2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba Simplify expression. 2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522 Return first control point in the list if the time is before it. 2017-05-24 01:38:04 +09:00
Dean Herbert
0842e00f13 Merge branch 'master' into controlpoint-rework 2017-05-24 00:20:15 +09:00
Dean Herbert
0634a3a5c5 Merge branch 'master' into osu-direct 2017-05-23 17:33:20 +09:00
Dean Herbert
fe7ac20e29 Read menu music from osz resource 2017-05-23 16:38:43 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c Always add TimingChange control points. 2017-05-23 15:26:07 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0 xmldocs. 2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
0a0139aded Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod. 2017-05-22 10:12:33 +09:00
Dean Herbert
0b987be600 Merge branch 'master' into osu-direct 2017-05-20 16:17:59 +09:00
DrabWeb
c6320c0f11 BeatmapBackgroundSprite public -> internal 2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df Clean up DirectPanel and it's subclasses 2017-05-19 12:52:23 -03:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
afd3eb4b8d Implement things a bit more to remove warnings. 2017-05-18 18:04:32 +09:00
smoogipooo
74c23ff6d8 Add base for event parsing code. 2017-05-17 20:46:23 +09:00
smoogipooo
6231a19b8c Merge remote-tracking branch 'origin/master' into mania-timing-sections 2017-05-16 18:35:32 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
0739a76497 Make the playfield work in TestCaseGamefield. 2017-05-11 20:04:45 +09:00
Dean Herbert
70ef503403 Merge branch 'master' into metadata 2017-05-11 12:23:00 +09:00
Huo Yaoyuan
01616cc27c Avoid extra MemoryStream in ArchiveReader. 2017-05-08 19:41:22 +08:00
Huo Yaoyuan
dff05bec79 Use readonly fields. 2017-05-08 18:56:04 +08:00
Huo Yaoyuan
4c26a02e99 Remove unnecessary arguments in WorkingBeatmap's constructor. 2017-05-08 16:42:53 +08:00
Huo Yaoyuan
146d57953d Use metadata field of WorkingBeatmap. 2017-05-06 14:57:11 +08:00
Huo Yaoyuan
4f49151984 Make metadata a member of WorkingBeatmap. 2017-05-06 14:52:28 +08:00
Dean Herbert
003cf53441 Streamline panel selection event logic.
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
Dean Herbert
28375ed1fc Allow transfer of previously loaded background between WorkingBeatmaps 2017-04-28 15:03:07 +09:00
smoogipooo
c95a6fbd09 Use single line for GetUnicodePreference. 2017-04-28 14:14:14 +09:00
Huo Yaoyuan
4cb18361c1 Use localisation engine for unicode text. 2017-04-26 19:50:38 +08:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
Dean Herbert
43d09a9734 CI fixes 2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b Update BeatmapInfoWedge design
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
ba2db75890 Merge branch 'master' into nodal-hit-sounds 2017-04-24 14:14:33 +09:00
ColdVolcano
4b69477531 Trim whitespace 2017-04-23 00:41:15 -05:00
ColdVolcano
1d254f4a56 Take MusicController back to life 2017-04-23 00:13:58 -05:00
Dan Balasescu
6fb8676215 Merge branch 'master' into nodal-hit-sounds 2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
Dean Herbert
3345ba180f
Update with framework rename. 2017-04-21 19:26:32 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
smoogipooo
27ddf4b475 Refactor beatmap converters. 2017-04-18 14:31:06 +09:00
smoogipooo
efc050a95a Make IBeatmapConverter an abstract class instead of an interface. 2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace. 2017-04-18 09:36:08 +09:00
smoogipooo
c61e3265bb A few xmldoc additions/fixes. 2017-04-18 09:20:38 +09:00
smoogipooo
786446354e Fix post-rebase errors. 2017-04-18 09:00:53 +09:00
smoogipooo
04973ae65e Fix conversion types for Catch and Mania. 2017-04-18 08:58:21 +09:00
smoogipooo
09208adf81 Re-implement legacy hit object conversion. 2017-04-18 08:58:21 +09:00
smoogipooo
2767fbd81a Implement Beatmap conversion testing. 2017-04-18 08:57:09 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases. 2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
Dean Herbert
83b083ce64
Move SQLite connections out of database classes; make abstract Database. 2017-04-17 14:37:52 +09:00
smoogipooo
ddce3c157f Clean up a few remaining stragglers. 2017-04-15 06:15:55 +09:00
smoogipooo
0333e1a050 Remove unused usings. 2017-04-15 05:57:18 +09:00
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be Make BeatmapInfo expose Ruleset instead of PlayMode. 2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Huo Yaoyuan
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
Huo Yaoyuan
9b1e010dcc Fix filename mismatch. 2017-04-06 16:05:41 +08:00
Dean Herbert
1942ef9e8f
Fix merge fail. 2017-04-06 16:06:02 +09:00
Dean Herbert
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
Dean Herbert
c50960af63
Add better defaults for ControlPoint. 2017-04-06 13:15:12 +09:00
smoogipooo
982dbb5bba Cleanup + bow down to resharper. 2017-04-06 12:27:35 +09:00
smoogipooo
c65ab5b6f1 General cleanup. 2017-04-06 11:56:19 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
smoogipooo
e903241c7b Implement sample + addition sample reading from hit objects. 2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d Proper legacy timing point parsing. 2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
Dean Herbert
6a922da87e
Move legacy_velocity_multiplier application to LegacyTimingInfo. 2017-04-05 12:05:48 +09:00
smoogipooo
1d4a371ded A few general fixes. 2017-04-04 14:38:50 +09:00
smoogipooo
5e67bcb581 Remove a few unused classes. 2017-04-04 13:14:45 +09:00
smoogipooo
4b424263ce Fully parse control points. 2017-04-04 13:13:27 +09:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
2e80ecfda8 Don't need explicit null value. 2017-04-03 20:33:10 +09:00
smoogipooo
19b5555ef2 Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo. 2017-04-03 20:26:46 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
smoogipooo
ffe4d0ae4a Remove BeatDistanceAt (does not express distance) and BeatVelocityAt. 2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3 Rename BPMMultiplierAt -> SpeedMultiplierAt. 2017-04-03 11:48:15 +09:00
Dean Herbert
bfa2e68bfb Container->Wrapper. 2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Dean Herbert
a6c8be3637
Increase load delay on panel backgrounds; add back missing fade. 2017-03-29 19:52:16 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Dean Herbert
4042b94e01
Use DelayedLoadContainer in more places. 2017-03-28 15:28:58 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Drew DeVault
267238dc27 Simplify derived classes of WorkingBeatmap 2017-03-22 06:15:32 -04:00
Drew DeVault
cc2b4c5c5b Refactor WorkingBeatmap
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00
smoogipooo
a272675705 Parse time signature from legacy beatmap control points. 2017-03-21 21:18:08 +09:00
Dean Herbert
6c12da54f1 Merge pull request #499 from smoogipooo/legacy_beatmap_flag
Add legacy beatmap flag.
2017-03-19 12:39:41 +09:00
Dean Herbert
7337cb5f62 Merge branch 'master' into taiko_hitobject_base 2017-03-19 11:37:39 +09:00
smoogipooo
b68b017a49 What even was this lol. 2017-03-18 18:38:51 +09:00
smoogipooo
26b0bb02d8 Remove IIsLegacy, expose LegacyBeatmap without a public constructor. 2017-03-18 18:32:54 +09:00
Dan Balasescu
cd30958086 Merge branch 'master' into song-select-loading-reoptimisation 2017-03-18 01:25:22 +09:00
Dean Herbert
907236e475
Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria. 2017-03-17 19:54:51 +09:00
Dean Herbert
ba73968303
Load whole panel background in async. 2017-03-17 18:28:21 +09:00
smoogipooo
74a1837a05 Fix nullref. 2017-03-17 14:56:50 +09:00
Dean Herbert
2abcdbf4df
Fix potentially incorrect states being applied to panels on first display. 2017-03-17 14:56:12 +09:00
smoogipooo
67c9bb37fd Add license headers. 2017-03-17 14:51:09 +09:00
smoogipooo
862c4c408f Add legacy beatmap flag. 2017-03-17 14:24:46 +09:00
smoogipooo
8479880d44 Move SliderVelocityAt into TimingInfo, fix xmldoc. 2017-03-17 13:33:39 +09:00
smoogipooo
a06c195e1f Add reading of KiaiMode/OmitFirstBarLine from legacy control points. 2017-03-17 13:23:39 +09:00
Dean Herbert
cd98af29c4
Only calculate difficulties on import for now. 2017-03-17 11:53:13 +09:00
smoogipooo
0c47638820 Better hit object defaults setting. 2017-03-17 00:36:09 +09:00
smoogipooo
e0a8c3b1e5 Rename BaseDifficulty -> Difficulty / BeatmapDifficulty. 2017-03-16 23:18:02 +09:00
smoogipooo
5137338c7c Replace List<ControlPoint> with TimingInfo in Beatmap. 2017-03-16 17:11:24 +09:00
smoogipooo
069a7a24ce Fix defaults not being set (keep in mind this will be changed in a later pullrequest). 2017-03-14 19:04:40 +09:00
smoogipooo
d6ccc66b23 Attempt to fix nullref warning. 2017-03-14 17:46:35 +09:00
smoogipooo
2b3b3b7255 Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...). 2017-03-14 17:07:38 +09:00
smoogipooo
7141bc86d3 Rework beatmap post-processing into HitRenderer. 2017-03-14 17:01:21 +09:00
smoogipooo
e42c790df2 Refactorings. 2017-03-14 15:45:27 +09:00
smoogipooo
072eea82ea Fix up combo colours + a few nullrefs. 2017-03-14 14:50:12 +09:00
smoogipooo
854212a7aa Merge branch 'master' into beatmap_parsing
Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
99c23d8715 I don't like this renaming. 2017-03-14 12:54:09 +09:00
Dan Balasescu
879a78156d Merge branch 'master' into mod_application 2017-03-14 12:38:55 +09:00
Dean Herbert
ba10c3a8db
Revert "Merge pull request #441 from tacchinotacchi/archive-reader"
This reverts commit 6f20473e65, reversing
changes made to c76a495d3d.
2017-03-14 11:46:34 +09:00
Dean Herbert
b2981fb729 Merge branch 'master' into mod_application 2017-03-13 22:15:26 +09:00
Alex Amadori
c84a9d56f5 Fix namespace, comply with naming rules 2017-03-13 11:36:21 +01:00
Alex Amadori
caa6e9c82b General improvements 2017-03-13 11:29:24 +01:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Alex Amadori
971d8eb7c5 Merge remote-tracking branch 'upstream/master' into archive-reader 2017-03-13 10:56:31 +01:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
1c7a9e3a07 General fixups. 2017-03-12 01:26:07 +09:00
smoogipooo
77a4a896c9 Cleanups. 2017-03-12 01:08:34 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
Alex Amadori
faecaa297a Fix warnings 2017-03-09 21:07:21 +01:00
Alex Amadori
9f40a888ec Update BeatmapArchiveReader's test 2017-03-08 21:55:38 +01:00
Alex Amadori
2c7a9d2f77 Remove unnecessary using 2017-03-07 08:47:50 +01:00
Alex Amadori
309019aab3 Merge remote tracking branch 'upstream/master' into archive-reader 2017-03-07 08:41:44 +01:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dan Balasescu
bc74f453aa Merge branch 'master' into replay 2017-03-07 11:41:16 +09:00
Alex Amadori
aee7b05bae ArchiveManager decoupling 2017-03-07 00:10:33 +01:00
Alex Amadori
fd53d10264 Refactor ArchiveReader for extensibility 2017-03-06 23:56:08 +01:00
Dean Herbert
e356758a7d
Don't expicitly set origin of TextAwesome. 2017-03-06 17:06:48 +09:00
Dean Herbert
2de25c23b4
Make Mods IEnumerable. 2017-03-06 15:20:55 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support. 2017-03-06 14:52:37 +09:00
Dean Herbert
1ea21daa91
Fix PlayMode regression. 2017-03-06 14:25:38 +09:00
Dean Herbert
3b0445a244
Improve comment for PreferredPlayMode and allow null. 2017-03-06 14:08:58 +09:00
Dean Herbert
7afcac3660 Move PreferredPlayMode to WorkingBeatmap. 2017-03-05 17:45:40 +09:00
Thomas Müller
73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert
e12d89529c
Merge remote-tracking branch 'upstream/master' into update-flow 2017-03-04 23:28:39 +09:00
Dean Herbert
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers). 2017-03-04 23:24:13 +09:00
Thomas Müller
a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
Thomas Müller
a97a7f1024 No more custom lifetimelist in CarouselContainer 2017-03-04 08:54:14 +01:00
Thomas Müller
c732890664 Remove usages of negative Margin / Padding
Replaces such usage with more sensible settings, like changing the
position or size.
2017-03-02 19:16:31 +01:00
Thomas Müller
4d28696479 FlowDirection -> FillDirection 2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
e60cead483
Merge remote-tracking branch 'upstream/master' into warning_fixes 2017-02-28 13:49:19 +09:00
default0
03889e6ca6 Update References to FlowStrategies
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Andrey Zavadskiy
3487dfe236 Removed unused variables and parameters 2017-02-27 17:32:32 +03:00
Dean Herbert
afdb95f4d5
Fix even more test regressions. 2017-02-27 20:39:04 +09:00
Dean Herbert
777f673a46
Fix more test regressions. 2017-02-27 19:48:48 +09:00
Dean Herbert
47997c20ad
Weld -> BindWith. 2017-02-27 12:24:53 +09:00
default0
0d1dec665a Set StarDifficulty to -1 for invalid beatmaps
The StarDifficulty calculation in a BeatmapGroup would not properly deal
with Beatmaps that cannot be loaded and thus cause a
NullReferenceException when trying to work with them, instead of
assigning a StarDifficulty of -1 to signify that the map is invalid.
2017-02-26 21:57:19 +01:00
default0
8d91519d59 Update usage of FlowContainer and its subclasses 2017-02-26 21:32:43 +01:00
Dean Herbert
c227eb1be5
Welded bindables. 2017-02-26 22:08:21 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter. 2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings 2017-02-24 11:29:34 +09:00
Thomas Müller
9e8fb698c6 Remove incorrectly shadowed variable 2017-02-23 22:33:07 +01:00
Thomas Müller
2689de0c0c Update framework and add "Async" suffix to asynchronous methods 2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Dean Herbert
6701cd9016 Merge branch 'master' into general-fixes 2017-02-23 17:04:53 +09:00
Dean Herbert
f812641696 Merge pull request #383 from peppy/player-loading-screen
Add loading screen.
2017-02-23 17:04:44 +09:00
Dean Herbert
da2bfe6d3c
Framework updates. 2017-02-23 16:42:12 +09:00
Dean Herbert
d19a7813f3 Fix TestCasePlayer regression. 2017-02-22 23:27:29 +09:00
Dean Herbert
c83d2bbe6e
Make panels fade in again. 2017-02-22 21:54:49 +09:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes. 2017-02-18 17:35:04 +09:00
Dean Herbert
94dd268fd2
Move constant for default ControlPoint out of Slider. 2017-02-18 15:54:16 +09:00
Thomas Müller
ef775458dd Fix compilation error introduced in merge conflict resolution. 2017-02-17 21:27:17 +01:00
Thomas Müller
1198705a6f Merge branch 'master' of github.com:ppy/osu into general-fixes
# Conflicts:
#	osu.Game/Beatmaps/Beatmap.cs
2017-02-17 21:22:34 +01:00
Shadoxfix
7a45ea58b2 Add comment explaining why the branch is necessary 2017-02-17 18:17:18 +01:00
Shadoxfix
72306e8757 Fix beatmap import crash when the first timingPoint starts later than a slider 2017-02-17 17:36:00 +01:00
Dean Herbert
0b922365bb
Fix nullref due to missing controlPoints. 2017-02-17 15:27:48 +09:00
Damnae
b7fca88b4f Clearer slider Velocity and TickDistance calculations. 2017-02-15 18:55:49 +01:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables. 2017-02-13 18:30:51 +09:00
Dean Herbert
1aeb48b920
Merge remote-tracking branch 'upstream/master' into osb_loading 2017-02-13 18:22:29 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Thomas Müller
e3f35cd66e Merge branch 'master' into osb_loading 2017-02-12 12:26:25 +01:00
Dean Herbert
37e75e9a54 Add null check when loading beatmap background. 2017-02-12 16:13:44 +09:00
Damnae
a504c73f33 Load beatmap data from an optional osb file. 2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c Warning Fixes 2017-02-09 16:18:08 +03:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings. 2017-02-07 13:52:19 +09:00
Dean Herbert
57d97ba2e9 Make triangles look better in many cases. 2017-02-04 22:09:44 +09:00
Dean Herbert
16a01abc4d Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
aec84ae725 Fix laggy animations, incorrect hiding logic. 2017-02-02 19:24:14 +09:00
Drew DeVault
9f9245cee3 Fix use of previous value in Alpha check
Frustratingly, this does not fix the problem of ghost groups
2017-02-01 19:28:08 -05:00
Drew DeVault
3143e9d35e Fix poorly written BeatmapGroup logic 2017-01-31 20:04:17 -05:00
Drew DeVault
0861eb79e4 Minor cleanups 2017-01-31 19:55:36 -05:00
Drew DeVault
637a99e8d0 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-31 19:00:50 -05:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
Drew DeVault
5852657205 Refactor out Hidden
Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
Drew DeVault
42a2285ef3 Make BeatmapGroup.Hidden more intelligent 2017-01-30 09:47:04 -05:00
Drew DeVault
c00a558cb7 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-30 09:35:14 -05:00
Dean Herbert
bdbe8501d3 Merge branch 'master' into add-flash-effects
# Conflicts:
#	osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
Dean Herbert
f0d30cc873 Make triangles opaque. 2017-01-30 16:53:12 +09:00
Dean Herbert
9f90b57543 Move BPM calculations to Beatmap. 2017-01-30 16:03:45 +09:00
Dean Herbert
0272c4b559 Add StarDifficulty property and correct colouring of difficulty icons. 2017-01-30 15:26:28 +09:00
Dean Herbert
2ed5cf7c91 Hook up icons better. 2017-01-30 13:35:40 +09:00
Dean Herbert
3125fa89ee Fix method which should be class. 2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58 Merge branch 'master' into more-beatmap-info
# Conflicts:
#	osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
10897486ba Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-27 15:41:46 -05:00
Drew DeVault
f3c5c1f0b8 Fixes following recent updates upstream 2017-01-26 21:31:28 -05:00
Dean Herbert
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Drew DeVault
678f0aaa16 Implement filtering with strings 2017-01-17 19:18:15 -05:00
Dean Herbert
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Drew DeVault
fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Drew DeVault
70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
柯十六夜
e578e50721 Add support for old beatmaps 2016-12-21 16:29:57 +08:00
Dean Herbert
1d5dc77c4d Keep reference to reader to avoid early disposal. 2016-12-18 20:47:00 +09:00
Dean Herbert
f14a9e7d6b Remove unused beatmap reference in BeatmapGroup. 2016-12-18 17:06:56 +09:00
Dean Herbert
5ac9402d5f Adjust fade out transform of difficulty panels to avoid overlap. 2016-12-18 17:06:03 +09:00
Dean Herbert
6e10a9bb29 Allow starting maps by clicking an active panel a second time. 2016-12-18 16:59:13 +09:00
n4b3l
73532b9172 small code improvements 2016-12-17 19:57:58 +01:00
Dean Herbert
8ce18e8986 Improve song select startup time via better database querying. Also fix difficulty displays. 2016-12-15 22:58:32 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Thomas Müller
a0131b8b25 Fix slider velocity not being applied. 2016-12-03 14:52:51 +01:00
Dean Herbert
11f958030f Make Triangles more flexible and more random. 2016-12-01 18:53:13 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
a506e91b7c Fix compile issues. 2016-11-28 23:05:05 +09:00
Dean Herbert
49470318f2 Remove silly static using statement. 2016-11-28 22:48:28 +09:00
Dean Herbert
187a8bbfa7 Don't store beatmap reference in hitobjects. 2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602 Add better slider duration calculation using bpm and difficulty information. 2016-11-28 15:31:54 +09:00
Dean Herbert
a5651427f6 Add basic ControlPoint parsing. 2016-11-28 15:12:11 +09:00
Thomas Müller
724f849543 Fix incorrect BeatmapPanel border caused by triangles. 2016-11-27 11:49:51 +01:00
Dean Herbert
5764bf8093 Improve IsAlive logic. 2016-11-26 17:22:58 +09:00
Dean Herbert
a1c3d15e6c Add triangles to difficulty panels. 2016-11-26 17:10:13 +09:00
Dean Herbert
e36a51acf0 Custom LifetimeList (experimental). 2016-11-25 18:30:13 +09:00
Dean Herbert
f540bf3765 Ensure set headers are above difficulties. 2016-11-25 12:48:59 +09:00
Dean Herbert
35a02aa972 Fade in headers but not difficulties by default. 2016-11-25 12:48:41 +09:00
Dean Herbert
12c74b1b0b Don't set hidden; make it based on alpha value. 2016-11-25 12:47:58 +09:00
Dean Herbert
ece3bc0e01 Refactor BeatmapInfoWedge to be async. 2016-11-24 13:48:48 +09:00
Dean Herbert
611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00
Thomas Müller
030a20a3f2 Fix minor issues with alpha fading at edges. 2016-11-22 21:58:46 +01:00
Thomas Müller
9bf23bc4ad Only handle beatmap panels that are visible in song select. 2016-11-22 21:41:48 +01:00
Thomas Müller
2596e71494 Improve smooth movement in beatmap carousel. 2016-11-22 20:10:04 +01:00
Dean Herbert
4cf2dd90d6 Standardise and simplify the amount of beatmap information passed around song select. 2016-11-22 22:07:15 +09:00
Dean Herbert
b73cdba08c Change the structure of BeatmapSetHeader to allow for bufferedcontainer invalidation. 2016-11-22 21:38:46 +09:00
Dean Herbert
3bc38268a0 Make MusicController more async. 2016-11-22 20:47:28 +09:00
Dean Herbert
f576b4bf82 Don't use texture atlases for beatmap backgrounds. 2016-11-22 20:14:58 +09:00
Dean Herbert
0109c79cae Async load of panel backgrounds (failing for on-screen panels). 2016-11-22 19:48:51 +09:00
Dean Herbert
7df8324957 Explicit disposal via using() to WorkingBeatmap. 2016-11-22 14:57:53 +09:00
Dean Herbert
41a84ba00c Add finalizer logic for WorkingBeatmap for now. 2016-11-21 21:35:10 +09:00
Thomas Müller
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Huo Yaoyuan
7c8ef2a82b Select and unselect BeatmapPanel when selecting BeatmapGroup. 2016-11-14 04:22:06 +08:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Dean Herbert
18c0e431c1 Fix some nullrefs. 2016-11-12 18:25:58 +09:00
Drew DeVault
d49b418449 Implement ShowUnicode option behavior 2016-11-10 21:35:58 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Huo Yaoyuan
c59cad2478 AudioEquals method for BeatmapInfo. 2016-11-07 21:52:23 +08:00
Dean Herbert
f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller
32ee20b843 Merge branch 'master' of github.com:ppy/osu into better-clocks
# Conflicts:
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller
5f2bf165a2 Remove now obsolete clock usages. 2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Maciej
bcc1d7c669 Background scaling different approach 2016-11-06 04:37:41 +01:00
Maciej
c4132339a6 Working beatmap background scaling fix
Add a check for the working beatmap background width and assign a proper
scaling value to cover the whole box
2016-11-06 04:12:35 +01:00
Dean Herbert
3c8f94dd0f Merge pull request #136 from Tom94/general-fixes
Fix wrong initial state of beatmap panels.
2016-11-05 23:04:37 +09:00
Thomas Müller
7c7e2160ec Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2 2016-11-05 14:05:42 +01:00
Thomas Müller
619d97c642 Fix indentation and typo. 2016-11-05 13:51:52 +01:00
Thomas Müller
07e74068e7 Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Huo Yaoyuan
e69dac7745 Fix lock object. 2016-11-05 20:21:08 +08:00
Huo Yaoyuan
f2b37e1fe7 Add lock on each property of WorkingBeatmap. 2016-11-05 20:01:46 +08:00
Thomas Müller
ba39a9df8e Fix wrong initial state of beatmap panels. 2016-11-05 12:24:15 +01:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
7cc19d74c6 Add full Exo font set and bring song select panels closer to final design. 2016-11-05 18:22:09 +09:00
Dean Herbert
8fe63689a4 Fix thread safety issue when accessing files in beatmap (zip) files. 2016-11-05 18:19:01 +09:00
Dean Herbert
2ee5e2efb7 Bring framework up-to-date.
# Conflicts:
#	osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
10f2ed4387 Add explicit privates. 2016-11-04 16:12:35 +09:00
Dean Herbert
b17d219ace Share Triangles logic. 2016-11-04 16:11:22 +09:00
Dean Herbert
108b7092c9 Fix regression in hitcircle appearance. 2016-11-04 16:08:04 +09:00
Dean Herbert
9df43c6d33 Fix draw order of hitobjects. 2016-11-04 15:43:53 +09:00
Dean Herbert
da18e2d4f6 Fix off-by-one colour retrieval. 2016-11-04 15:43:53 +09:00
Dean Herbert
b72e9221fd Only add valid hitobjects. 2016-11-04 15:43:53 +09:00
Dean Herbert
74c655ebfc Fix input not working. 2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4 Add HitObject colours back in the mix. 2016-11-04 15:43:53 +09:00
Dean Herbert
92b85b251e Fix scale more. 2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159 Fix scale ratio of gamefield. 2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac Fix some incorrect default values. 2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065 Flush recursively, more transform tidying. 2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321 Add hit time and the ability for an external operator to block hits. 2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4 Limit state changes to apply only once. 2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3 Part -> Layer. 2016-11-04 15:43:53 +09:00
Dean Herbert
bc53642cab Fix some warnings. 2016-11-04 15:40:05 +09:00
Dean Herbert
439204b4fa Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow 2016-11-03 16:44:49 +09:00
Dean Herbert
54dbb0a355 Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
# Conflicts:
#	osu.Game/Beatmaps/Drawable/Panel.cs
2016-11-02 16:43:35 +09:00
Dean Herbert
617a3f5c4f Adjust glow colour slightly. 2016-11-02 10:22:46 +09:00
Thomas Müller
50de8528a5 Use better glow in beatmap selection. 2016-11-01 22:57:11 +01:00
Thomas Müller
128ec8f767 Fix beatmap panel border alpha being way too large. 2016-11-01 22:21:09 +01:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert
d47924ff7b Fix selection not collapsing when clicking set headers exclusively. 2016-10-29 03:43:52 +09:00
Dean Herbert
eb30882b09 More comments. 2016-10-28 23:40:12 +09:00
Dean Herbert
42ad96778e Tidy shit up; reduce number of unnecssesary events being fired. 2016-10-28 23:29:21 +09:00
Dean Herbert
5dc495e41d Avoid accessing the beatmap too early. 2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed. 2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f Add initial game-wide beatmap flow. 2016-10-28 19:55:48 +09:00
Dean Herbert
209f09df91 Don't exception on inability to read audio track. 2016-10-28 18:03:26 +09:00
Dean Herbert
13b5fb0578 Update transforms to not accept clock. 2016-10-28 17:42:00 +09:00
Dean Herbert
856e056515 Remove unnecessary finaliser. 2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect. 2016-10-28 14:14:45 +09:00
Dean Herbert
2cdda98b47 Add the ability to retrieve (fallback) metadata from a beatmap. 2016-10-28 14:13:52 +09:00
Dean Herbert
d9dfc324c1 Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible. 2016-10-27 19:52:48 +09:00
Dean Herbert
456169f182 Move BeatmapGroupState to outside class definition. 2016-10-27 13:42:37 +09:00
Dean Herbert
abfad501b6 beatmapSet can be private. 2016-10-27 13:41:30 +09:00
Dean Herbert
ce73ae792f Change panel selection logic to avoid looping. 2016-10-27 13:36:04 +09:00
Dean Herbert
ba5b2f2d73 Remove difficulty width offsets and tidy up flow of information. 2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92 Tidy namespaces. 2016-10-27 12:01:13 +09:00
Drew DeVault
55e5ec6fae General cleanup per PR feedback 2016-10-26 10:52:40 -04:00
Drew DeVault
bc959f74a5 Add background textures to beatmap sets
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419 Fix initialization of BeatmapInfo 2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790 Fix issues with beatmap import file contention 2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050 Fix up song select based on upstream changes 2016-10-24 11:39:18 -04:00
Drew DeVault
674f624bfc Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8 Pull beatmap list from db and render simple list 2016-10-24 11:39:11 -04:00
Dean Herbert
808d5c75fb Fix unused field warning. 2016-10-22 19:08:40 +09:00
Dean Herbert
43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
94968a8b7c Add initial implementation of osu! HitCircle. 2016-10-19 16:19:01 +09:00
Drew DeVault
7bdf1fe1bf Drop BeatmapSet, only BeatmapSetInfo is necessary 2016-10-18 15:48:24 -04:00
Drew DeVault
105bba6178 Rework duplicate detection in AddBeatmap 2016-10-18 15:41:46 -04:00
Drew DeVault
449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
Dean Herbert
123d92f5b9 Merge pull request #71 from huoyaoyuan/tidy-up
Strongly type specifications
2016-10-14 18:57:42 +09:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c Improve beatmap loading and hydration 2016-10-13 10:29:30 -04:00
Drew DeVault
fd10e6e582 Copy imported beatmaps into beatmap storage 2016-10-13 10:15:08 -04:00
Huo Yaoyuan
80d5fa7243 Specify HitObjectConvertException. 2016-10-13 20:53:42 +08:00
Dean Herbert
fde3ab420a Merge branch 'master'
Conflicts:
	osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Dean Herbert
edd8f3871e Add TODO regarding parsing. 2016-10-13 12:19:20 +09:00
Drew DeVault
deff5ad61e Use @strings where appropriate 2016-10-13 12:19:10 +09:00
Drew DeVault
dd86e75ea7 Minor fixes 2016-10-13 12:19:06 +09:00
Drew DeVault
45c0bc5428 Import beatmaps into the database via IPC 2016-10-13 12:18:17 +09:00
Drew DeVault
c7d12bc072 Remove unnecessary setters 2016-10-13 12:17:58 +09:00
Drew DeVault
880399f5a5 Fix casing on private properties 2016-10-13 12:17:52 +09:00
Drew DeVault
dc4bd48f29 Fix casing issues
Cheers @RemieRichards
2016-10-13 12:17:46 +09:00
Drew DeVault
c39179d299 Add test for hit objects 2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b Decode beatmap colours 2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515 Add more tests for legacy decoder 2016-10-13 12:17:31 +09:00
Drew DeVault
30f2eeda7c Implement IDisposable in ArchiveReaders 2016-10-13 12:17:18 +09:00
Drew DeVault
0267eb7649 Fixup 2016-10-13 12:17:13 +09:00
Drew DeVault
4851f49ad5 Add basic osu! hit object parsing 2016-10-13 12:17:08 +09:00
Drew DeVault
9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895 Start implementing legacy decoder 2016-10-13 12:16:48 +09:00
Dean Herbert
2566d6bfe0 Fix regressions with HitRenderers, while also cleaning them up. 2016-10-13 10:10:15 +09:00
Drew DeVault
e9a45de51f Refactor database to reuse existing types 2016-10-12 11:32:40 -04:00
Drew DeVault
23bc26ddac Implement OszArchiveReader 2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455 Initial support code for beatmap loading 2016-10-12 11:32:40 -04:00
Drew DeVault
005dc9e8cb Drop GameMode 2016-10-12 11:32:40 -04:00
Drew DeVault
2d810f72fa Add initial DB schema and support code 2016-10-12 11:32:07 -04:00
Dean Herbert
f0284ce57c Use the old naming style for now. 2016-09-26 15:07:29 +09:00
Dean Herbert
e0c06a4f19 Merge branch 'refs/heads/general-fixes' into beatmap_framework
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/FieldTest.cs
#	osu.Game/GameModes/FontTest.cs
#	osu.Game/GameModes/Menu/ButtonSystem.cs
#	osu.Game/Graphics/UserInterface/TextBox.cs
#	osu.Game/OsuGame.cs
#	osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Dean Herbert
ec25a50249 Add basic structure for catch mode objects. 2016-09-06 21:41:16 +09:00
Dean Herbert
49110cf8d8 Add mania Note and HoldNote. 2016-09-06 21:41:16 +09:00
Dean Herbert
0a0c8e2014 Fix some base classes not being abstract. 2016-09-06 21:41:16 +09:00
Dean Herbert
c75d74c84c Taiko notes should have scale, not bool Big. 2016-09-06 21:41:16 +09:00
Dean Herbert
cf12f4764f Add basic structure for osu! mode objects. 2016-09-06 21:41:16 +09:00
Dean Herbert
9d6b19a2ee Add duration to BaseHit. 2016-09-06 21:41:16 +09:00
Dean Herbert
7cee44ab1d HitObject -> HitBase. Also add BaseHits for each game mode. 2016-09-06 21:41:16 +09:00
Dean Herbert
ef98e4ee3c Move beatmap metadata to separate class. 2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6 Add more timing and sample related classes. 2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00