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283 changed files with 10312 additions and 4197 deletions
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" />
</modules>
</component>
</project>
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@@ -41,7 +41,7 @@ If your platform is not listed above, there is still a chance you can manually b
## Developing a custom ruleset
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
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@@ -12,16 +12,189 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_symbols.local_function.applicable_kinds = local_function
dotnet_naming_rule.local_function_camelcase.severity = warning
dotnet_naming_rule.local_function_camelcase.symbols = local_function
dotnet_naming_rule.local_function_camelcase.style = camelcase
#all_lower for private and local constants/static readonlys
dotnet_naming_style.all_lower.capitalization = all_lower
dotnet_naming_style.all_lower.word_separator = _
dotnet_naming_symbols.private_constants.applicable_accessibilities = private
dotnet_naming_symbols.private_constants.required_modifiers = const
dotnet_naming_symbols.private_constants.applicable_kinds = field
dotnet_naming_rule.private_const_all_lower.severity = warning
dotnet_naming_rule.private_const_all_lower.symbols = private_constants
dotnet_naming_rule.private_const_all_lower.style = all_lower
dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_rule.local_const_all_lower.severity = warning
dotnet_naming_rule.local_const_all_lower.symbols = local_constants
dotnet_naming_rule.local_const_all_lower.style = all_lower
#ALL_UPPER for non private constants/static readonlys
dotnet_naming_style.all_upper.capitalization = all_upper
dotnet_naming_style.all_upper.word_separator = _
dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_constants.required_modifiers = const
dotnet_naming_symbols.public_constants.applicable_kinds = field
dotnet_naming_rule.public_const_all_upper.severity = warning
dotnet_naming_rule.public_const_all_upper.symbols = public_constants
dotnet_naming_rule.public_const_all_upper.style = all_upper
dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
#Roslyn formating options
#Formatting - indentation options
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
#Formatting - new line options
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
#csharp_new_line_before_members_in_anonymous_types = true
#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
csharp_new_line_between_query_expression_clauses = true
#Formatting - organize using options
dotnet_sort_system_directives_first = true
#Formatting - spacing options
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
#Formatting - wrapping options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
#Style - modifiers
dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
#Style - parentheses
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
File diff suppressed because it is too large Load Diff
@@ -2,13 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.EmptyFreeform.Replays
{
@@ -21,26 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
protected Vector2 Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return Vector2.Zero;
Debug.Assert(CurrentTime != null);
return Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position),
Position = GamefieldToScreenSpace(position),
});
inputs.Add(new ReplayState<EmptyFreeformAction>
{
@@ -12,16 +12,189 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_symbols.local_function.applicable_kinds = local_function
dotnet_naming_rule.local_function_camelcase.severity = warning
dotnet_naming_rule.local_function_camelcase.symbols = local_function
dotnet_naming_rule.local_function_camelcase.style = camelcase
#all_lower for private and local constants/static readonlys
dotnet_naming_style.all_lower.capitalization = all_lower
dotnet_naming_style.all_lower.word_separator = _
dotnet_naming_symbols.private_constants.applicable_accessibilities = private
dotnet_naming_symbols.private_constants.required_modifiers = const
dotnet_naming_symbols.private_constants.applicable_kinds = field
dotnet_naming_rule.private_const_all_lower.severity = warning
dotnet_naming_rule.private_const_all_lower.symbols = private_constants
dotnet_naming_rule.private_const_all_lower.style = all_lower
dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_rule.local_const_all_lower.severity = warning
dotnet_naming_rule.local_const_all_lower.symbols = local_constants
dotnet_naming_rule.local_const_all_lower.style = all_lower
#ALL_UPPER for non private constants/static readonlys
dotnet_naming_style.all_upper.capitalization = all_upper
dotnet_naming_style.all_upper.word_separator = _
dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_constants.required_modifiers = const
dotnet_naming_symbols.public_constants.applicable_kinds = field
dotnet_naming_rule.public_const_all_upper.severity = warning
dotnet_naming_rule.public_const_all_upper.symbols = public_constants
dotnet_naming_rule.public_const_all_upper.style = all_upper
dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
#Roslyn formating options
#Formatting - indentation options
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
#Formatting - new line options
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
#csharp_new_line_before_members_in_anonymous_types = true
#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
csharp_new_line_between_query_expression_clauses = true
#Formatting - organize using options
dotnet_sort_system_directives_first = true
#Formatting - spacing options
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
#Formatting - wrapping options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
#Style - modifiers
dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
#Style - parentheses
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
File diff suppressed because it is too large Load Diff
@@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Replays
{
@@ -20,26 +18,13 @@ namespace osu.Game.Rulesets.Pippidon.Replays
protected override bool IsImportant(PippidonReplayFrame frame) => true;
protected Vector2 Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return Vector2.Zero;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position)
Position = GamefieldToScreenSpace(position)
});
}
}
@@ -12,16 +12,189 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_symbols.local_function.applicable_kinds = local_function
dotnet_naming_rule.local_function_camelcase.severity = warning
dotnet_naming_rule.local_function_camelcase.symbols = local_function
dotnet_naming_rule.local_function_camelcase.style = camelcase
#all_lower for private and local constants/static readonlys
dotnet_naming_style.all_lower.capitalization = all_lower
dotnet_naming_style.all_lower.word_separator = _
dotnet_naming_symbols.private_constants.applicable_accessibilities = private
dotnet_naming_symbols.private_constants.required_modifiers = const
dotnet_naming_symbols.private_constants.applicable_kinds = field
dotnet_naming_rule.private_const_all_lower.severity = warning
dotnet_naming_rule.private_const_all_lower.symbols = private_constants
dotnet_naming_rule.private_const_all_lower.style = all_lower
dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_rule.local_const_all_lower.severity = warning
dotnet_naming_rule.local_const_all_lower.symbols = local_constants
dotnet_naming_rule.local_const_all_lower.style = all_lower
#ALL_UPPER for non private constants/static readonlys
dotnet_naming_style.all_upper.capitalization = all_upper
dotnet_naming_style.all_upper.word_separator = _
dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_constants.required_modifiers = const
dotnet_naming_symbols.public_constants.applicable_kinds = field
dotnet_naming_rule.public_const_all_upper.severity = warning
dotnet_naming_rule.public_const_all_upper.symbols = public_constants
dotnet_naming_rule.public_const_all_upper.style = all_upper
dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
#Roslyn formating options
#Formatting - indentation options
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
#Formatting - new line options
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
#csharp_new_line_before_members_in_anonymous_types = true
#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
csharp_new_line_between_query_expression_clauses = true
#Formatting - organize using options
dotnet_sort_system_directives_first = true
#Formatting - spacing options
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
#Formatting - wrapping options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
#Style - modifiers
dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
#Style - parentheses
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
@@ -12,16 +12,189 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_symbols.local_function.applicable_kinds = local_function
dotnet_naming_rule.local_function_camelcase.severity = warning
dotnet_naming_rule.local_function_camelcase.symbols = local_function
dotnet_naming_rule.local_function_camelcase.style = camelcase
#all_lower for private and local constants/static readonlys
dotnet_naming_style.all_lower.capitalization = all_lower
dotnet_naming_style.all_lower.word_separator = _
dotnet_naming_symbols.private_constants.applicable_accessibilities = private
dotnet_naming_symbols.private_constants.required_modifiers = const
dotnet_naming_symbols.private_constants.applicable_kinds = field
dotnet_naming_rule.private_const_all_lower.severity = warning
dotnet_naming_rule.private_const_all_lower.symbols = private_constants
dotnet_naming_rule.private_const_all_lower.style = all_lower
dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_rule.local_const_all_lower.severity = warning
dotnet_naming_rule.local_const_all_lower.symbols = local_constants
dotnet_naming_rule.local_const_all_lower.style = all_lower
#ALL_UPPER for non private constants/static readonlys
dotnet_naming_style.all_upper.capitalization = all_upper
dotnet_naming_style.all_upper.word_separator = _
dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_constants.required_modifiers = const
dotnet_naming_symbols.public_constants.applicable_kinds = field
dotnet_naming_rule.public_const_all_upper.severity = warning
dotnet_naming_rule.public_const_all_upper.symbols = public_constants
dotnet_naming_rule.public_const_all_upper.style = all_upper
dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
#Roslyn formating options
#Formatting - indentation options
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
#Formatting - new line options
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
#csharp_new_line_before_members_in_anonymous_types = true
#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
csharp_new_line_between_query_expression_clauses = true
#Formatting - organize using options
dotnet_sort_system_directives_first = true
#Formatting - spacing options
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
#Formatting - wrapping options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
#Style - modifiers
dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
#Style - parentheses
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
+2 -2
View File
@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.402.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
</ItemGroup>
</Project>
+11
View File
@@ -7,6 +7,8 @@ using Android.OS;
using osu.Framework.Allocation;
using osu.Game;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.Android
{
@@ -72,5 +74,14 @@ namespace osu.Android
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
private class AndroidBatteryInfo : BatteryInfo
{
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
}
}
}
@@ -6,5 +6,6 @@
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.BATTERY_STATS" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
</manifest>
+8
View File
@@ -20,6 +20,11 @@
<AndroidDexTool>d8</AndroidDexTool>
<AndroidLinkTool>r8</AndroidLinkTool>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="GameplayScreenRotationLocker.cs" />
<Compile Include="OsuGameActivity.cs" />
@@ -58,5 +63,8 @@
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
+2 -2
View File
@@ -24,7 +24,7 @@
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj",
"Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj",
"Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj"
]
}
}
}
-1
View File
@@ -69,7 +69,6 @@ namespace osu.Desktop
/// Allow a maximum of one unhandled exception, per second of execution.
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private static bool handleException(Exception arg)
{
bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
@@ -14,6 +14,11 @@
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
@@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchReplay : TestSceneCatchPlayer
{
protected override bool Autoplay => true;
private const int object_count = 10;
[Test]
public void TestReplayCatcherPositionIsFramePerfect()
{
AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset,
}
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
for (int i = 0; i < object_count / 2; i++)
{
beatmap.HitObjects.Add(new Fruit
{
StartTime = (i + 1) * 1000,
X = 0
});
beatmap.HitObjects.Add(new Fruit
{
StartTime = (i + 1) * 1000 + 1,
X = CatchPlayfield.WIDTH
});
}
return beatmap;
}
}
}
@@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
private const double star_scaling_factor = 0.153;
protected override int SectionLength => 750;
private float halfCatcherWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
public class Movement : Skill
public class Movement : StrainSkill
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double DecayWeight => 0.94;
protected override int SectionLength => 750;
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
@@ -125,10 +125,6 @@ namespace osu.Game.Rulesets.Catch.Replays
private void addFrame(double time, float? position = null, bool dashing = false)
{
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
var last = currentFrame;
currentFrame = new CatchReplayFrame(time, position, dashing, last);
Replay.Frames.Add(currentFrame);
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
@@ -20,29 +19,14 @@ namespace osu.Game.Rulesets.Catch.Replays
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
protected float? Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return null;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
if (!Position.HasValue) return;
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new CatchReplayState
{
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
CatcherX = position
});
}
+4 -1
View File
@@ -51,8 +51,11 @@ namespace osu.Game.Rulesets.Catch.UI
{
droppedObjectContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
HitObjectContainer.CreateProxy(),
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
CatcherArea,
HitObjectContainer,
};
}
@@ -14,6 +14,11 @@
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests
/// <summary>
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
/// </summary>
private const int frame_offset = 1;
private const int frame_offset = 0;
[Test]
public void TestSingleNote()
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
@@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
@@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
@@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
@@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
@@ -482,7 +482,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
/// <summary>
@@ -7,11 +7,10 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
public class Strain : Skill
public class Strain : StrainSkill
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
@@ -36,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = maniaCurrent.BaseObject.GetEndTime();
var endTime = maniaCurrent.EndTime;
var column = maniaCurrent.BaseObject.Column;
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
@@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
for (int i = 0; i < holdEndTimes.Length; ++i)
{
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.BaseObject.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
holdAddition = 1.0;
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
@@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (PlacementActive)
if (PlacementActive == PlacementState.Active)
{
if (result.Time is double endTime)
{
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (!PlacementActive)
if (PlacementActive == PlacementState.Waiting)
Column = result.Playfield as Column;
}
}
@@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Mirror";
public override string Acronym => "MR";
public override ModType Type => ModType.Conversion;
public override string Description => "Notes are flipped horizontally.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
@@ -70,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Replays
}
}
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
}
@@ -7,8 +7,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultAccuracyPortion => 0.99;
protected override double DefaultComboPortion => 0.05;
protected override double DefaultComboPortion => 0.01;
}
}
@@ -14,6 +14,11 @@
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
@@ -0,0 +1,260 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckOffscreenObjectsTest
{
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
private CheckOffscreenObjects check;
[SetUp]
public void Setup()
{
check = new CheckOffscreenObjects();
}
[Test]
public void TestCircleInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = playfield_centre // Playfield is 640 x 480.
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestCircleNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5)
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5),
StackHeight = 5
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestCircleOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(0, 0)
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestSliderInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(420, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(-100, 0))
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestSliderNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
StackHeight = 5
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenStart()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(0, 0),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(playfield_centre)
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenEnd()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(-playfield_centre)
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenPath()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
// Circular arc shoots over the top of the screen.
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, -200)),
new PathControlPoint(new Vector2(100, -200))
}),
}
}
};
assertOffscreenSlider(beatmap);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
}
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
}
}
}
@@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuEditorSelectInvalidPath : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectDoesNotModify()
{
Slider slider = new Slider { StartTime = 0, Position = new Vector2(320, 40) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, 0)),
new PathControlPoint(new Vector2(100, 20))
};
int preSelectVersion = -1;
AddStep("add slider", () =>
{
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
preSelectVersion = slider.Path.Version.Value;
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("slider same path", () => slider.Path.Version.Value == preSelectVersion);
}
}
}
@@ -4,9 +4,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
@@ -14,7 +16,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestScenePathControlPointVisualiser : OsuTestScene
public class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
{
private Slider slider;
private PathControlPointVisualiser visualiser;
@@ -43,12 +45,145 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
[Test]
public void TestPerfectCurveTooManyPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Bezier);
}
[Test]
public void TestPerfectCurveLastThreePoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(2);
AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(2, PathType.PerfectCurve);
assertControlPointPathType(4, null);
}
[Test]
public void TestPerfectCurveLastTwoPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
}
[Test]
public void TestPerfectCurveTooManyPointsLinear()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Linear);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Linear);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Linear);
}
[Test]
public void TestPerfectCurveChangeToBezier()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300), PathType.PerfectCurve);
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200), PathType.Bezier);
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Inherit");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.Bezier);
assertControlPointPathType(3, null);
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
private void addControlPointStep(Vector2 position) => addControlPointStep(position, null);
private void addControlPointStep(Vector2 position, PathType? type)
{
AddStep($"add {type} control point at {position}", () =>
{
slider.Path.ControlPoints.Add(new PathControlPoint(position, type));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Path.ControlPoints[index].Position.Value;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void assertControlPointPathType(int controlPointIndex, PathType? type)
{
AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type.Value == type);
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}
@@ -0,0 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
{
private Slider slider;
private DrawableSlider drawableObject;
[SetUp]
public void Setup() => Schedule(() =>
{
Clear();
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(drawableObject));
});
[Test]
public void TestDragControlPoint()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestDragControlPointPathRecovery()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathRecoveryOtherSegment()
{
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(350, 0.01f));
assertControlPointType(2, PathType.Bezier);
addMovementStep(new Vector2(150, 150));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(150, 150));
assertControlPointType(2, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathAfterChangingType()
{
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier);
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve);
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
assertControlPointType(3, PathType.PerfectCurve);
addMovementStep(new Vector2(350, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(350, 0.01f));
assertControlPointType(3, PathType.Bezier);
}
private void addMovementStep(Vector2 relativePosition)
{
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1));
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)
{
}
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
}
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
: base(slider, position)
{
}
}
}
}
@@ -0,0 +1,198 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneSliderLengthValidity : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[Test]
public void TestDraggingStartingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(300, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(400, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
[Test]
public void TestDraggingEndingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(400, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(300, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
/// <summary>
/// If a control point is deleted which results in the slider becoming so short it can't exist,
/// for simplicity delete the slider rather than having it in an invalid state.
///
/// Eventually we may need to change this, based on user feedback. I think it's likely enough of
/// an edge case that we won't get many complaints, though (and there's always the undo button).
/// </summary>
[Test]
public void TestDeletingPointCausesSliderDeletion()
{
AddStep("Add slider", () =>
{
Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(0, 10))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
moveMouse(new Vector2(400, 300));
AddStep("delete second point", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0);
}
/// <summary>
/// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change.
/// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape.
/// </summary>
[Test]
public void TestScalingSliderTooSmallRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0, 50)),
new PathControlPoint(new Vector2(0, 100))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(300, 300));
moveMouse(new Vector2(300, 250));
moveMouse(new Vector2(300, 200));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
}
@@ -41,9 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
assertPlaced(false);
}
[Test]
@@ -276,6 +274,104 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentRecovery()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentLarge()
{
Vector2 startPosition = new Vector2(400);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(220, 220));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So a 440 x 440 bounding box should be ok.
addMovementStep(startPosition + new Vector2(-220, 220));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentTooLarge()
{
Vector2 startPosition = new Vector2(480, 200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(400, 400));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So an 800 * 800 bounding box area should not be ok.
addMovementStep(startPosition + new Vector2(-400, 400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentCompleteArc()
{
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(600, 400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 410));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
@@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSliderScaling : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[Test]
public void TestScalingLinearSlider()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(300, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
}
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private void runSpmTest(Mod mod)
{
SpinnerSpmCounter spmCounter = null;
SpinnerSpmCalculator spmCalculator = null;
CreateModTest(new ModTestData
{
@@ -53,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
});
AddUntilStep("fetch SPM counter", () =>
AddUntilStep("fetch SPM calculator", () =>
{
spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return spmCounter != null;
spmCalculator = this.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return spmCalculator != null;
});
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5));
}
}
}
@@ -47,8 +47,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Beatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.SpinsPerMinute, 286, 1);
var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1);
}
});
}
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase("repeat-slider")]
[TestCase("uneven-repeat-slider")]
[TestCase("old-stacking")]
[TestCase("multi-segment-slider")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
get
{
if (content == null)
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
base.Content.Add(content = new OsuInputManager(new OsuRuleset().RulesetInfo));
return content;
}
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@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
RelativeSizeAxes = Axes.Both;
}
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
@@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
return null;
}
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public event Action SourceChanged
{
@@ -4,13 +4,22 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@@ -21,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached]
private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer;
private OsuCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
@@ -48,12 +57,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate);
Scheduler.AddOnce(() => loadContent(false));
});
AddStep("test cursor container", recreate);
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
AddStep("test cursor container", () => loadContent(false));
}
[TestCase(1, 1)]
@@ -68,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddStep("load content", () => loadContent());
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
@@ -82,18 +89,46 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
private void loadContent()
[Test]
public void TestTopLeftOrigin()
{
SetContents(() => new MovingCursorInputManager
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
}
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
{
SetContents(() =>
{
Child = lastContainer = new ClickingCursorContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
}
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
return inputManager.WithChild(skinContainer.WithChild(lastContainer));
});
}
private class TopLeftCursorSkin : ISkin
{
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorCentre)
return SkinUtils.As<TValue>(new BindableBool(false));
break;
}
return null;
}
}
private class ClickingCursorContainer : OsuCursorContainer
{
private bool pressed;
@@ -168,13 +168,13 @@ namespace osu.Game.Rulesets.Osu.Tests
double estimatedSpm = 0;
addSeekStep(1000);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value);
addSeekStep(2000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
addSeekStep(1000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
}
[TestCase(0.5)]
@@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("retrieve spinner state", () =>
{
expectedProgress = drawableSpinner.Progress;
expectedSpm = drawableSpinner.SpmCounter.SpinsPerMinute;
expectedSpm = drawableSpinner.SpinsPerMinute.Value;
});
addSeekStep(0);
@@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpmCounter.SpinsPerMinute, 2.0));
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
}
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : Skill
public class Aim : StrainSkill
{
private const double angle_bonus_begin = Math.PI / 3;
private const double timing_threshold = 107;
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
/// </summary>
public class Speed : Skill
public class Speed : StrainSkill
{
private const double single_spacing_threshold = 125;
@@ -2,14 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@@ -28,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
@@ -54,6 +59,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the slider.
cachePoints(slider);
slider.Path.Version.BindValueChanged(_ =>
{
cachePoints(slider);
updatePathType();
});
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
@@ -150,6 +164,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
private Vector2 dragStartPosition;
private PathType? dragPathType;
protected override bool OnDragStart(DragStartEvent e)
{
@@ -159,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position.Value;
dragPathType = PointsInSegment[0].Type.Value;
changeHandler?.BeginChange();
return true;
}
@@ -168,6 +185,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDrag(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray();
var oldPosition = slider.Position;
var oldStartTime = slider.StartTime;
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
@@ -184,10 +205,45 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
if (!slider.Path.HasValidLength)
{
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
return;
}
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type.Value = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type.Value != PathType.PerfectCurve)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type.Value = PathType.Bezier;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position.Value).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type.Value = PathType.Bezier;
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@@ -153,6 +153,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
/// <summary>
/// Attempts to set the given control point piece to the given path type.
/// If that would fail, try to change the path such that it instead succeeds
/// in a UX-friendly way.
/// </summary>
/// <param name="piece">The control point piece that we want to change the path type of.</param>
/// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece piece, PathType? type)
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
switch (type)
{
case PathType.PerfectCurve:
// Can't always create a circular arc out of 4 or more points,
// so we split the segment into one 3-point circular arc segment
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type.Value = piece.PointsInSegment[0].Type.Value;
break;
}
piece.ControlPoint.Type.Value = type;
}
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
@@ -218,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
updatePathType(p, type);
});
if (countOfState == totalCount)
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private InputManager inputManager;
private PlacementState state;
private SliderPlacementState state;
private PathControlPoint segmentStart;
private PathControlPoint cursor;
private int currentSegmentLength;
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
setState(SliderPlacementState.Initial);
}
protected override void LoadComplete()
@@ -73,12 +73,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
case SliderPlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
break;
case PlacementState.Body:
case SliderPlacementState.Body:
updateCursor();
break;
}
@@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
case SliderPlacementState.Initial:
beginCurve();
break;
case PlacementState.Body:
case SliderPlacementState.Body:
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
@@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnMouseUp(MouseUpEvent e)
{
if (state == PlacementState.Body && e.Button == MouseButton.Right)
if (state == SliderPlacementState.Body && e.Button == MouseButton.Right)
endCurve();
base.OnMouseUp(e);
}
@@ -129,19 +129,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginCurve()
{
BeginPlacement(commitStart: true);
setState(PlacementState.Body);
setState(SliderPlacementState.Body);
}
private void endCurve()
{
updateSlider();
EndPlacement(true);
EndPlacement(HitObject.Path.HasValidLength);
}
protected override void Update()
{
base.Update();
updateSlider();
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
updatePathType();
}
private void updatePathType()
@@ -216,12 +219,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
}
private void setState(PlacementState newState)
private void setState(SliderPlacementState newState)
{
state = newState;
}
private enum PlacementState
private enum SliderPlacementState
{
Initial,
Body,
@@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1)
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
return;
@@ -0,0 +1,115 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Checks
{
public class CheckOffscreenObjects : ICheck
{
// A close approximation for the bounding box of the screen in gameplay on 4:3 aspect ratio.
// Uses gameplay space coordinates (512 x 384 playfield / 640 x 480 screen area).
// See https://github.com/ppy/osu/pull/12361#discussion_r612199777 for reference.
private const int min_x = -67;
private const int min_y = -60;
private const int max_x = 579;
private const int max_y = 428;
// The amount of milliseconds to step through a slider path at a time
// (higher = more performant, but higher false-negative chance).
private const int path_step_size = 5;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Offscreen hitobjects");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateOffscreenCircle(this),
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
foreach (var hitobject in beatmap.HitObjects)
{
switch (hitobject)
{
case Slider slider:
{
foreach (var issue in sliderIssues(slider))
yield return issue;
break;
}
case HitCircle circle:
{
if (isOffscreen(circle.StackedPosition, circle.Radius))
yield return new IssueTemplateOffscreenCircle(this).Create(circle);
break;
}
}
}
}
/// <summary>
/// Steps through points on the slider to ensure the entire path is on-screen.
/// Returns at most one issue.
/// </summary>
/// <param name="slider">The slider whose path to check.</param>
/// <returns></returns>
private IEnumerable<Issue> sliderIssues(Slider slider)
{
for (int i = 0; i < slider.Distance; i += path_step_size)
{
double progress = i / slider.Distance;
Vector2 position = slider.StackedPositionAt(progress);
if (!isOffscreen(position, slider.Radius))
continue;
// `SpanDuration` ensures we don't include reverses.
double time = slider.StartTime + progress * slider.SpanDuration;
yield return new IssueTemplateOffscreenSlider(this).Create(slider, time);
yield break;
}
// Above loop may skip the last position in the slider due to step size.
if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
yield break;
yield return new IssueTemplateOffscreenSlider(this).Create(slider, slider.EndTime);
}
private bool isOffscreen(Vector2 position, double radius)
{
return position.X - radius < min_x || position.X + radius > max_x ||
position.Y - radius < min_y || position.Y + radius > max_y;
}
public class IssueTemplateOffscreenCircle : IssueTemplate
{
public IssueTemplateOffscreenCircle(ICheck check)
: base(check, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.")
{
}
public Issue Create(HitCircle circle) => new Issue(circle, this);
}
public class IssueTemplateOffscreenSlider : IssueTemplate
{
public IssueTemplateOffscreenSlider(ICheck check)
: base(check, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.")
{
}
public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime };
}
}
}
@@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
}
}
@@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnOperationEnded();
referenceOrigin = null;
referencePathTypes = null;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent)
@@ -53,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects;
@@ -194,12 +201,16 @@ namespace osu.Game.Rulesets.Osu.Edit
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
Vector2 pathRelativeDeltaScale = new Vector2(
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
@@ -209,11 +220,15 @@ namespace osu.Game.Rulesets.Osu.Edit
point.Position.Value *= pathRelativeDeltaScale;
}
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i];
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds)
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
foreach (var point in slider.Path.ControlPoints)
@@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 4,
Precision = 0.01,
};
[SettingSource("Direction", "The direction of rotation")]
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
public override string Name => "Barrel Roll";
public override string Acronym => "BR";
public override string Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public void Update(Playfield playfield)
{
playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
}
}
+22 -3
View File
@@ -9,10 +9,12 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private const float default_flashlight_size = 180;
private const double default_follow_delay = 120;
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
@@ -35,8 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
base.ApplyToDrawableRuleset(drawableRuleset);
flashlight.FollowDelay = FollowDelay.Value;
}
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
{
MinValue = default_follow_delay,
MaxValue = default_follow_delay * 10,
Precision = default_follow_delay,
};
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public double FollowDelay { private get; set; }
public OsuFlashlight()
{
FlashlightSize = new Vector2(0, getSizeFor(0));
@@ -50,13 +71,11 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override bool OnMouseMove(MouseMoveEvent e)
{
const double follow_delay = 120;
var position = FlashlightPosition;
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
Math.Min(Math.Abs(Clock.ElapsedFrameTime), follow_delay), position, destination, 0, follow_delay, Easing.Out);
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
return base.OnMouseMove(e);
}
@@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Touch Device";
public override string Acronym => "TD";
public override string Description => "Automatically applied to plays on devices with a touchscreen.";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.System;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osuTK;
@@ -108,16 +109,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void LoadSamples()
{
base.LoadSamples();
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
if (HitObject.SampleControlPoint == null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide");
slidingSample.Samples = new ISampleInfo[] { clone };
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
var slidingSamples = new List<ISampleInfo>();
var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
slidingSample.Samples = slidingSamples.ToArray();
}
public override void StopAllSamples()
@@ -30,7 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
private SpinnerSpmCalculator spmCalculator;
private Container<DrawableSpinnerTick> ticks;
private PausableSkinnableSound spinningSample;
@@ -43,7 +44,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public IBindable<double> GainedBonus => gainedBonus;
private readonly Bindable<double> gainedBonus = new Bindable<double>();
private readonly Bindable<double> gainedBonus = new BindableDouble();
/// <summary>
/// The number of spins per minute this spinner is spinning at, for display purposes.
/// </summary>
public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
private const double fade_out_duration = 160;
@@ -63,8 +69,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
AddRangeInternal(new Drawable[]
{
spmCalculator = new SpinnerSpmCalculator
{
Result = { BindTarget = SpinsPerMinute },
},
ticks = new Container<DrawableSpinnerTick>(),
new AspectContainer
{
@@ -77,20 +87,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker = new SpinnerRotationTracker(this)
}
},
SpmCounter = new SpinnerSpmCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
},
spinningSample = new PausableSkinnableSound
{
Volume = { Value = 0 },
Looping = true,
Frequency = { Value = spinning_sample_initial_frequency }
}
};
});
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
}
@@ -161,17 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
if (Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
fadeInCounter();
}
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
@@ -282,22 +274,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
{
Result.TimeStarted ??= Time.Current;
fadeInCounter();
}
if (Result.TimeStarted == null && RotationTracker.Tracking)
Result.TimeStarted = Time.Current;
// don't update after end time to avoid the rate display dropping during fade out.
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
if (Time.Current <= HitObject.EndTime)
SpmCounter.SetRotation(Result.RateAdjustedRotation);
spmCalculator.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();
}
private void fadeInCounter() => SpmCounter.FadeIn(HitObject.TimeFadeIn);
private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
private int wholeSpins;
+7 -5
View File
@@ -81,6 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
[JsonIgnore]
public IList<HitSampleInfo> TailSamples { get; private set; }
private int repeatCount;
public int RepeatCount
@@ -143,11 +146,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are attached to and played by the slider itself at the correct end time.
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@@ -238,6 +236,10 @@ namespace osu.Game.Rulesets.Osu.Objects
if (HeadCircle != null)
HeadCircle.Samples = this.GetNodeSamples(0);
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are played by the slider itself at the correct end time.
TailSamples = this.GetNodeSamples(repeatCount + 1);
}
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
+3
View File
@@ -185,6 +185,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(),
new OsuModBarrelRoll(),
};
case ModType.System:
@@ -206,6 +207,8 @@ namespace osu.Game.Rulesets.Osu
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier();
public override string Description => "osu!";
public override string ShortName => SHORT_NAME;
@@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Replays
buttonIndex = 0;
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
@@ -2,13 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Replays
{
@@ -21,24 +19,11 @@ namespace osu.Game.Rulesets.Osu.Replays
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
protected Vector2? Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return null;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
}
}
@@ -0,0 +1,36 @@
{
"Mappings": [{
"StartTime": 347893,
"Objects": [{
"StartTime": 347893,
"EndTime": 347893,
"X": 329,
"Y": 245,
"StackOffset": {
"X": 0,
"Y": 0
}
},
{
"StartTime": 348193,
"EndTime": 348193,
"X": 183.0447,
"Y": 245.24292,
"StackOffset": {
"X": 0,
"Y": 0
}
},
{
"StartTime": 348457,
"EndTime": 348457,
"X": 329,
"Y": 245,
"StackOffset": {
"X": 0,
"Y": 0
}
}
]
}]
}
@@ -0,0 +1,17 @@
osu file format v14
[General]
Mode: 0
[Difficulty]
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1
[TimingPoints]
337093,300,4,2,1,40,1,0
[HitObjects]
329,245,347893,2,0,B|319:311|199:343|183:245|183:245,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private OsuSpriteText bonusCounter;
private Container spmContainer;
private OsuSpriteText spmCounter;
public DefaultSpinner()
{
RelativeSizeAxes = Axes.Both;
@@ -46,11 +50,37 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: 24),
Y = -120,
},
spmContainer = new Container
{
Alpha = 0f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Children = new[]
{
spmCounter = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = OsuFont.Numeric.With(size: 24)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = OsuFont.Numeric.With(size: 12),
Y = 30
}
}
}
});
}
private IBindable<double> gainedBonus;
private IBindable<double> spinsPerMinute;
protected override void LoadComplete()
{
@@ -63,6 +93,40 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
});
spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
{
base.Update();
if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
fadeCounterOnTimeStart();
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
fadeCounterOnTimeStart();
}
private void fadeCounterOnTimeStart()
{
if (drawableSpinner.Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
}
}
}
}
@@ -1,77 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerSpmCounter : Container
public class SpinnerSpmCalculator : Component
{
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
/// <summary>
/// The resultant spins per minute value, which is updated via <see cref="SetRotation"/>.
/// </summary>
public IBindable<double> Result => result;
private readonly Bindable<double> result = new BindableDouble();
[Resolved]
private DrawableHitObject drawableSpinner { get; set; }
private readonly OsuSpriteText spmText;
public SpinnerSpmCounter()
{
Children = new Drawable[]
{
spmText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = OsuFont.Numeric.With(size: 24)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = OsuFont.Numeric.With(size: 12),
Y = 30
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
drawableSpinner.HitObjectApplied += resetState;
}
private double spm;
public double SpinsPerMinute
{
get => spm;
private set
{
if (value == spm) return;
spm = value;
spmText.Text = Math.Truncate(value).ToString(@"#0");
}
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
public void SetRotation(float currentRotation)
{
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
@@ -88,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue();
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
@@ -96,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void resetState(DrawableHitObject hitObject)
{
SpinsPerMinute = 0;
result.Value = 0;
records.Clear();
}
@@ -107,5 +67,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
if (drawableSpinner != null)
drawableSpinner.HitObjectApplied -= resetState;
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
}
}
@@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new[]
@@ -32,13 +33,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
},
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
},
};
}
@@ -26,7 +26,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit;
if (disjointTrail)
{
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft;
Blending = BlendingParameters.Inherit;
}
else
{
Blending = BlendingParameters.Additive;
}
if (Texture != null)
{
@@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected const float SPRITE_SCALE = 0.625f;
private const float spm_hide_offset = 50f;
protected DrawableSpinner DrawableSpinner { get; private set; }
private Sprite spin;
@@ -35,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private LegacySpriteText bonusCounter;
private Sprite spmBackground;
private LegacySpriteText spmCounter;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
@@ -79,11 +84,27 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 299,
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
spmBackground = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Texture = source.GetTexture("spinner-rpm"),
Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset),
},
spmCounter = new LegacySpriteText(source, LegacyFont.Score)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Scale = new Vector2(SPRITE_SCALE * 0.9f),
Position = new Vector2(80, 448 + spm_hide_offset),
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
}
});
}
private IBindable<double> gainedBonus;
private IBindable<double> spinsPerMinute;
private readonly Bindable<bool> completed = new Bindable<bool>();
@@ -99,6 +120,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
});
spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
@@ -142,10 +169,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (drawableHitObject)
{
case DrawableSpinner d:
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn))
{
spmBackground.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
}
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
spin.FadeOutFromOne(fadeOutLength);
double spinFadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength, true))
spin.FadeOutFromOne(spinFadeOutLength);
break;
case DrawableSpinnerTick d:
@@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
SliderBorderSize,
SliderPathRadius,
AllowSliderBallTint,
CursorCentre,
CursorExpand,
CursorRotate,
HitCircleOverlayAboveNumber,
+31 -4
View File
@@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
@@ -31,6 +32,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private double timeOffset;
private float time;
private Anchor trailOrigin = Anchor.Centre;
protected Anchor TrailOrigin
{
get => trailOrigin;
set
{
trailOrigin = value;
Invalidate(Invalidation.DrawNode);
}
}
public CursorTrail()
{
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
@@ -197,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private Vector2 originPosition;
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
@@ -213,6 +228,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize;
time = Source.time;
originPosition = Vector2.Zero;
if (Source.TrailOrigin.HasFlagFast(Anchor.x1))
originPosition.X = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.x2))
originPosition.X = 1f;
if (Source.TrailOrigin.HasFlagFast(Anchor.y1))
originPosition.Y = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.y2))
originPosition.Y = 1f;
Source.parts.CopyTo(parts, 0);
}
@@ -237,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
@@ -246,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear,
@@ -255,7 +282,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear,
@@ -264,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear,
+3
View File
@@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.UI
public OsuPlayfield()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
@@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.UI
{
Add(cursorScaleContainer = new Container
{
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
});
}
@@ -14,6 +14,11 @@
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
</ItemGroup>
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
SetContents(() => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Child = new Container
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// <summary>
/// Calculates the colour coefficient of taiko difficulty.
/// </summary>
public class Colour : Skill
public class Colour : StrainSkill
{
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.4;
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// <summary>
/// Calculates the rhythm coefficient of taiko difficulty.
/// </summary>
public class Rhythm : Skill
public class Rhythm : StrainSkill
{
protected override double SkillMultiplier => 10;
protected override double StrainDecayBase => 0;
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// <remarks>
/// The reference play style chosen uses two hands, with full alternating (the hand changes after every hit).
/// </remarks>
public class Stamina : Skill
public class Stamina : StrainSkill
{
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.4;
@@ -133,11 +133,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
List<double> peaks = new List<double>();
for (int i = 0; i < colour.StrainPeaks.Count; i++)
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
var staminaRightPeaks = staminaRight.GetCurrentStrainPeaks().ToList();
var staminaLeftPeaks = staminaLeft.GetCurrentStrainPeaks().ToList();
for (int i = 0; i < colourPeaks.Count; i++)
{
double colourPeak = colour.StrainPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythm.StrainPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = (staminaRight.StrainPeaks[i] + staminaLeft.StrainPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = (staminaRightPeaks[i] + staminaLeftPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak));
}
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (PlacementActive)
if (PlacementActive == PlacementState.Active)
{
if (result.Time is double dragTime)
{
@@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
bool hitButton = true;
Frames.Add(new TaikoReplayFrame(-100000));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
@@ -23,6 +23,11 @@
<PropertyGroup>
<NoWarn>$(NoWarn);CA2007</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\osu.Game.Tests\**\Beatmaps\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
@@ -707,6 +707,69 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0)));
Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null));
// Last control point duplicated
var fourth = ((IHasPath)decoded.HitObjects[3]).Path;
Assert.That(fourth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(fourth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fourth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fourth.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fourth.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[3].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[4].Type.Value, Is.EqualTo(null));
// Last control point in segment duplicated
var fifth = ((IHasPath)decoded.HitObjects[4]).Path;
Assert.That(fifth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(fifth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fifth.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fifth.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[3].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[4].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(4, 4)));
Assert.That(fifth.ControlPoints[5].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(5, 5)));
Assert.That(fifth.ControlPoints[6].Type.Value, Is.EqualTo(null));
// Implicit perfect-curve multi-segment(Should convert to bezier to match stable)
var sixth = ((IHasPath)decoded.HitObjects[5]).Path;
Assert.That(sixth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(sixth.ControlPoints[0].Type.Value == PathType.Bezier);
Assert.That(sixth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145)));
Assert.That(sixth.ControlPoints[1].Type.Value == null);
Assert.That(sixth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75)));
Assert.That(sixth.ControlPoints[2].Type.Value == PathType.Bezier);
Assert.That(sixth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145)));
Assert.That(sixth.ControlPoints[3].Type.Value == null);
Assert.That(sixth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20)));
Assert.That(sixth.ControlPoints[4].Type.Value == null);
// Explicit perfect-curve multi-segment(Should not convert to bezier)
var seventh = ((IHasPath)decoded.HitObjects[6]).Path;
Assert.That(seventh.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(seventh.ControlPoints[0].Type.Value == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145)));
Assert.That(seventh.ControlPoints[1].Type.Value == null);
Assert.That(seventh.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75)));
Assert.That(seventh.ControlPoints[2].Type.Value == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145)));
Assert.That(seventh.ControlPoints[3].Type.Value == null);
Assert.That(seventh.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20)));
Assert.That(seventh.ControlPoints[4].Type.Value == null);
}
}
}
@@ -18,10 +18,14 @@ using osu.Game.IO;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Beatmaps.Formats
{
@@ -45,6 +49,33 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
}
[Test]
public void TestEncodeMultiSegmentSliderWithFloatingPointError()
{
var beatmap = new Beatmap
{
HitObjects =
{
new Slider
{
Position = new Vector2(0.6f),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.Bezier),
new PathControlPoint(new Vector2(0.5f)),
new PathControlPoint(new Vector2(0.51f)), // This is actually on the same position as the previous one in legacy beatmaps (truncated to int).
new PathControlPoint(new Vector2(1f), PathType.Bezier),
new PathControlPoint(new Vector2(2f))
})
},
}
};
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty))), string.Empty);
var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0];
Assert.That(decodedSlider.Path.ControlPoints.Count, Is.EqualTo(5));
}
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
{
// equal to null, no need to SequenceEqual
@@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundTest
{
private CheckBackground check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackground();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
})
}
}
};
}
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestBackgroundSetAndNotInFiles()
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
}
[Test]
public void TestBackgroundNotSet()
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
}
}
}
@@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModSettingsEqualityComparison
{
[Test]
public void Test()
{
var mod1 = new OsuModDoubleTime { SpeedChange = { Value = 1.25 } };
var mod2 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var mod3 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var apiMod1 = new APIMod(mod1);
var apiMod2 = new APIMod(mod2);
var apiMod3 = new APIMod(mod3);
Assert.That(mod1, Is.Not.EqualTo(mod2));
Assert.That(apiMod1, Is.Not.EqualTo(apiMod2));
Assert.That(mod2, Is.EqualTo(mod2));
Assert.That(apiMod2, Is.EqualTo(apiMod2));
Assert.That(mod2, Is.EqualTo(mod3));
Assert.That(apiMod2, Is.EqualTo(apiMod3));
Assert.That(mod3, Is.EqualTo(mod2));
Assert.That(apiMod3, Is.EqualTo(apiMod2));
}
}
}
@@ -144,6 +144,7 @@ namespace osu.Game.Tests.NonVisual
{
public override string Name => nameof(ModA);
public override string Acronym => nameof(ModA);
public override string Description => string.Empty;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
@@ -152,6 +153,7 @@ namespace osu.Game.Tests.NonVisual
private class ModB : Mod
{
public override string Name => nameof(ModB);
public override string Description => string.Empty;
public override string Acronym => nameof(ModB);
public override double ScoreMultiplier => 1;
@@ -162,6 +164,7 @@ namespace osu.Game.Tests.NonVisual
{
public override string Name => nameof(ModC);
public override string Acronym => nameof(ModC);
public override string Description => string.Empty;
public override double ScoreMultiplier => 1;
}
@@ -169,6 +172,7 @@ namespace osu.Game.Tests.NonVisual
{
public override string Name => $"Incompatible With {nameof(ModA)}";
public override string Acronym => $"Incompatible With {nameof(ModA)}";
public override string Description => string.Empty;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
@@ -187,6 +191,7 @@ namespace osu.Game.Tests.NonVisual
{
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string Description => string.Empty;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
@@ -20,27 +20,14 @@ namespace osu.Game.Tests.NonVisual
{
handler = new TestInputHandler(replay = new Replay
{
Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
}
HasReceivedAllFrames = false
});
}
[Test]
public void TestNormalPlayback()
{
Assert.IsNull(handler.CurrentFrame);
confirmCurrentFrame(null);
confirmNextFrame(0);
setReplayFrames();
setTime(0, 0);
confirmCurrentFrame(0);
@@ -107,6 +94,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestIntroTime()
{
setReplayFrames();
setTime(-1000, -1000);
confirmCurrentFrame(null);
confirmNextFrame(0);
@@ -123,6 +112,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestBasicRewind()
{
setReplayFrames();
setTime(2800, 0);
setTime(2800, 1000);
setTime(2800, 2000);
@@ -133,34 +124,35 @@ namespace osu.Game.Tests.NonVisual
// pivot without crossing a frame boundary
setTime(2700, 2700);
confirmCurrentFrame(2);
confirmNextFrame(1);
confirmNextFrame(3);
// cross current frame boundary; should not yet update frame
setTime(1980, 1980);
// cross current frame boundary
setTime(1980, 2000);
confirmCurrentFrame(2);
confirmNextFrame(1);
confirmNextFrame(3);
setTime(1200, 1200);
confirmCurrentFrame(2);
confirmNextFrame(1);
confirmCurrentFrame(1);
confirmNextFrame(2);
// ensure each frame plays out until start
setTime(-500, 1000);
confirmCurrentFrame(1);
confirmNextFrame(0);
confirmNextFrame(2);
setTime(-500, 0);
confirmCurrentFrame(0);
confirmNextFrame(null);
confirmNextFrame(1);
setTime(-500, -500);
confirmCurrentFrame(0);
confirmNextFrame(null);
confirmCurrentFrame(null);
confirmNextFrame(0);
}
[Test]
public void TestRewindInsideImportantSection()
{
setReplayFrames();
fastForwardToPoint(3000);
setTime(4000, 4000);
@@ -168,12 +160,12 @@ namespace osu.Game.Tests.NonVisual
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
confirmNextFrame(4);
setTime(3500, null);
confirmCurrentFrame(3);
@@ -187,46 +179,127 @@ namespace osu.Game.Tests.NonVisual
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(4000, null);
setTime(4000, 4000);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
confirmNextFrame(4);
}
[Test]
public void TestRewindOutOfImportantSection()
{
setReplayFrames();
fastForwardToPoint(3500);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3200, null);
// next frame doesn't change even though direction reversed, because of important section.
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3000, null);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(2800, 2800);
confirmCurrentFrame(3);
confirmNextFrame(2);
confirmCurrentFrame(2);
confirmNextFrame(3);
}
[Test]
public void TestReplayStreaming()
{
// no frames are arrived yet
setTime(0, null);
setTime(1000, null);
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting for the first frame");
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
// should always play from beginning
setTime(1000, 0);
confirmCurrentFrame(0);
Assert.IsFalse(handler.WaitingForFrame, "Should not be waiting yet");
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(null);
Assert.IsTrue(handler.WaitingForFrame, "Should be waiting");
// cannot seek beyond the last frame
setTime(1500, null);
confirmCurrentFrame(1);
setTime(-100, 0);
confirmCurrentFrame(0);
// can seek to the point before the first frame, however
setTime(-100, -100);
confirmCurrentFrame(null);
confirmNextFrame(0);
fastForwardToPoint(1000);
setTime(3000, null);
replay.Frames.Add(new TestReplayFrame(2000));
confirmCurrentFrame(1);
setTime(1000, 1000);
setTime(3000, 2000);
}
[Test]
public void TestMultipleFramesSameTime()
{
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(1000));
replay.Frames.Add(new TestReplayFrame(2000));
// forward direction is prioritized when multiple frames have the same time.
setTime(0, 0);
setTime(0, 0);
setTime(2000, 1000);
setTime(2000, 1000);
setTime(1000, 1000);
setTime(1000, 1000);
setTime(-100, 1000);
setTime(-100, 0);
setTime(-100, 0);
setTime(-100, -100);
}
private void setReplayFrames()
{
replay.Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
};
replay.HasReceivedAllFrames = true;
}
private void fastForwardToPoint(double destination)
{
for (int i = 0; i < 1000; i++)
{
if (handler.SetFrameFromTime(destination) == null)
var time = handler.SetFrameFromTime(destination);
if (time == null || time == destination)
return;
}
@@ -235,33 +308,17 @@ namespace osu.Game.Tests.NonVisual
private void setTime(double set, double? expect)
{
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
Assert.AreEqual(expect, handler.SetFrameFromTime(set), "Unexpected return value");
}
private void confirmCurrentFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.CurrentFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
}
else
{
Assert.IsNull(handler.CurrentFrame);
}
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame");
}
private void confirmNextFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.NextFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
}
else
{
Assert.IsNull(handler.NextFrame);
}
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame");
}
private class TestReplayFrame : ReplayFrame
@@ -1,115 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class LimitedCapacityStackTest
{
private const int capacity = 3;
private LimitedCapacityStack<int> stack;
[SetUp]
public void Setup()
{
stack = new LimitedCapacityStack<int>(capacity);
}
[Test]
public void TestEmptyStack()
{
Assert.AreEqual(0, stack.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[0];
});
int count = 0;
foreach (var unused in stack)
count++;
Assert.AreEqual(0, count);
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
public void TestInRangeElements(int count)
{
// e.g. 0 -> 1 -> 2
for (int i = 0; i < count; i++)
stack.Push(i);
Assert.AreEqual(count, stack.Count);
// e.g. 2 -> 1 -> 0 (reverse order)
for (int i = 0; i < stack.Count; i++)
Assert.AreEqual(count - 1 - i, stack[i]);
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});
}
}
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestOverflowElements(int count)
{
// e.g. 0 -> 1 -> 2 -> 3
for (int i = 0; i < count; i++)
stack.Push(i);
Assert.AreEqual(capacity, stack.Count);
// e.g. 3 -> 2 -> 1 (reverse order)
for (int i = 0; i < stack.Count; i++)
Assert.AreEqual(count - 1 - i, stack[i]);
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});
}
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestEnumerator(int count)
{
// e.g. 0 -> 1 -> 2 -> 3
for (int i = 0; i < count; i++)
stack.Push(i);
int enumeratorCount = 0;
int expectedValue = count - 1;
foreach (var item in stack)
{
Assert.AreEqual(expectedValue, item);
enumeratorCount++;
expectedValue--;
}
Assert.AreEqual(stack.Count, enumeratorCount);
}
}
}
@@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class ReverseQueueTest
{
private ReverseQueue<char> queue;
[SetUp]
public void Setup()
{
queue = new ReverseQueue<char>(4);
}
[Test]
public void TestEmptyQueue()
{
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[0];
});
int count = 0;
foreach (var unused in queue)
count++;
Assert.AreEqual(0, count);
}
[Test]
public void TestEnqueue()
{
// Assert correct values and reverse index after enqueueing
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
Assert.AreEqual('c', queue[0]);
Assert.AreEqual('b', queue[1]);
Assert.AreEqual('a', queue[2]);
// Assert correct values and reverse index after enqueueing beyond initial capacity of 4
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
Assert.AreEqual('f', queue[0]);
Assert.AreEqual('e', queue[1]);
Assert.AreEqual('d', queue[2]);
Assert.AreEqual('c', queue[3]);
Assert.AreEqual('b', queue[4]);
Assert.AreEqual('a', queue[5]);
}
[Test]
public void TestDequeue()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
// Assert correct item return and no longer in queue after dequeueing
Assert.AreEqual('a', queue[5]);
var dequeuedItem = queue.Dequeue();
Assert.AreEqual('a', dequeuedItem);
Assert.AreEqual(5, queue.Count);
Assert.AreEqual('f', queue[0]);
Assert.AreEqual('b', queue[4]);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[5];
});
// Assert correct state after enough enqueues and dequeues to wrap around array (queue.start = 0 again)
queue.Enqueue('g');
queue.Enqueue('h');
queue.Enqueue('i');
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
Assert.AreEqual(1, queue.Count);
Assert.AreEqual('i', queue[0]);
}
[Test]
public void TestClear()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
// Assert queue is empty after clearing
queue.Clear();
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[0];
});
}
[Test]
public void TestEnumerator()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
char[] expectedValues = { 'f', 'e', 'd', 'c', 'b', 'a' };
int expectedValueIndex = 0;
// Assert items are enumerated in correct order
foreach (var item in queue)
{
Assert.AreEqual(expectedValues[expectedValueIndex], item);
expectedValueIndex++;
}
}
}
}
@@ -1,296 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class StreamingFramedReplayInputHandlerTest
{
private Replay replay;
private TestInputHandler handler;
[SetUp]
public void SetUp()
{
handler = new TestInputHandler(replay = new Replay
{
HasReceivedAllFrames = false,
Frames = new List<ReplayFrame>
{
new TestReplayFrame(0),
new TestReplayFrame(1000),
new TestReplayFrame(2000),
new TestReplayFrame(3000, true),
new TestReplayFrame(4000, true),
new TestReplayFrame(5000, true),
new TestReplayFrame(7000, true),
new TestReplayFrame(8000),
}
});
}
[Test]
public void TestNormalPlayback()
{
Assert.IsNull(handler.CurrentFrame);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(0, 0);
confirmCurrentFrame(0);
confirmNextFrame(1);
// if we hit the first frame perfectly, time should progress to it.
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(2);
// in between non-important frames should progress based on input.
setTime(1200, 1200);
confirmCurrentFrame(1);
setTime(1400, 1400);
confirmCurrentFrame(1);
// progressing beyond the next frame should force time to that frame once.
setTime(2200, 2000);
confirmCurrentFrame(2);
// second attempt should progress to input time
setTime(2200, 2200);
confirmCurrentFrame(2);
// entering important section
setTime(3000, 3000);
confirmCurrentFrame(3);
// cannot progress within
setTime(3500, null);
confirmCurrentFrame(3);
setTime(4000, 4000);
confirmCurrentFrame(4);
// still cannot progress
setTime(4500, null);
confirmCurrentFrame(4);
setTime(5200, 5000);
confirmCurrentFrame(5);
// important section AllowedImportantTimeSpan allowance
setTime(5200, 5200);
confirmCurrentFrame(5);
setTime(7200, 7000);
confirmCurrentFrame(6);
setTime(7200, null);
confirmCurrentFrame(6);
// exited important section
setTime(8200, 8000);
confirmCurrentFrame(7);
confirmNextFrame(null);
setTime(8200, null);
confirmCurrentFrame(7);
confirmNextFrame(null);
setTime(8400, null);
confirmCurrentFrame(7);
confirmNextFrame(null);
}
[Test]
public void TestIntroTime()
{
setTime(-1000, -1000);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(-500, -500);
confirmCurrentFrame(null);
confirmNextFrame(0);
setTime(0, 0);
confirmCurrentFrame(0);
confirmNextFrame(1);
}
[Test]
public void TestBasicRewind()
{
setTime(2800, 0);
setTime(2800, 1000);
setTime(2800, 2000);
setTime(2800, 2800);
confirmCurrentFrame(2);
confirmNextFrame(3);
// pivot without crossing a frame boundary
setTime(2700, 2700);
confirmCurrentFrame(2);
confirmNextFrame(1);
// cross current frame boundary; should not yet update frame
setTime(1980, 1980);
confirmCurrentFrame(2);
confirmNextFrame(1);
setTime(1200, 1200);
confirmCurrentFrame(2);
confirmNextFrame(1);
// ensure each frame plays out until start
setTime(-500, 1000);
confirmCurrentFrame(1);
confirmNextFrame(0);
setTime(-500, 0);
confirmCurrentFrame(0);
confirmNextFrame(null);
setTime(-500, -500);
confirmCurrentFrame(0);
confirmNextFrame(null);
}
[Test]
public void TestRewindInsideImportantSection()
{
fastForwardToPoint(3000);
setTime(4000, 4000);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
setTime(3500, null);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(4000, 4000);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(4500, null);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(4000, null);
confirmCurrentFrame(4);
confirmNextFrame(5);
setTime(3500, null);
confirmCurrentFrame(4);
confirmNextFrame(3);
setTime(3000, 3000);
confirmCurrentFrame(3);
confirmNextFrame(2);
}
[Test]
public void TestRewindOutOfImportantSection()
{
fastForwardToPoint(3500);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3200, null);
// next frame doesn't change even though direction reversed, because of important section.
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(3000, null);
confirmCurrentFrame(3);
confirmNextFrame(4);
setTime(2800, 2800);
confirmCurrentFrame(3);
confirmNextFrame(2);
}
private void fastForwardToPoint(double destination)
{
for (int i = 0; i < 1000; i++)
{
if (handler.SetFrameFromTime(destination) == null)
return;
}
throw new TimeoutException("Seek was never fulfilled");
}
private void setTime(double set, double? expect)
{
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
}
private void confirmCurrentFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.CurrentFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
}
else
{
Assert.IsNull(handler.CurrentFrame);
}
}
private void confirmNextFrame(int? frame)
{
if (frame.HasValue)
{
Assert.IsNotNull(handler.NextFrame);
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
}
else
{
Assert.IsNull(handler.NextFrame);
}
}
private class TestReplayFrame : ReplayFrame
{
public readonly bool IsImportant;
public TestReplayFrame(double time, bool isImportant = false)
: base(time)
{
IsImportant = isImportant;
}
}
private class TestInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestInputHandler(Replay replay)
: base(replay)
{
FrameAccuratePlayback = true;
}
protected override double AllowedImportantTimeSpan => 1000;
protected override bool IsImportant(TestReplayFrame frame) => frame.IsImportant;
}
}
}

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