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Merge pull request #12445 from peppy/show-selected-objects-in-timeline

Add border showing selected blueprints in timeline
This commit is contained in:
Dan Balasescu 2021-04-16 19:22:04 +09:00 committed by GitHub
commit a1787d3819
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@ -40,7 +40,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<int> indexInCurrentComboBindable;
private Bindable<int> comboIndexBindable;
private readonly Drawable circle;
private readonly ExtendableCircle circle;
private readonly Border border;
private readonly Container colouredComponents;
private readonly OsuSpriteText comboIndexText;
@ -62,7 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X;
Height = circle_size;
AddRangeInternal(new[]
AddRangeInternal(new Drawable[]
{
circle = new ExtendableCircle
{
@ -70,6 +71,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
border = new Border
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
colouredComponents = new Container
{
Anchor = Anchor.CentreLeft,
@ -116,11 +123,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
}
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
@ -133,6 +142,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
var comboColour = combo.GetComboColour(comboColours);
if (IsSelected)
{
border.Show();
comboColour = comboColour.Lighten(0.3f);
}
else
{
border.Hide();
}
if (HitObject is IHasDuration duration && duration.Duration > 0)
circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
else
@ -340,22 +359,38 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public class Border : ExtendableCircle
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Content.Child.Alpha = 0;
Content.Child.AlwaysPresent = true;
Content.BorderColour = colours.Yellow;
Content.EdgeEffect = new EdgeEffectParameters();
}
}
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
public class ExtendableCircle : CompositeDrawable
{
private readonly Circle content;
protected readonly Circle Content;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => content.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
public override Quad ScreenSpaceDrawQuad => content.ScreenSpaceDrawQuad;
public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad;
public ExtendableCircle()
{
Padding = new MarginPadding { Horizontal = -circle_size / 2f };
InternalChild = content = new Circle
InternalChild = Content = new Circle
{
BorderColour = OsuColour.Gray(0.75f),
BorderThickness = 4,
Masking = true,
RelativeSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{