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Add CheckBackground
tests
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73
osu.Game.Tests/Editing/Checks/CheckBackgroundTest.cs
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73
osu.Game.Tests/Editing/Checks/CheckBackgroundTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckBackgroundTest
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{
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private CheckBackground check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckBackground();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new []
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{
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new BeatmapSetFileInfo { Filename = "abc123.jpg" }
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})
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}
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}
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};
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}
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[Test]
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public void TestBackgroundSetAndInFiles()
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{
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var issues = check.Run(beatmap);
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Assert.That(!issues.Any());
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}
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[Test]
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public void TestBackgroundSetAndNotInFiles()
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{
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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var issues = check.Run(beatmap).ToList();
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var issue = issues.FirstOrDefault();
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Assert.That(issues.Count == 1);
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Assert.That(issue != null);
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Assert.That(issue.Template.Equals(check.PossibleTemplates.ElementAt(1)));
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}
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[Test]
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public void TestBackgroundNotSet()
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{
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beatmap.Metadata.BackgroundFile = null;
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var issues = check.Run(beatmap).ToList();
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var issue = issues.FirstOrDefault();
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Assert.That(issues.Count == 1);
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Assert.That(issue != null);
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Assert.That(issue.Template.Equals(check.PossibleTemplates.ElementAt(0)));
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}
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}
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}
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