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Merge pull request #12410 from peppy/mod-barrel-roll
Add "Barrel Roll" mod
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commit
6a36e326bc
44
osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs
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44
osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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{
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[SettingSource("Roll speed", "Rotations per minute")]
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public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
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{
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MinValue = 0.02,
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MaxValue = 4,
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Precision = 0.01,
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};
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[SettingSource("Direction", "The direction of rotation")]
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public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
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public override string Name => "Barrel Roll";
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public override string Acronym => "BR";
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public override string Description => "The whole playfield is on a wheel!";
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public override double ScoreMultiplier => 1;
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public void Update(Playfield playfield)
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{
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playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// scale the playfield to allow all hitobjects to stay within the visible region.
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drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
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}
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}
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}
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@ -185,6 +185,7 @@ namespace osu.Game.Rulesets.Osu
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new OsuModTraceable(),
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new OsuModBarrelRoll(),
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};
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case ModType.System:
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@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.UI
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
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