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Merge pull request #12416 from frenzibyte/fix-songselect-regression
Ignore user settings on beatmap background screens by default
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commit
c545e193e0
@ -65,6 +65,21 @@ namespace osu.Game.Tests.Visual.Background
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stack.Push(songSelect = new DummySongSelect());
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});
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/// <summary>
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/// User settings should always be ignored on song select screen.
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/// </summary>
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[Test]
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public void TestUserSettingsIgnoredOnSongSelect()
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{
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setupUserSettings();
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AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
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performFullSetup();
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AddStep("Exit to song select", () => player.Exit());
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AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur());
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}
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/// <summary>
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/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
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/// </summary>
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@ -227,17 +242,6 @@ namespace osu.Game.Tests.Visual.Background
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songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
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}
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/// <summary>
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/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// </summary>
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[Test]
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public void TestTransitionOut()
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{
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performFullSetup();
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AddStep("Exit to song select", () => player.Exit());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
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}
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/// <summary>
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/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
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/// </summary>
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@ -333,7 +337,7 @@ namespace osu.Game.Tests.Visual.Background
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public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
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public bool IsBlurCorrect() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public bool IsBackgroundBlur() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected;
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@ -27,9 +27,12 @@ namespace osu.Game.Screens.Backgrounds
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private WorkingBeatmap beatmap;
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/// <summary>
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/// Whether or not user-configured settings relating to brightness of elements should be ignored
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/// Whether or not user-configured settings relating to brightness of elements should be ignored.
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/// </summary>
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public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>();
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/// <remarks>
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/// Beatmap background screens should not apply user settings by default.
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/// </remarks>
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public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>(true);
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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