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Add legacy spinner SPM counter support

This commit is contained in:
Salman Ahmed 2021-03-26 13:10:04 +03:00
parent 0bf84e473d
commit f848ef5347

View File

@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected const float SPRITE_SCALE = 0.625f;
private const float spm_hide_offset = 50f;
protected DrawableSpinner DrawableSpinner { get; private set; }
private Sprite spin;
@ -35,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private LegacySpriteText bonusCounter;
private Sprite spmBackground;
private LegacySpriteText spmCounter;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
@ -79,11 +84,27 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 299,
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
spmBackground = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Texture = source.GetTexture("spinner-rpm"),
Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset),
},
spmCounter = new LegacySpriteText(source, LegacyFont.Score)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Scale = new Vector2(SPRITE_SCALE * 0.9f),
Position = new Vector2(80, 448 + spm_hide_offset),
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
}
});
}
private IBindable<double> gainedBonus;
private IBindable<double> spinsPerMinute;
private readonly Bindable<bool> completed = new Bindable<bool>();
@ -99,6 +120,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
});
spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
@ -142,10 +169,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (drawableHitObject)
{
case DrawableSpinner d:
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn))
{
spmBackground.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
}
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
spin.FadeOutFromOne(fadeOutLength);
double spinFadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength, true))
spin.FadeOutFromOne(spinFadeOutLength);
break;
case DrawableSpinnerTick d: