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Add issue selection
This mainly helps with keeping track of which issue was clicked, since doing so switches tab.
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -26,6 +27,9 @@ namespace osu.Game.Screens.Edit.Verify
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private readonly FillFlowContainer backgroundFlow;
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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public IssueTable()
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{
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RelativeSizeAxes = Axes.X;
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@ -115,6 +119,7 @@ namespace osu.Game.Screens.Edit.Verify
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public class RowBackground : OsuClickableContainer
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{
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private readonly Issue issue;
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private const int fade_duration = 100;
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private readonly Box hoveredBackground;
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@ -128,13 +133,16 @@ namespace osu.Game.Screens.Edit.Verify
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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public RowBackground(Issue issue)
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{
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this.issue = issue;
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RelativeSizeAxes = Axes.X;
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Height = row_height;
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AlwaysPresent = true;
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CornerRadius = 3;
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Masking = true;
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@ -152,6 +160,8 @@ namespace osu.Game.Screens.Edit.Verify
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// Supposed to work like clicking timestamps outside of the game.
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// TODO: Is there already defined behaviour for this I may be able to call?
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selectedIssue.Value = issue;
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if (issue.Time != null)
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{
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clock.Seek(issue.Time.Value);
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@ -167,11 +177,35 @@ namespace osu.Game.Screens.Edit.Verify
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}
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private Color4 colourHover;
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private Color4 colourSelected;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoveredBackground.Colour = colourHover = colours.BlueDarker;
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colourSelected = colours.YellowDarker;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedIssue.BindValueChanged(change => { Selected = issue == change.NewValue; }, true);
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}
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private bool selected;
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protected bool Selected
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{
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get => selected;
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set
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{
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if (value == selected)
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return;
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selected = value;
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updateState();
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}
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}
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protected override bool OnHover(HoverEvent e)
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@ -188,9 +222,9 @@ namespace osu.Game.Screens.Edit.Verify
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private void updateState()
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{
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hoveredBackground.FadeColour(colourHover, 450, Easing.OutQuint);
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hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
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if (IsHovered)
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if (selected || IsHovered)
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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else
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osuTK;
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namespace osu.Game.Screens.Edit.Verify
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@ -22,6 +23,9 @@ namespace osu.Game.Screens.Edit.Verify
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private Ruleset ruleset;
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private static Checker checker; // TODO: Should not be static, but apparently needs to be?
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[Cached]
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private Bindable<Issue> selectedIssue = new Bindable<Issue>();
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public VerifyScreen()
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: base(EditorScreenMode.Verify)
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{
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@ -74,6 +78,9 @@ namespace osu.Game.Screens.Edit.Verify
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; }
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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