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Rework slider hackery to not overwrite Samples
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9490786d09
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@ -109,15 +109,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void LoadSamples()
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{
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base.LoadSamples();
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// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
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if (HitObject.SampleControlPoint == null)
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{
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throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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}
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Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
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var slidingSamples = new List<ISampleInfo>();
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var normalSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
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var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
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if (normalSample != null)
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slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
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var whistleSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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if (whistleSample != null)
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slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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[JsonIgnore]
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public IList<HitSampleInfo> OriginalSamples { get; private set; }
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public IList<HitSampleInfo> TailSamples { get; private set; }
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private int repeatCount;
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@ -146,12 +146,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// For now, the samples are attached to and played by the slider itself at the correct end time.
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// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
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OriginalSamples = Samples.ToList();
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Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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@ -242,6 +236,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (HeadCircle != null)
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HeadCircle.Samples = this.GetNodeSamples(0);
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// For now, the samples are played by the slider itself at the correct end time.
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TailSamples = this.GetNodeSamples(repeatCount + 1);
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}
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public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
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