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mirror of https://github.com/ppy/osu.git synced 2025-01-28 07:23:14 +08:00

Rework slider hackery to not overwrite Samples

This commit is contained in:
smoogipoo 2021-04-09 15:28:08 +09:00
parent 9490786d09
commit f2e811928b
2 changed files with 16 additions and 10 deletions

View File

@ -109,15 +109,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void LoadSamples()
{
base.LoadSamples();
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
if (HitObject.SampleControlPoint == null)
{
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
var slidingSamples = new List<ISampleInfo>();
var normalSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
var whistleSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));

View File

@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
[JsonIgnore]
public IList<HitSampleInfo> OriginalSamples { get; private set; }
public IList<HitSampleInfo> TailSamples { get; private set; }
private int repeatCount;
@ -146,12 +146,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are attached to and played by the slider itself at the correct end time.
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
OriginalSamples = Samples.ToList();
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@ -242,6 +236,10 @@ namespace osu.Game.Rulesets.Osu.Objects
if (HeadCircle != null)
HeadCircle.Samples = this.GetNodeSamples(0);
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are played by the slider itself at the correct end time.
TailSamples = this.GetNodeSamples(repeatCount + 1);
}
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();