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Modify FooterButton to implement IKeyBindingHandler for responding to hotkeys
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@ -12,10 +12,12 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Screens.Select
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{
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public class FooterButton : OsuClickableContainer
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public class FooterButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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public const float SHEAR_WIDTH = 7.5f;
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@ -117,7 +119,7 @@ namespace osu.Game.Screens.Select
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public Action Hovered;
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public Action HoverLost;
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public Key? Hotkey;
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public GlobalAction? Hotkey;
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protected override void UpdateAfterChildren()
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{
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@ -167,15 +169,19 @@ namespace osu.Game.Screens.Select
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return base.OnClick(e);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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public virtual bool OnPressed(GlobalAction action)
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{
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if (!e.Repeat && e.Key == Hotkey)
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if (action == Hotkey)
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{
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Click();
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return true;
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}
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return false;
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}
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return base.OnKeyDown(e);
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public virtual void OnReleased(GlobalAction action)
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{
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}
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}
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}
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