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Add binding for verify mode (and move enum entry to end)
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@ -70,6 +70,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
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new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -225,9 +226,6 @@ namespace osu.Game.Input.Bindings
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[Description("Timing mode")]
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EditorTimingMode,
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[Description("Verify mode")]
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EditorVerifyMode,
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[Description("Hold for HUD")]
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HoldForHUD,
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@ -252,5 +250,8 @@ namespace osu.Game.Input.Bindings
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[Description("Beatmap Options")]
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ToggleBeatmapOptions,
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[Description("Verify mode")]
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EditorVerifyMode,
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}
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}
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