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Tidy some remaining code
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@ -8,34 +8,54 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
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/// </summary>
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public enum CheckCategory
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{
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/// <summary> Anything to do with control points. </summary>
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/// <summary>
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/// Anything to do with control points.
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/// </summary>
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Timing,
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/// <summary> Anything to do with artist, title, creator, etc. </summary>
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/// <summary>
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/// Anything to do with artist, title, creator, etc.
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/// </summary>
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Metadata,
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/// <summary> Anything to do with non-audio files, e.g. background, skin, sprites, and video. </summary>
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/// <summary>
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/// Anything to do with non-audio files, e.g. background, skin, sprites, and video.
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/// </summary>
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Resources,
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/// <summary> Anything to do with audio files, e.g. song and hitsounds. </summary>
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/// <summary>
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/// Anything to do with audio files, e.g. song and hitsounds.
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/// </summary>
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Audio,
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/// <summary> Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. </summary>
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/// <summary>
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/// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb.
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/// </summary>
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Files,
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/// <summary> Anything to do with hitobjects unrelated to spread. </summary>
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/// <summary>
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/// Anything to do with hitobjects unrelated to spread.
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/// </summary>
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Compose,
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/// <summary> Anything to do with difficulty levels or their progression. </summary>
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/// <summary>
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/// Anything to do with difficulty levels or their progression.
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/// </summary>
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Spread,
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/// <summary> Anything to do with variables like CS, OD, AR, HP, and global SV. </summary>
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/// <summary>
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/// Anything to do with variables like CS, OD, AR, HP, and global SV.
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/// </summary>
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Settings,
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/// <summary> Anything to do with hitobject feedback. </summary>
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Hitsounds,
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/// <summary>
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/// Anything to do with hitobject feedback.
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/// </summary>
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HitObjects,
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/// <summary> Anything to do with storyboarding, breaks, video offset, etc. </summary>
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/// <summary>
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/// Anything to do with storyboarding, breaks, video offset, etc.
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/// </summary>
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Events
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}
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}
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@ -40,11 +40,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
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Arguments = args;
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if (template.Origin == null)
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{
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throw new ArgumentException(
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"A template had no origin. Make sure the `Templates()` method contains all templates used."
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);
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}
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throw new ArgumentException("A template had no origin. Make sure the `Templates()` method contains all templates used.");
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}
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public Issue(double? time, IssueTemplate template, params object[] args)
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