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Add control point dragging tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
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{
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private Slider slider;
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private DrawableSlider drawableObject;
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private TestSliderBlueprint blueprint;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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slider = new Slider
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{
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Position = new Vector2(256, 192),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
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new PathControlPoint(new Vector2(150, 150)),
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new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
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new PathControlPoint(new Vector2(400, 0)),
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new PathControlPoint(new Vector2(400, 150))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
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});
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[Test]
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public void TestDragControlPoint()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(150, 50));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 50));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragControlPointAlmostLinearly()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(150, 0.01f));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 0.01f));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestDragControlPointAlmostLinearlyExterior()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(400, 0.01f));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(400, 0.01f));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestDragControlPointPathRecovery()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(150, 0.01f));
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assertControlPointType(0, PathType.Bezier);
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addMovementStep(new Vector2(150, 50));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 50));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragControlPointPathRecoveryOtherSegment()
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{
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moveMouseToControlPoint(4);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(350, 0));
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assertControlPointType(2, PathType.Bezier);
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addMovementStep(new Vector2(150, 150));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 150));
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assertControlPointType(2, PathType.PerfectCurve);
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}
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private void addMovementStep(Vector2 relativePosition)
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{
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AddStep($"move mouse to {relativePosition}", () =>
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{
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Vector2 position = slider.Position + relativePosition;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void moveMouseToControlPoint(int index)
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{
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AddStep($"move mouse to control point {index}", () =>
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{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1));
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(DrawableSlider slider)
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: base(slider)
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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}
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}
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}
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