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Move background chooser to header
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parent
61f9eb51c4
commit
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@ -44,8 +44,7 @@ namespace osu.Game.Screens.Edit.Setup
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Masking = true
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};
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}
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@ -133,7 +132,7 @@ namespace osu.Game.Screens.Edit.Setup
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Text = "Drag image here to set beatmap background!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Both
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}
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};
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}
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@ -54,11 +54,6 @@ namespace osu.Game.Screens.Edit.Setup
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Children = new Drawable[]
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{
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new BackgroundChooser
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{
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RelativeSizeAxes = Axes.X,
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Height = 250,
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},
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audioTrackTextBox = new FileChooserLabelledTextBox
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{
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Label = "Audio Track",
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@ -25,12 +25,24 @@ namespace osu.Game.Screens.Edit.Setup
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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// reverse flow is used to ensure that the tab control's expandable bars extend over the background chooser.
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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tabControl = new SetupScreenTabControl
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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Height = 30
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tabControl = new SetupScreenTabControl
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{
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RelativeSizeAxes = Axes.X,
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Height = 30
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},
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new BackgroundChooser
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{
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RelativeSizeAxes = Axes.X,
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Height = 120
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}
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}
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}
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};
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