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Fix break display looking bad on very long beatmaps due to fixed corner radius

This commit is contained in:
Dean Herbert 2021-04-15 16:30:20 +09:00
parent dd9a142e89
commit 73821beb1d
2 changed files with 3 additions and 7 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0.25f
Height = 0.10f
}
};
}

View File

@ -10,19 +10,15 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// <summary>
/// Represents a spanning point on a timeline part.
/// </summary>
public class DurationVisualisation : Container
public class DurationVisualisation : Circle
{
protected DurationVisualisation(double startTime, double endTime)
{
Masking = true;
CornerRadius = 5;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)startTime;
Width = (float)(endTime - startTime);
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
}
}