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Improve fallback conditions
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
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@ -211,12 +211,10 @@ namespace osu.Game.Rulesets.Objects
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// An almost linear arrangement of points results in radius approaching infinity,
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// we should prevent that to avoid memory exhaustion when drawing / approximating
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if (pathType != PathType.PerfectCurve)
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if (pathType != PathType.PerfectCurve || pointsInSegment.Count != 3)
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return;
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Vector2[] points = pointsInSegment.Select(point => point.Position.Value).ToArray();
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if (points.Length < 3)
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return;
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Vector2 a = points[0];
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Vector2 b = points[1];
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