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Update large arc tests

Should now be more robust and readable.
This commit is contained in:
Naxess 2021-03-24 17:24:05 +01:00
parent 415797aadd
commit b4dc35f66b
2 changed files with 16 additions and 8 deletions

View File

@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addMovementStep(new Vector2(350, 0));
assertControlPointType(2, PathType.Bezier);
addMovementStep(new Vector2(400, 50));
addMovementStep(new Vector2(150, 150));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(400, 50));
assertControlPointPosition(4, new Vector2(150, 150));
assertControlPointType(2, PathType.PerfectCurve);
}

View File

@ -337,13 +337,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestPlacePerfectCurveSegmentLarge()
{
addMovementStep(new Vector2(200));
Vector2 startPosition = new Vector2(400);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(200, 800));
addMovementStep(startPosition + new Vector2(240, 240));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(600, 200));
// Playfield dimensions are 640 x 480.
// So a 480 * 480 bounding box area should be ok.
addMovementStep(startPosition + new Vector2(-240, 240));
addClickStep(MouseButton.Right);
assertPlaced(true);
@ -354,13 +358,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestPlacePerfectCurveSegmentTooLarge()
{
addMovementStep(new Vector2(200));
Vector2 startPosition = new Vector2(480, 200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(200, 800));
addMovementStep(startPosition + new Vector2(400, 400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
// Playfield dimensions are 640 x 480.
// So an 800 * 800 bounding box area should not be ok.
addMovementStep(startPosition + new Vector2(-400, 400));
addClickStep(MouseButton.Right);
assertPlaced(true);