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mirror of https://github.com/ppy/osu.git synced 2025-03-19 05:57:19 +08:00

Remove unnecessary hover / shadow logic

This commit is contained in:
Dean Herbert 2021-04-13 19:25:03 +09:00
parent b2c17979de
commit e7b0042a60

View File

@ -28,7 +28,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineHitObjectBlueprint : SelectionBlueprint
{
private const float shadow_radius = 5;
private const float circle_size = 38;
private Container repeatsContainer;
@ -96,8 +95,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled = e => OnDragHandled?.Invoke(e)
});
}
updateShadows();
}
protected override void LoadComplete()
@ -116,6 +113,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
}
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
private void updateComboColour()
@ -180,20 +187,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
protected override void OnSelected()
{
updateShadows();
}
private void updateShadows()
{
}
protected override void OnDeselected()
{
updateShadows();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
circle.ReceivePositionalInputAt(screenSpacePos);
@ -384,7 +377,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
var effect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
};