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Merge pull request #12441 from peppy/fix-potential-deselection-crash

Fix an occasional crash when deleting a HitObject via internal means
This commit is contained in:
Dan Balasescu 2021-04-16 17:15:52 +09:00 committed by GitHub
commit b8d5839baf
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@ -438,8 +438,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
SelectionHandler.HandleDeselected(blueprint);
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
SelectionHandler.HandleDeselected(blueprint);
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
}