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Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`. The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`. Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame. That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
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@ -51,8 +51,11 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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droppedObjectContainer,
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer,
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HitObjectContainer.CreateProxy(),
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// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
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// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
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CatcherArea,
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HitObjectContainer,
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};
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}
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