mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Add a failing test to check catch replay accuracy
This commit is contained in:
parent
e3c75cd4aa
commit
b10ee7482d
53
osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs
Normal file
53
osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneCatchReplay : TestSceneCatchPlayer
|
||||
{
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
private const int object_count = 10;
|
||||
|
||||
[Test]
|
||||
public void TestReplayCatcherPositionIsFramePerfect()
|
||||
{
|
||||
AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count);
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
}
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
for (int i = 0; i < object_count / 2; i++)
|
||||
{
|
||||
beatmap.HitObjects.Add(new Fruit
|
||||
{
|
||||
StartTime = (i + 1) * 1000,
|
||||
X = 0
|
||||
});
|
||||
beatmap.HitObjects.Add(new Fruit
|
||||
{
|
||||
StartTime = (i + 1) * 1000 + 1,
|
||||
X = CatchPlayfield.WIDTH
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user