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Add path type recovery test
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@ -295,6 +295,25 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertLength(218.8901f);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentAlmostLinearlyRecovery()
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{
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addMovementStep(new Vector2(0));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(61.382935f, 6.423767f));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(217.69522f, 22.84021f)); // Should convert to bezier
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addMovementStep(new Vector2(210.0f, 30.0f)); // Should convert back to perfect
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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assertLength(212.2276f);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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