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Test for path type transfer
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointPathType(0, PathType.Bezier);
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assertControlPointPathType(1, PathType.PerfectCurve);
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AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
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assertControlPointPathType(3, PathType.Bezier);
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}
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[Test]
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@ -105,6 +105,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
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}
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[Test]
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public void TestPerfectCurveTooManyPointsLinear()
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{
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createVisualiser(true);
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addControlPointStep(new Vector2(200), PathType.Linear);
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addControlPointStep(new Vector2(300));
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addControlPointStep(new Vector2(500, 300));
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addControlPointStep(new Vector2(700, 200));
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addControlPointStep(new Vector2(500, 100));
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// Must be both hovering and selecting the control point for the context menu to work.
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moveMouseToControlPoint(1);
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AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
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addContextMenuItemStep("Perfect curve");
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assertControlPointPathType(0, PathType.Linear);
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assertControlPointPathType(1, PathType.PerfectCurve);
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assertControlPointPathType(3, PathType.Linear);
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}
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[Test]
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public void TestPerfectCurveChangeToBezier()
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{
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