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Merge branch 'master' into rebind-song-select
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commit
c331575cd0
@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -12,6 +12,7 @@ using NUnit.Framework;
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using osu.Framework.Platform;
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using osu.Game.IPC;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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@ -22,6 +23,7 @@ using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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using SharpCompress.Writers.Zip;
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using FileInfo = System.IO.FileInfo;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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@ -93,6 +95,166 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[Test]
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public async Task TestImportThenImportWithReZip()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithReZip)))
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{
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try
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{
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var osu = loadOsu(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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string hashBefore = hashFile(temp);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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// zip files differ because different compression or encoder.
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Assert.AreNotEqual(hashBefore, hashFile(temp));
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
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ensureLoaded(osu);
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// but contents doesn't, so existing should still be used.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private string hashFile(string filename)
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{
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using (var s = File.OpenRead(filename))
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return s.ComputeMD5Hash();
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}
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[Test]
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public async Task TestImportThenImportWithChangedFile()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithChangedFile)))
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{
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try
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{
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var osu = loadOsu(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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// arbitrary write to non-hashed file
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using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
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sw.WriteLine("text");
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
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ensureLoaded(osu);
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// check the newly "imported" beatmap is not the original.
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImportWithDifferentFilename()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithDifferentFilename)))
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{
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try
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{
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var osu = loadOsu(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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// change filename
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var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
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firstFile.MoveTo(Path.Combine(firstFile.DirectoryName, $"{firstFile.Name}-changed{firstFile.Extension}"));
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
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ensureLoaded(osu);
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// check the newly "imported" beatmap is not the original.
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportCorruptThenImport()
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{
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@ -212,37 +374,6 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[Test]
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public async Task TestImportThenImportDifferentHash()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
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{
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try
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{
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var osu = loadOsu(host);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var imported = await LoadOszIntoOsu(osu);
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imported.Hash += "-changed";
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manager.Update(imported);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
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// only one beatmap will exist as the online set ID matched, causing purging of the first import.
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checkBeatmapSetCount(osu, 1);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenDeleteThenImport()
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{
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanUndelete(existing, import))
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if (!base.CanReuseExisting(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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// for now, concatenate all .osu files in the set to create a unique hash.
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MemoryStream hashable = new MemoryStream();
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foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
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foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
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{
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using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
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s.CopyTo(hashable);
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@ -332,7 +332,7 @@ namespace osu.Game.Database
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if (existing != null)
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{
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if (CanUndelete(existing, item))
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if (CanReuseExisting(existing, item))
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{
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Undelete(existing);
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LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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@ -660,13 +660,29 @@ namespace osu.Game.Database
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protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
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/// <summary>
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
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/// item and skip the import. This method allows changing that behaviour.
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/// </summary>
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/// <param name="existing">The existing model.</param>
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/// <param name="import">The newly imported model.</param>
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/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
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protected virtual bool CanUndelete(TModel existing, TModel import) => true;
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protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
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// for the best or worst, we copy and import files of a new import before checking whether
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// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
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getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
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getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
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private IEnumerable<long> getIDs(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.FileInfo.ID;
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}
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private IEnumerable<string> getFilenames(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.Filename;
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}
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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