Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
...
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
smoogipoo
6df23f1301
Merge branch 'master' into multiplayer-spectator-screen
2021-04-22 20:29:24 +09:00
Dean Herbert
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
Dean Herbert
1884c18a2c
Ignore movement operations which have no offset
2021-04-22 18:12:03 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
smoogipoo
1ca2152e61
Privatise + rename to SlaveGameplayClockContainer
2021-04-21 23:22:36 +09:00
smoogipoo
2bea625613
Fix initial playback states not being correct
2021-04-21 23:22:11 +09:00
Denrage
56a69ed956
Codestyle fixes
2021-04-21 15:53:28 +02:00
Denrage
0dfd0bb59d
Refactored background of BeatmapInfoWedge
2021-04-21 15:46:11 +02:00
Denrage
d6928e91fd
Removed BeatmapInfo in StarRatingDisplay
2021-04-21 15:43:48 +02:00
Denrage
9fba87f67a
Moved Info and Background into own container
2021-04-21 15:43:29 +02:00
Denrage
de04caeace
Fixed race condition in StarRatingDisplay
2021-04-21 13:53:08 +02:00
Dean Herbert
9d8f0c854d
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
Dean Herbert
c6c91cd9a5
Refactor WaveformOpacityMenuItem
to not receive whole config
2021-04-21 18:05:26 +09:00
smoogipoo
f32d00c0d9
Fix post-merge errors
2021-04-21 17:13:01 +09:00
smoogipoo
e78ef05fcf
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-21 17:11:14 +09:00
smoogipoo
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
smoogipoo
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
...
Add background and audio checks
2021-04-21 00:10:32 +09:00
Denrage
e9571b72cf
Fixed InspectCode
2021-04-20 14:53:35 +02:00
Denrage
583754b22a
Removed unnecessary whitespaces
2021-04-20 14:29:53 +02:00
Denrage
df29e61147
Fix CodeFactor error
2021-04-20 14:22:49 +02:00
smoogipoo
a9e4a0ed50
Fix potentially starting play when finished
...
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
Denrage
f799a6e733
Removed StarDifficulty binding passthrough
2021-04-20 14:18:41 +02:00
smoogipoo
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
Naxess
3e1b6b3b34
Simplify verifier run call args
...
Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Denrage
c5d35ab787
removed mods binding passthrough
2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e
WIP refresh BPM-Label on mod change
2021-04-20 12:00:04 +02:00
smoogipoo
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
Denrage
6e72ee5f76
Added bindable stardifficulty to StarRatingDisplay
2021-04-20 10:37:53 +02:00
Denrage
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
smoogipoo
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
Dean Herbert
60acd824cb
Add two sample implementations
2021-04-20 17:30:40 +09:00
smoogipoo
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
smoogipoo
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
Naxess
496df411a7
Remove now unused import
2021-04-20 02:39:11 +02:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Denrage
6bf6084ae9
fixed according to suggestions
2021-04-19 19:24:46 +02:00
Bartłomiej Dach
d5829fe638
Merge branch 'master' into playlist-unicode
2021-04-19 19:24:04 +02:00
Bartłomiej Dach
0825fc57a9
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
Bartłomiej Dach
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
Denrage
9f24cdb355
Added Author Link in BeatmapInfoWedge
2021-04-19 16:54:09 +02:00
smoogipoo
acbf4580a4
Only set initial source in Reset()
2021-04-19 19:57:00 +09:00
smoogipoo
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
Dean Herbert
a40dcd4b8d
Add a touch more space in the timing column
2021-04-19 18:53:06 +09:00
Dean Herbert
097a347533
Adjust Add different background colour for timing area
2021-04-19 18:25:30 +09:00
Dean Herbert
5bce5d2057
Update design logic
2021-04-19 18:25:20 +09:00
smoogipoo
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
smoogipoo
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
Dean Herbert
1ebc5ac5cc
Remove unused legacy class
2021-04-19 16:36:00 +09:00
Dean Herbert
8da561a2a6
Soften colours and adjust padding slightly
2021-04-19 16:35:36 +09:00
Dean Herbert
f8b20ca8aa
Add new display for effect row attribute
2021-04-19 16:35:36 +09:00
Dean Herbert
ec249a0edb
Add new display for sample row attribute
2021-04-19 16:23:28 +09:00
Dean Herbert
6465a72060
Add bubbled word class for use in attribute rows
2021-04-19 16:23:28 +09:00
Dean Herbert
3aad0a8b9c
Add new display for difficulty row attribute
2021-04-19 16:23:06 +09:00
Dean Herbert
d3cebfb6fb
Use explicit label
2021-04-19 16:23:06 +09:00
Dean Herbert
a10a8680d0
Add new display for timing row attributes
2021-04-19 16:23:06 +09:00
smoogipoo
ef3801b5dd
Add helper method supporting RomanisableString
2021-04-19 15:29:26 +09:00
Christine Chen
abfa6aec87
Remove completionState parameter
2021-04-19 01:58:19 -04:00
Dean Herbert
f4baff9e04
Make TimingScreen
use rounded screen and adjust spacing/padding
2021-04-19 14:35:35 +09:00
Dean Herbert
e143afb598
Split out rounded content screen from SetupScreen for use in other places
2021-04-19 14:28:32 +09:00
Christine Chen
0b36dd9bce
Skip outro overlay and PerformExit() call updateCompletionState() instead of scheduleCompletion()
...
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-19 01:23:21 -04:00
Dean Herbert
513e470b52
Adjust grid spacing to allow attributes to use more width
2021-04-19 13:24:53 +09:00
Dean Herbert
0c918410d0
Make "add" button more visible
2021-04-19 13:15:24 +09:00
Dean Herbert
658c23c925
Give more space to the parameter adjustment area
2021-04-19 13:15:17 +09:00
Christine Chen
99fab456b5
Storyboard completion calls updateCompletionState
...
- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)
- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.
- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:25:20 -04:00
Bartłomiej Dach
6f2ebb20a7
Fix test failing due to null beatmap skin
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Also annotate the field on `EditorBeatmap` as nullable for future
travelers.
2021-04-18 20:46:42 +02:00
Bartłomiej Dach
07a00cd681
Add colours section with combo colour display
2021-04-18 20:46:42 +02:00
Bartłomiej Dach
a8027d87b6
Fix unreadable colour hex code text due to low contrast
...
Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.
Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
PercyDan54
488001d570
Support SpriteText for LinkFlowContainer
2021-04-18 20:58:08 +08:00
Dean Herbert
cfc7664094
Use full path
2021-04-18 21:05:23 +09:00
Dean Herbert
e76565dbc5
Fix selection box not displaying after pasting a selection in the editor
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Closes #12471 .
2021-04-18 20:28:39 +09:00
Salman Ahmed
f45aed1259
Remove new line between skip overlay fields
2021-04-18 07:25:52 +03:00
Salman Ahmed
f6a09be62d
Add further xmldoc
2021-04-18 07:25:49 +03:00
Salman Ahmed
a73bae7a66
Schedule completion when storyboard has actually ended
2021-04-18 07:25:33 +03:00
Salman Ahmed
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
PercyDan54
646403b826
Fix CI errors
2021-04-18 10:54:42 +08:00
PercyDan54
1339c126a4
Remove unused using
2021-04-18 09:54:50 +08:00
PercyDan54
cfaaf2e83e
Add ToRomanisableString()
2021-04-18 09:52:25 +08:00
Christine Chen
c77f838fb0
HasStoryboardEnded doesn't trigger updateCompletionState()
...
Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
Naxess
ef65c8910f
Fix resolved fields
2021-04-18 01:15:13 +02:00
Christine Chen
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
Christine Chen
fdcb5e924c
Initialize skipOutroOverlay with alpha 0, other small changes
2021-04-17 17:45:38 -04:00
Christine Chen
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
PercyDan54
512cec3458
Use unicode for playlists
2021-04-18 00:10:01 +08:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
smoogipoo
724fe3d378
Remove unnecessary method
2021-04-16 22:57:34 +09:00
smoogipoo
72ebcb157f
Dispose track on dispose
2021-04-16 22:57:27 +09:00
smoogipoo
4c5d4752b1
Rename classes to reduce redundant naming
2021-04-16 22:47:52 +09:00
smoogipoo
7d5d7088cd
Remove now unnecessary override
2021-04-16 20:51:07 +09:00
smoogipoo
c8d38f9983
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:51:00 +09:00
smoogipoo
314b1646bd
Add xmldoc to MasterGameplayClockContainer
2021-04-16 20:47:09 +09:00
smoogipoo
3a78c19f96
More refactoring/xmldocs
2021-04-16 20:33:29 +09:00
smoogipoo
6301111fa3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:17:21 +09:00
smoogipoo
a7aa3cb263
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:16:26 +09:00
smoogipoo
f98ffbb1b3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:15:42 +09:00
smoogipoo
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
smoogipoo
274e33184b
Fix SpectatorScreen potentially missing user playing callbacks
2021-04-16 18:22:22 +09:00
Dean Herbert
d9d50f0e88
Add border showing selected blueprints in timeline
2021-04-16 18:16:22 +09:00
Dan Balasescu
3c8e2b8b32
Merge branch 'master' into fix-potential-deselection-crash
2021-04-16 16:27:47 +09:00
Dan Balasescu
d3acbcced7
Merge pull request #12437 from peppy/fix-editor-placement-commit-false
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Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 16:25:05 +09:00
Dean Herbert
c59906e925
Fix an occasional crash when deleting a HitObject via internal means
2021-04-16 15:55:33 +09:00
Dean Herbert
119c9b4294
Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 14:11:33 +09:00
Christine Chen
33a665224e
Clean up skipOutroOverlay if skipping is disabled
2021-04-16 01:03:15 -04:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
Dean Herbert
42c066e6f2
Fix slider not displaying in timeline during zero-duration placement
2021-04-16 13:38:55 +09:00
smoogipoo
1c086d99de
Add loading spinner
2021-04-16 13:28:32 +09:00
smoogipoo
5ac0eb02cd
Always add player instances at first, populate later
2021-04-16 12:25:29 +09:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
c2340f1fe8
Move zoom settings back to run in a non-loaded state
2021-04-16 01:01:03 +09:00
Dean Herbert
15d48a924b
Set the timeline's height to a sane non-zero default
...
This isn't required but makes the initial appearance animation nicer.
2021-04-16 00:58:32 +09:00
Dan Balasescu
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
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Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
Dean Herbert
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
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Update timeline control point display
2021-04-15 22:43:26 +09:00
Andrei Zavatski
71b06d7e61
Simplify ExtendableCircle even more
2021-04-15 15:53:21 +03:00
Dan Balasescu
7beaf0ce55
Merge branch 'master' into timeline-adjustments
2021-04-15 21:51:00 +09:00
Dean Herbert
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
Dan Balasescu
e3bf5f1bbb
Merge branch 'master' into summary-timeline-kiai-display
2021-04-15 20:41:31 +09:00
Dan Balasescu
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
Dan Balasescu
b70dae7cf1
Merge pull request #12420 from peppy/round-timeline-ticks
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Add rounded corners to timeline ticks display
2021-04-15 20:11:20 +09:00
smoogipoo
b391a8f94e
Properly bind WaitingOnFrames
2021-04-15 19:37:45 +09:00
smoogipoo
33cc5c5cb3
A few more xmldocs
2021-04-15 19:35:57 +09:00
smoogipoo
82fcabb8f0
More refactorings/renamespacings/xmldocs
2021-04-15 19:32:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
...
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
df4fce2c57
Rename classes
2021-04-15 19:16:00 +09:00
smoogipoo
1705d472b5
Reimplement multiplayer syncing using new master/slave clocks
2021-04-15 19:12:52 +09:00
smoogipoo
fe3ba2b80e
Implement IAdjustableClock on GameplayClockContainer
2021-04-15 19:07:25 +09:00
Dean Herbert
0dc1577f68
Split out control point visualisation logic and add special kiai duration handling
2021-04-15 18:42:30 +09:00
Dean Herbert
153ee25510
Update base specifications to a more sane default
2021-04-15 18:42:07 +09:00
Dean Herbert
bf5af3310a
Update break colour to not look like kiai time
2021-04-15 17:04:11 +09:00
Dean Herbert
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
smoogipoo
33ad7850cb
Remove LastFrameTime
2021-04-15 16:45:59 +09:00
Dean Herbert
757475e6d4
Use correct representation colours
2021-04-15 16:39:20 +09:00
Dean Herbert
da6f9060fa
Centre end circles to avoid visual gaps
2021-04-15 16:39:20 +09:00
Dean Herbert
73821beb1d
Fix break display looking bad on very long beatmaps due to fixed corner radius
2021-04-15 16:39:20 +09:00
smoogipoo
6fc7488a67
Reimplement syncing logic as a new component
2021-04-15 16:33:59 +09:00
Dean Herbert
bc3b2af39d
Add rounded corners to timeline ticks display
2021-04-15 15:29:22 +09:00
smoogipoo
7993c2b880
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-15 14:23:12 +09:00
Salman Ahmed
6c5234f8da
Move default IgnoreUserSettings
value to construction
2021-04-15 08:04:03 +03:00
Salman Ahmed
92fd34cea9
Revert "Inverse ignore user settings bindable to "apply user settings" instead"
...
This reverts commit 175b8da2b2
.
2021-04-15 08:02:12 +03:00
Salman Ahmed
175b8da2b2
Inverse ignore user settings bindable to "apply user settings" instead
2021-04-15 07:34:20 +03:00
Salman Ahmed
a5fa14ac4a
Ignore user settings on background screen beatmap by default
2021-04-14 23:35:42 +03:00
smoogipoo
f56125bd68
Update clock from base class
2021-04-14 21:15:14 +09:00
Dean Herbert
d1c68cb92b
Simplify content creation of Timeline / TimelineArea
2021-04-14 21:03:52 +09:00
Dean Herbert
be08b9d1ef
Combine logic of Difficulty and Timing pieces where feasible
2021-04-14 20:55:34 +09:00
Dean Herbert
afbb674e52
TopLeft align check buttons so they don't move while interacting with them
2021-04-14 20:54:35 +09:00
Dean Herbert
99f05253fd
Adjust timeline sizing to closer match designs (but not 1:1 yet)
2021-04-14 20:54:35 +09:00
Dean Herbert
f9b1b7fe25
Update SamplePointPiece design
2021-04-14 20:54:35 +09:00
smoogipoo
774cca38c4
Make spectating instances use custom GCC
2021-04-14 20:39:14 +09:00
Dean Herbert
a8df2388eb
Update design for TimingControlPoint
2021-04-14 20:11:47 +09:00
Dean Herbert
1209c9fa32
Allow timeline to expand in height when control points are to be displayed
2021-04-14 20:10:50 +09:00
smoogipoo
54643f53e3
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-14 19:56:58 +09:00
smoogipoo
18c69cdaf7
Split out files
2021-04-14 19:50:22 +09:00
smoogipoo
b53b30c1a9
Fix incorrect offset due to another intermediate Decoupleable clock
2021-04-14 19:33:55 +09:00
smoogipoo
2935f87e70
Fix IsPaused not being bound
2021-04-14 18:29:34 +09:00
Dean Herbert
26110cd777
Fix timeline not receiving input (being eaten by composer)
2021-04-14 18:17:27 +09:00
Dean Herbert
a314f90d37
Allow timeline to govern the size of the rest of the editor content
2021-04-14 18:17:27 +09:00
smoogipoo
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
Dean Herbert
e543db9bee
Use additive blending for background box
...
Doesn't make a huge difference but this was intended.
2021-04-14 14:56:28 +09:00
Dean Herbert
b7d2821b55
Display the centre marker above the waveform
...
Gives it a bit more visibility. This is where it was meant to sit, but
didn't consider using a proxy drawable to make it work previously.
2021-04-14 14:52:48 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
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Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
6044083cf7
Speed up the fade of the HUD a touch
2021-04-14 14:25:16 +09:00
Dean Herbert
65a1270f9a
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-14 14:16:18 +09:00
smoogipoo
69b01e7270
Add some debugging
2021-04-14 00:58:03 +09:00
smoogipoo
77830527e7
Fix spectate button being disabled during play
2021-04-13 23:57:16 +09:00
Dean Herbert
21e8e5fbca
Move common table layout logic into EditorTable
abstract class
2021-04-13 23:26:19 +09:00
smoogipoo
d49b90877e
Fix operation remaining in progress
2021-04-13 23:21:48 +09:00
Dean Herbert
0edc1a850d
Split out common EditorTable base class
2021-04-13 23:05:58 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
smoogipoo
3039b7b0f9
Make tests a bit more resilient
2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30
Make resyncing a bit more resilient
2021-04-13 22:10:35 +09:00
Andrei Zavatski
e601141be2
Simplify ExtendableCircle component
2021-04-13 14:57:02 +03:00
smoogipoo
627dd960b0
Disable player input for now
2021-04-13 20:52:20 +09:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
...
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
...
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Dean Herbert
464fc02875
Fix some styling issues with the verify screen layout
2021-04-13 19:55:17 +09:00
Dean Herbert
03ba04e8ce
Split out general checks into its own verifier class (and remove static
usage)
2021-04-13 19:50:22 +09:00
Dean Herbert
2c1f20a38f
Merge branch 'master' into fix-editor-alt-scroll
2021-04-13 19:36:25 +09:00
Dean Herbert
e7b0042a60
Remove unnecessary hover / shadow logic
2021-04-13 19:30:20 +09:00
Dean Herbert
b2c17979de
Update colours of all overlay components in one swoop (based off combo colour)
2021-04-13 19:26:20 +09:00
Dean Herbert
495fdd8d65
Update drag area display to match new design logic
2021-04-13 19:26:20 +09:00
Dean Herbert
109ee395bf
Fix input and remove outdated hover logic
2021-04-13 19:26:20 +09:00
Dean Herbert
00f235760d
Update visual appearance of timeline blueprints to close match new designs
2021-04-13 19:26:20 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
...
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
fd32c7d7df
Merge pull request #12393 from peppy/update-timeline-design-a-bit
...
Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
Salman Ahmed
7c53bebfd4
Fix beatmap background not hiding when user settings ignored and storyboard replaces background
2021-04-13 12:00:13 +03:00
Naxess
60c2494b31
Make BeatmapVerifier
an interface
2021-04-13 10:40:56 +02:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
Dean Herbert
27e851c2ee
Also adjust height
2021-04-13 16:43:29 +09:00
Dean Herbert
ebf97ff48f
Update timeline ticks to use width as a differentiation method, rather than height
2021-04-13 16:29:35 +09:00
Dean Herbert
273099d53c
Don't store online IDs from score submission responses for now
...
Closes remaining portion of https://github.com/ppy/osu/issues/12372 .
2021-04-13 14:31:44 +09:00
Dean Herbert
66e74da2b7
Fix regression in quick delete mouse action blocking
2021-04-13 13:03:14 +09:00
Christine Chen
f66306a81a
Remove IsLowBattery
2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad
Refactor PowerStatus (now called BatteryInfo)
2021-04-12 10:52:52 -04:00
Naxess
008dbc7dd6
Reverse IssueType
ordering
...
Reversed both in the enum and where it's displayed, so ends up the same in the end.
2021-04-12 15:49:13 +02:00
Naxess
1c69829ad4
Fix Template.Origin
-> Check
2021-04-12 15:47:58 +02:00
smoogipoo
c531e38a36
Rework to create a derived tracked user data instead
2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5
Merge branch 'master' into multiplayer-spectator-leaderboard
2021-04-12 21:02:18 +09:00
Dean Herbert
cc2acf5e54
Fix ctrl-dragging on an existing selection causing deselection of the hovered object
2021-04-12 19:05:23 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Naxess
a2fc9c398f
Rename CreateChecker
-> CreateBeatmapVerifier
2021-04-12 10:08:30 +02:00
Naxess
65ebdd8f7a
Move check origin from IssueTemplate
to Issue
...
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
0eab9daf13
Update existing overlay containers to not block scroll input
2021-04-12 16:41:36 +09:00
Dean Herbert
8bf85d737c
Change Metadata into a get property
2021-04-12 15:52:29 +09:00
Dean Herbert
3551322f1d
Fix formatting of colour getter
2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Dean Herbert
dd1925aaed
Remove temporary input ignore
2021-04-12 14:29:27 +09:00
Dean Herbert
9be3163592
Merge branch 'master' into multiplayer-spectator-player-grid
2021-04-12 14:14:13 +09:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master
2021-04-11 10:19:16 +03:00
Naxess
7d40b01722
Remove old todo
2021-04-10 15:18:15 +02:00
Naxess
747e0f00dc
Improve table formatting
2021-04-10 13:10:05 +02:00
Naxess
3a4f2e3d7e
Show table even if no issues
2021-04-10 13:09:16 +02:00
Naxess
c995eca029
Remove todo
...
Doesn't really matter in the end, as only one checker will run at a time in this case.
2021-04-10 13:05:24 +02:00
Naxess
6d3cf78e4a
Add issue selection
...
This mainly helps with keeping track of which issue was clicked, since doing so switches tab.
2021-04-10 13:04:39 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
43174b708c
Remove visibility settings
...
Can look into this later, not really important for a first iteration.
2021-04-10 12:58:40 +02:00
Christine Chen
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
Dean Herbert
dfe3240b45
Merge pull request #12353 from nekodex/songselect-hoversamples
...
Add a hover sample type for SongSelect buttons
2021-04-10 01:45:47 +09:00
Jamie Taylor
ffacd38e57
Reduce the randomised pitch range of hover sounds
2021-04-09 23:03:14 +09:00
Jamie Taylor
8a0da06e89
Add a hover sample type for SongSelect buttons
2021-04-09 23:00:40 +09:00
smoogipoo
4409c1a36f
Increase sync offset to prevent constant catchups
2021-04-09 22:01:21 +09:00
smoogipoo
6eddc6c59e
Enable spectating multiplayer matches
2021-04-09 21:03:50 +09:00
smoogipoo
3e46d6401e
Remove some unnecessary code
2021-04-09 20:23:11 +09:00
smoogipoo
eccd269cce
Implement maximum start delay
2021-04-09 20:17:57 +09:00
smoogipoo
49b7519c53
Refactor gameplay starting logic
2021-04-09 20:03:34 +09:00
smoogipoo
c93ce73123
Move catchup logic inside PlayerInstance, fixup some edge cases
2021-04-09 19:59:34 +09:00
smoogipoo
f8dfb9544b
Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen
2021-04-09 18:42:04 +09:00
smoogipoo
d2c37e6cf8
Remove unnecessary parameter
2021-04-09 18:41:58 +09:00
smoogipoo
4fa51d5ec8
Add leaderboard to multiplayer spectate screen
2021-04-09 18:41:48 +09:00
smoogipoo
8005f146a9
Fix inspection
2021-04-09 18:37:11 +09:00
smoogipoo
950e4e05ef
Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen
2021-04-09 18:30:21 +09:00
smoogipoo
7cbc8f2695
Add some xmldocs
2021-04-09 18:29:02 +09:00
smoogipoo
90e243eea5
Rename methods
2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f
Fix exception with 0 frames
2021-04-09 18:15:23 +09:00
smoogipoo
bb15baf118
Add initial multiplayer spectator leaderboard
2021-04-09 17:31:14 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
Christine Chen
59d13b0dd3
Fixed indentation
...
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
...
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
ecd0b84d94
Use max_sync_offset constant
2021-04-08 22:15:07 +09:00
smoogipoo
1b5679b0d7
Refactor ctor
2021-04-08 22:14:26 +09:00
smoogipoo
7d276144b8
Fix player sizing + masking
2021-04-08 22:13:54 +09:00
smoogipoo
709016f0d6
Add initial multiplayer screen implementation
2021-04-08 22:07:00 +09:00
smoogipoo
d64b236f86
Add a container that provides an isolated gameplay context
2021-04-08 21:27:16 +09:00
smoogipoo
125358158b
Merge branch 'master' into multiplayer-spectator-screen
2021-04-08 21:13:37 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
...
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
smoogipoo
fd2a14a0bf
Only set button state once
2021-04-08 16:31:40 +09:00
Dean Herbert
a55e62188e
Change state icon to binoculars so the eye isn't staring at me
2021-04-08 15:54:58 +09:00
Dean Herbert
b73860cb5f
Slightly alter button colour scheme to make text more legible and reduce saturation
2021-04-08 15:47:55 +09:00
Christine Chen
0a6baf670e
Send a warning notification if device is unplugged and low battery
...
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
72a42ceaf7
Merge branch 'multiplayer-spectator-player-grid' into multiplayer-spectator-screen
2021-04-08 00:19:00 +09:00
smoogipoo
5dc939c2f3
More documentation
2021-04-08 00:12:21 +09:00
smoogipoo
024adb699c
Add test and fix several issues
2021-04-08 00:12:21 +09:00
smoogipoo
648a9d5258
Add multiplayer spectator player grid
2021-04-08 00:12:21 +09:00
smoogipoo
65014d9596
Merge branch 'apply-screen-suspension-changes' into multiplayer-spectator-screen
2021-04-07 22:28:44 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
Naxess
bab36e529a
Update UI with new components
2021-04-07 14:38:43 +02:00
Naxess
b24ce66a0d
Add check/issue classes
2021-04-07 14:35:33 +02:00
smoogipoo
1f4c17b8f8
Apply changes to AllowScreenSuspension bindable
2021-04-07 21:20:44 +09:00
Dan Balasescu
6eb809f4c4
Merge pull request #9194 from boswelja/rebind-song-select
...
Allow rebinding Song Select mods/random/options keys
2021-04-07 20:55:45 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
Dean Herbert
0f2c03d54b
Add back "rewind" text, showing temporarily after a rewind occurs
2021-04-07 18:29:45 +09:00
smoogipoo
abd637ffaa
Add button to footer
2021-04-07 17:35:18 +09:00
Dean Herbert
afc745f999
Merge branch 'master' into rebind-song-select
2021-04-07 17:13:25 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa
Add participant panel state
2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
Dean Herbert
d4c55070e7
Merge pull request #12283 from bdach/setup-screen-design-refresh
...
Refresh setup screen appearance to be closer to design
2021-04-06 18:33:34 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
...
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
3113eefcf6
Don't attempt to load content when not online
2021-04-06 17:12:00 +09:00
Dean Herbert
899d708dac
Move loading layer up one level to correct padding
2021-04-06 17:09:51 +09:00
Dean Herbert
1934e8e1fe
Fix loading layer being in the wrong place
2021-04-06 16:30:47 +09:00
Dean Herbert
59e6c46644
Remove unnecessary online state logic
2021-04-06 16:23:27 +09:00
Dean Herbert
dafa8bbe4e
Refactor BeatmapDetails to use GridContainer to keep a consistent layout
2021-04-06 16:21:20 +09:00
Dean Herbert
9d0839be8f
Remove no longer necessary FinishTranforms call
2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99
Split select area background into own class to reduce hover state complexity
2021-04-06 15:34:34 +09:00
Dean Herbert
7d301a6336
Improve timeline hover display before time zero with a gradient fade
2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa
Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1
Add marker showing where 00:00:000 is
2021-04-06 14:24:22 +09:00
Bartłomiej Dach
0a1417bc67
Swap order of background/audio track changing methods
...
Mostly for quality of reviewing (restores previous order) and more
consistency overall.
2021-04-04 13:10:12 +02:00
Bartłomiej Dach
a0f0ae7979
Adjust spacings in resources section
2021-04-04 12:53:51 +02:00
Bartłomiej Dach
f2d4ca7676
Add background chooser text box
2021-04-04 12:50:50 +02:00
Bartłomiej Dach
9394af32f5
Move drag & drop support logic to chooser component
2021-04-04 12:34:52 +02:00
Bartłomiej Dach
294d911426
Move background chooser to header
2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4
Split background chooser to own component
2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc
Add tab control to setup screen header
2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b
Explicitly associate setup sections with titles
2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce
Adjust colours and spacing to be closer to design
2021-04-03 18:52:50 +02:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
...
Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
hbnrmx
824fb9f398
reopen FileSelector in the directory of the previous selection
2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349
move fallback text to PlaceholderText
2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style
2021-04-02 21:15:28 +08:00
smoogipoo
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer
2021-04-02 20:14:31 +08:00
smoogipoo
d2950105fb
Add comment explaining use of lock
2021-04-02 20:31:34 +09:00
Dean Herbert
45d16fb916
Rename event parameter for clarity
2021-04-02 16:56:47 +09:00
smoogipoo
9bc2a486e0
Make SoloSpectator use the new SpectatorScreen class
2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
smoogipoo
af478fb2eb
Add abstract spectator screen class
2021-04-01 22:02:32 +09:00
Dan Balasescu
f8c1dfe57f
Merge branch 'master' into editor-fix-speed-multiplier-precision
2021-03-31 17:17:25 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5
Fix retry count not updating correctly
...
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Dean Herbert
90c75a64cf
Fix legacy control point precision having an adverse effect on the editor
2021-03-30 15:24:11 +09:00
Dan Balasescu
d2ef0ba644
Merge branch 'master' into add-editor-nudging-support
2021-03-30 14:34:43 +09:00
Dan Balasescu
1bb9f018a0
Merge branch 'master' into fix-timeline-depth-ordering
2021-03-29 20:47:47 +09:00
Dan Balasescu
3cf6a3f56d
Merge pull request #12076 from peppy/add-timeline-stacking-support
...
Implement editor timeline stacking support
2021-03-29 20:44:52 +09:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy
2021-03-29 19:31:16 +09:00
Dean Herbert
3909eda095
Avoid using a StringBuilder
2021-03-29 18:51:28 +09:00
Dean Herbert
90ab765cf5
Reorder methods and surround with region
2021-03-29 18:46:32 +09:00
Dan Balasescu
4a5fc82388
Merge branch 'master' into add-timeline-stacking-support
2021-03-29 18:42:59 +09:00
Nathan Alo
cdb779f764
move copy logic inside ComposeScreen
2021-03-29 17:30:23 +08:00
Naxess
d58ef5310b
Add verify tab
...
Currently empty, but works.
2021-03-28 17:36:22 +02:00
Dean Herbert
16e184e531
Merge pull request #12183 from frenzibyte/legacy-sprite-text-fonts
...
Improve code quality of constructing legacy sprite texts
2021-03-27 20:39:33 +09:00
Nathan Alo
21398e25b5
null check composer and ensure the correct start time from selected hit objects
2021-03-27 10:02:21 +08:00
Nathan Alo
c96321206a
fix appveyor complaints
2021-03-26 16:17:24 +08:00
Nathan Alo
71a0616861
remove extra semi colons
2021-03-26 15:34:45 +08:00
Nathan Alo
374f8c5e22
move to compose namespace and add license header
2021-03-26 15:33:28 +08:00
Dean Herbert
cb48e5f158
Fix timeline not visually ordering hitobjects in a stable way
2021-03-26 16:33:18 +09:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Nathan Alo
2bea69456e
remove implementations
2021-03-26 15:24:33 +08:00
Dean Herbert
77969bb223
Merge branch 'master' into add-timeline-stacking-support
2021-03-26 16:17:10 +09:00
Dean Herbert
6a4157d193
Remove unused using statement
2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4
Fix crash on attempting to join lobby using key press during a pending join
...
Closes https://github.com/ppy/osu/issues/12040 .
2021-03-26 14:49:05 +09:00
Salman Ahmed
6aa0c9d8fd
Merge branch 'master' into legacy-sprite-text-fonts
2021-03-25 14:52:01 +03:00
Dean Herbert
f6647de769
Add support for nudging objects in the editor using ctrl+arrow keys
...
Closes #12042 .
2021-03-25 19:56:28 +09:00
Dean Herbert
8d4ff867bf
Fix barlines showing up in the osu!mania editor's timeline
2021-03-25 16:30:31 +09:00
Dean Herbert
9fdd23b134
Fix various issues with stacking
2021-03-25 16:28:30 +09:00
Dean Herbert
bdc783b55f
Merge branch 'master' into add-timeline-stacking-support
2021-03-25 15:28:30 +09:00
Dean Herbert
7b3336783f
Stabilise ordering instead of simple reversing
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
Dean Herbert
4269cb7124
Extract majority of token retrieval code out of LoadComponentAsync for legibility
2021-03-25 13:48:41 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
9c690f9545
Fix second usage
2021-03-23 14:08:00 +09:00
Bartłomiej Dach
dd48b68f8a
Ensure selected blueprints are given selection priority
2021-03-19 22:44:33 +01:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00
Dan Balasescu
e72205eea2
Merge pull request #12080 from peppy/add-25-playback-editor
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Change editor speed adjust to adjust frequency (and restore 25% option)
2021-03-19 21:04:12 +09:00
Dean Herbert
8955071703
Change editor speed adjust to adjust frequency
2021-03-19 20:01:45 +09:00
Dean Herbert
9be7981e0d
Adjust timeline ticks to be more visible
2021-03-19 19:45:00 +09:00
Dean Herbert
563a0584d5
Implement editor timeline stacking support
2021-03-19 18:48:51 +09:00
Dean Herbert
32c571fc94
Adjust keyboard step to be something sensible
2021-03-19 17:13:30 +09:00
Dean Herbert
711d895a04
Merge pull request #8238 from voidedWarranties/editor-song-end
2021-03-19 16:32:23 +09:00
voidedWarranties
b9761c8196
Further simplify logic
2021-03-18 16:20:31 -07:00
voidedWarranties
df6570ebf5
Improve logic and add previously failing test
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-17 15:48:55 -07:00
Bartłomiej Dach
2e63c2ce20
Fix selection box operation hotkeys not registering in change handler
...
Could lead to crashes after reversing a note cluster and playing it
back.
The root cause of the crash was that the hotkey operations were not ran
inside of an editor change handler operation. This, in turn, caused the
autoplay replay to not be regenerated after flipping an object cluster,
therefore finally manifesting as a hard crash due to negative time
offsets appearing in judgement results, which interfered with the
default implementation of note lock.
Note that this incidentally also fixes the fact that selection box
hotkey operations (reverse and flip) did not handle undo/redo.
2021-03-17 22:17:42 +01:00
Bartłomiej Dach
a691291ae8
Merge branch 'master' into editor-song-end
2021-03-17 18:18:19 +01:00
Dan Balasescu
5a7e416495
Merge pull request #12027 from peppy/new-beatmap-empty-fields
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Don't fill beatmap metadata with template values on creating a new beatmap
2021-03-17 19:36:21 +09:00
Nathan Alo
51e0304c54
properly format strings per ruleset
2021-03-17 18:31:09 +08:00
Nathan Alo
133ff085a5
refactor code
2021-03-17 18:06:40 +08:00
Nathan Alo
8046b5a818
set text to platform clipboard on copy
2021-03-17 17:35:49 +08:00
Dean Herbert
d0e61e5b4d
Put back the label
2021-03-17 17:14:04 +09:00
Dean Herbert
3b6a1180b6
Remove non-accessed field
2021-03-17 17:02:11 +09:00
Dean Herbert
5adc675862
Focus artist textbox on entering song setup if fields are empty
2021-03-17 16:57:14 +09:00
Dean Herbert
eda891223c
Start the editor with empty artist/creator/difficulty name fields
2021-03-17 16:47:12 +09:00
Dean Herbert
c7740d1181
Fix opening the editor occasionally causing a hard crash due to incorrect threading logic
...
Setting one of the global screen `Bindable`s (in this case, `Beatmap`)
is not valid from anywhere but the update thread. This changes the order
in which things happen during the editor startup process to ensure
correctness.
Closes #11968 .
2021-03-17 15:52:25 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
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Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dean Herbert
9b5d11f2a5
Merge pull request #11958 from bdach/ruleset-filter-v3
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Allow rulesets to specify custom song select filtering criteria
2021-03-08 23:23:24 +09:00
Dan Balasescu
ff2327ffac
Merge branch 'master' into configure-await-false
2021-03-08 22:24:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
765cc5cf37
Remove iOS multiplayer blocking code
2021-03-08 14:35:22 +09:00
Dean Herbert
f46880f68a
Merge branch 'master' into intro-triangles-background-access
2021-03-08 13:31:09 +09:00
Dean Herbert
74fc5d5b8c
Fix potential cross-thread drawable mutation in IntroTriangles
2021-03-08 13:30:07 +09:00
Dean Herbert
503f29609a
Also set additive mode to match stable
2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675
Fix pop out count being above displayed count on legacy combo counter
2021-03-06 20:37:27 -08:00
Bartłomiej Dach
12b7d9e06d
Simplify custom filter criteria retrieval
2021-03-06 12:16:01 +01:00
Bartłomiej Dach
f00089846b
Merge branch 'master' into ruleset-filter-v3
2021-03-06 12:14:53 +01:00
Bartłomiej Dach
f733d1ec1f
Expose and document query parser and helpers
2021-03-03 22:03:01 +01:00
Bartłomiej Dach
f9148eec20
Refactor filter query parsing helper methods
...
In preparation for exposition as public.
2021-03-03 21:34:14 +01:00
Dean Herbert
23a46819dc
Merge branch 'master' into multiplayer-confirm-on-exit
2021-03-03 20:35:31 +09:00
Dean Herbert
0f5bce70ad
Split confirmation dialog classes apart
2021-03-03 20:34:37 +09:00
smoogipoo
012b48dbe5
Remove explicit public definition
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Interface members are public by default.
2021-03-03 19:03:45 +09:00
Dean Herbert
0ede28da2f
Fix test failures due to missing dependency
2021-03-03 15:24:55 +09:00
Dean Herbert
cb4c3503a0
Confirm exiting a multiplayer match
2021-03-03 14:54:18 +09:00
Dean Herbert
d332fd2414
Handle case where local user tries to change beatmap while not the host
2021-03-03 14:53:47 +09:00
Dean Herbert
7dce9b04fa
Add a more basic ConfirmDialog implementation
2021-03-03 14:50:45 +09:00
Dean Herbert
fcea900a53
Move main menu (song select) presentation logic to a local implementation
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Reduces cross-dependencies between OsuGame and MainMenu.
2021-03-03 14:13:51 +09:00
Dean Herbert
36e1fb6da8
Add flow to allow MatchSubScreen to handle beatmap presentation locally
2021-03-03 14:13:51 +09:00
Dean Herbert
6e75ebbb06
Add interface to handle local beatmap presentation logic
2021-03-03 14:13:48 +09:00
Bartłomiej Dach
42c3309d49
Use ruleset criteria in parsing and filtering
2021-03-02 20:11:21 +01:00
Bartłomiej Dach
c375be6b07
Instantiate ruleset criteria
2021-03-02 20:10:03 +01:00
Bartłomiej Dach
e46543a4a9
Constrain operator parsing better
2021-03-02 19:56:36 +01:00
Bartłomiej Dach
26736d990f
Enable filter parsing extensibility
2021-03-02 19:42:47 +01:00
Dean Herbert
4fd8501c86
Remove unnecessary using (underlying enumerator change)
2021-02-26 20:03:03 +09:00
Dean Herbert
cd1c1bf534
Centralise cases of performing actions on the current selection
...
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901 , but not fix it completely.
2021-02-26 14:15:13 +09:00
Bartłomiej Dach
d0decc73be
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 19:40:38 +01:00
Dean Herbert
a792c3f13c
Merge pull request #11900 from peppy/update-bpm-with-mods
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Update the displayed BPM at song select with rate adjust mods
2021-02-26 00:25:55 +09:00
smoogipoo
01a4815412
Make labels disappear on null beatmap/no hitobjects
2021-02-25 23:36:02 +09:00
Dan Balasescu
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 22:52:15 +09:00
smoogipoo
c1f27ba938
Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing
2021-02-25 22:13:48 +09:00
smoogipoo
c3eb44137b
Move ValueChanged bind back to load()
2021-02-25 22:09:41 +09:00
smoogipoo
649ce20e35
Fix up super weird and super wrong DI
2021-02-25 22:01:53 +09:00
smoogipoo
b090a82b35
Merge branch 'master' into update-bpm-with-mods
2021-02-25 21:58:54 +09:00
smoogipoo
de417a660d
Make BPM update with changes in mod settings
2021-02-25 21:51:32 +09:00
smoogipoo
98313a98bf
DI mods in parent class and pass them down
2021-02-25 21:48:02 +09:00
Dean Herbert
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
Dean Herbert
2db4b793d7
Also handle most common BPM display
2021-02-25 17:05:00 +09:00
Dean Herbert
31c52bd585
Update the displayed BPM at song select with rate adjust mods
...
This only covers constant rate rate adjust mods. Mods like wind up/wind
down will need a more complex implementation which we haven't really
planned yet.
2021-02-25 17:00:44 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
Dean Herbert
9f3ceb99eb
Fix the star rating display at song select flashing to zero when changing mods
...
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).
While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
a362382d38
Add back more correct null checks
2021-02-25 14:06:21 +09:00
Dan Balasescu
a7d10630e0
Merge pull request #11893 from peppy/fix-request-queue-reference-holding
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Fix requests being indefinitely queued when user is offline
2021-02-24 23:07:02 +09:00
Dean Herbert
fa6d797adf
Remove redundant prefix
2021-02-24 20:30:17 +09:00
Dean Herbert
5dc0aefb2b
Cancel request on leaving results screen
2021-02-24 19:54:52 +09:00
Dan Balasescu
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 15:10:48 +09:00
Dan Balasescu
cfea4c7d4d
Merge pull request #11881 from peppy/disable-hub-connections-on-ios
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Disable multiplayer/spectator on iOS until it can be supported again
2021-02-24 13:09:03 +09:00
Dean Herbert
e1f71038e3
Remove unncessary action
2021-02-24 12:13:55 +09:00
Dean Herbert
71182347d6
Also add a notifiation when trying to enter the multiplayer screen
...
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.
This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
Dean Herbert
6a5c6febc5
Add inline comment explaining the retry loop
2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7
Fix silly mistake
2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291
Use "pausing supported" conditional instead
2021-02-22 16:26:35 +03:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Salman Ahmed
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
smoogipoo
ccb83ef3a3
Fix checkbox not being updated
2021-02-22 15:47:47 +09:00
smoogipoo
8d463987dd
Fix being able to select incompatible freemods
2021-02-22 13:24:24 +09:00
Dan Balasescu
8037b101cb
Merge branch 'master' into perform-from-subscreen-support
2021-02-22 11:55:51 +09:00
Dean Herbert
38a2124921
Support instant exit if pausing is not allowed in the current game mode
2021-02-20 14:26:50 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
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Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
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Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Dean Herbert
362e4802f7
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Salman Ahmed
ddd1dcff88
Attempt pausing every single frame
2021-02-19 11:33:26 +03:00
Dean Herbert
82cc06ca57
Fix new logic not considering fail overlay correctly
2021-02-19 17:26:54 +09:00
Dean Herbert
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
Dean Herbert
b8c1e8ed7a
Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
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Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
Dean Herbert
9d02f589fe
Compact leaderboard during gameplay
2021-02-19 16:51:39 +09:00
Salman Ahmed
4436585aa4
Keep attempting to pause gameplay while window not active
2021-02-19 10:46:32 +03:00