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9f3ceb99eb
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in this usage, the display would briefly flash to zero while difficulty calculation was still running (as there is no way for a consumer of the provided bindable to know whether the returned 0 is an actual 0 SR or a "pending" calculation). While I hope to fix this by making the bindable flow return nullable values, I think this particular use case works better with non-bindable flow so have switched across to that. |
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.. | ||
Backgrounds | ||
Edit | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |