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mirror of https://github.com/ppy/osu.git synced 2024-12-17 01:32:55 +08:00
osu-lazer/osu.Game/Screens
2021-04-15 19:16:00 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Also adjust height 2021-04-13 16:43:29 +09:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
OnlinePlay Rename classes 2021-04-15 19:16:00 +09:00
Play Implement IAdjustableClock on GameplayClockContainer 2021-04-15 19:07:25 +09:00
Ranking Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Select Merge pull request #12353 from nekodex/songselect-hoversamples 2021-04-10 01:45:47 +09:00
Spectate Fix inspection 2021-04-09 18:37:11 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00