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mirror of https://github.com/ppy/osu.git synced 2025-03-17 22:17:25 +08:00

Merge branch 'master' into add-timeline-stacking-support

This commit is contained in:
Dean Herbert 2021-03-25 15:28:30 +09:00
commit bdc783b55f
104 changed files with 1367 additions and 447 deletions

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@ -1,7 +1,18 @@
---
name: Bug Report
about: Issues regarding encountered bugs.
about: Report a bug or crash to desktop
---
<!--
IMPORTANT: Your issue may already be reported.
Please check:
- Pinned issues, at the top of https://github.com/ppy/osu/issues
- Current priority 0 issues at https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0
- Search for your issue. If you find that it already exists, please respond with a reaction or add any further information that may be helpful.
-->
**Describe the bug:**
**Screenshots or videos showing encountered issue:**
@ -9,6 +20,7 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*

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@ -1,20 +0,0 @@
---
name: Crash Report
about: Issues regarding crashes or permanent freezes.
---
**Describe the crash:**
**Screenshots or videos showing encountered issue:**
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
- `Android/Data/sh.ppy.osulazer/logs` *(on Android)*,
- on iOS they can be obtained by connecting your device to your desktop and copying the `logs` directory from the app's own document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
-->
**Computer Specifications:**

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@ -1,6 +1,6 @@
---
name: Feature Request
about: Features you would like to see in the game!
about: Propose a feature you would like to see in the game!
---
**Describe the new feature:**

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@ -1,20 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tk" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.317.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.323.0" />
</ItemGroup>
</Project>

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@ -27,8 +27,8 @@
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
}
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();

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@ -5,11 +5,13 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
@ -345,6 +347,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
AddAssert("head is visible",
() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
.Single(note => note.HitObject == beatmap.HitObjects[0])
.Head
.Alpha == 1);
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
@ -352,6 +362,8 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
@ -25,6 +27,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
LifetimeEnd = LifetimeStart + 30000;
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
// suppress the base call explicitly.
// the hold note head should never change its visual state on its own due to the "freezing" mechanic
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
// it will be hidden along with its parenting hold note when required.
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
{
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
double endTime = currentObject.GetEndTime();
bool canDelayKeyUp = nextObjectInColumn == null ||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
}
}
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
{
double endTime = currentObject.GetEndTime();
if (currentObject is HoldNote)
// hold note releases must be timed exactly.
return endTime;
bool canDelayKeyUpFully = nextObject == null ||
nextObject.StartTime > endTime + RELEASE_DELAY;
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
}
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;

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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
public const double FADE_IN_DURATION = 80;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable explosion;
@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80)
explosion?.FadeInFromZero(FADE_IN_DURATION)
.Then().FadeOut(120);
}
}

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@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (action == column.Action.Value)
{
upSprite.FadeTo(1);
downSprite.FadeTo(0);
upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);
}
}
}

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@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
}
public override Sample GetSample(ISampleInfo sampleInfo)
public override ISample GetSample(ISampleInfo sampleInfo)
{
// layered hit sounds never play in mania
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)

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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.9311451172608853d, "diffcalc-test")]
[TestCase(1.0736587013228804d, "zero-length-sliders")]
[TestCase(6.9311451172574934d, "diffcalc-test")]
[TestCase(1.0736586907780401d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.6228371119393064d, "diffcalc-test")]
[TestCase(1.2864585434597433d, "zero-length-sliders")]
[TestCase(8.6228371119271454d, "diffcalc-test")]
[TestCase(1.2864585280364178d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());

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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
return null;
}
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public Sample GetSample(ISampleInfo sampleInfo) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -7,11 +7,13 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
@ -23,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <summary>
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
/// </summary>
public class PathControlPointPiece : BlueprintPiece<Slider>
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
@ -195,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
Color4 colour = getColourFromNodeType();
if (IsHovered || IsSelected.Value)
colour = colour.Lighten(1);
@ -203,5 +205,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
marker.Colour = colour;
marker.Scale = new Vector2(slider.Scale);
}
private Color4 getColourFromNodeType()
{
if (!(ControlPoint.Type.Value is PathType pathType))
return colours.Yellow;
switch (pathType)
{
case PathType.Catmull:
return colours.Seafoam;
case PathType.Bezier:
return colours.Pink;
case PathType.PerfectCurve:
return colours.PurpleDark;
default:
return colours.Red;
}
}
public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
[CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
@ -114,6 +117,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// throw away frame buffers on deselection.
ControlPointVisualiser?.Expire();
ControlPointVisualiser = null;
BodyPiece.RecyclePath();
}

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@ -164,28 +164,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApproachCircle.Expire(true);
}
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
ApproachCircle.FadeOut(50);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
Debug.Assert(HitObject.HitWindows != null);
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
HitArea.HitAction = null;
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(100);
break;
case ArmedState.Hit:
ApproachCircle.FadeOut(50);
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
Expire();

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@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
private const double fade_out_duration = 160;
public DrawableSpinner()
: this(null)
{
@ -131,12 +133,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (tracking.NewValue)
{
if (!spinningSample.IsPlaying)
spinningSample?.Play();
spinningSample?.VolumeTo(1, 300);
spinningSample.Play();
spinningSample.VolumeTo(1, 300);
}
else
{
spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
spinningSample.VolumeTo(0, fade_out_duration);
}
}
@ -173,7 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateHitStateTransforms(state);
this.FadeOut(160).Expire();
this.FadeOut(fade_out_duration).OnComplete(_ =>
{
// looping sample should be stopped here as it is safer than running in the OnComplete
// of the volume transition above.
spinningSample.Stop();
});
Expire();
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();

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@ -1,5 +1,18 @@
{
"Mappings": [{
"StartTime": 114993,
"Objects": [{
"StartTime": 114993,
"EndTime": 114993,
"X": 493,
"Y": 92
}, {
"StartTime": 115290,
"EndTime": 115290,
"X": 451.659241,
"Y": 267.188
}]
}, {
"StartTime": 118858.0,
"Objects": [{
"StartTime": 118858.0,

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@ -9,7 +9,9 @@ SliderMultiplier:1.87
SliderTickRate:1
[TimingPoints]
49051,230.769230769231,4,2,1,15,1,0
114000,346.820809248555,4,2,1,71,1,0
118000,230.769230769231,4,2,1,15,1,0
[HitObjects]
493,92,114993,2,0,P|472:181|442:308,1,180,12|0,0:0|0:0,0:0:0:0:
219,215,118858,2,0,P|224:170|244:-10,1,187,8|2,0:0|0:0,0:0:0:0:

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@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void updateState(DrawableHitObject drawableObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
glow.FadeOut(400);
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state)
{
case ArmedState.Hit:

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
}
public override Sample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public override ISample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);

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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Gameplay
public void TestRetrieveTopLevelSample()
{
ISkin skin = null;
Sample channel = null;
ISample channel = null;
AddStep("create skin", () => skin = new TestSkin("test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Gameplay
public void TestRetrieveSampleInSubFolder()
{
ISkin skin = null;
Sample channel = null;
ISample channel = null;
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
}
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
}

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@ -23,8 +23,10 @@ namespace osu.Game.Tests.Online
{
case CommentVoteRequest cRequest:
cRequest.TriggerSuccess(new CommentBundle());
break;
return true;
}
return false;
});
CommentVoteRequest request = null;
@ -108,8 +110,10 @@ namespace osu.Game.Tests.Online
{
case LeaveChannelRequest cRequest:
cRequest.TriggerSuccess();
break;
return true;
}
return false;
});
}
}

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@ -113,6 +113,31 @@ namespace osu.Game.Tests.Skins.IO
}
}
[Test]
public async Task TestImportUpperCasedOskArchive()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.OsK"));
Assert.That(imported.Name, Is.EqualTo("name 1"));
Assert.That(imported.Creator, Is.EqualTo("author 1"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.oSK"));
Assert.That(imported2.Hash, Is.EqualTo(imported.Hash));
}
finally
{
host.Exit();
}
}
}
private MemoryStream createOsk(string name, string author)
{
var zipStream = new MemoryStream();

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@ -219,7 +219,7 @@ namespace osu.Game.Tests.Skins
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
public Sample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}

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@ -135,13 +135,15 @@ namespace osu.Game.Tests.Visual.Background
dummyAPI.HandleRequest = request =>
{
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
return;
return false;
backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
{
Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
EndDate = endDate
});
return true;
};
});

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
}
}

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@ -298,7 +298,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
}
@ -309,7 +309,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
}
@ -321,7 +321,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();

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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
public Sample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
public void TriggerSourceChanged()

View File

@ -56,7 +56,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
RulesetID = i % 4, // workaround for efcore 5 compatibility.
OnlineBeatmapID = beatmapId,
Length = length,
BPM = bpm,

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestPerformAtSongSelectFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestPerformAtMenuFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);

View File

@ -30,13 +30,14 @@ namespace osu.Game.Tests.Visual.Online
((DummyAPIAccess)API).HandleRequest = req =>
{
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false;
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
}
BeatmapSets = setsForResponse,
});
return true;
};
}

View File

@ -63,13 +63,15 @@ namespace osu.Game.Tests.Visual.Online
Builds = builds.Values.ToList()
};
changelogRequest.TriggerSuccess(changelogResponse);
break;
return true;
case GetChangelogBuildRequest buildRequest:
if (requestedBuild != null)
buildRequest.TriggerSuccess(requestedBuild);
break;
return true;
}
return false;
};
Child = changelog = new TestChangelogOverlay();

View File

@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.Selection;
@ -64,6 +66,24 @@ namespace osu.Game.Tests.Visual.Online
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("register request handling", () =>
{
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case JoinChannelRequest _:
return true;
}
return false;
};
});
}
[Test]
public void TestHideOverlay()
{

View File

@ -85,9 +85,10 @@ namespace osu.Game.Tests.Visual.Online
dummyAPI.HandleRequest = request =>
{
if (!(request is GetCommentsRequest getCommentsRequest))
return;
return false;
getCommentsRequest.TriggerSuccess(commentBundle);
return true;
};
});

View File

@ -33,9 +33,10 @@ namespace osu.Game.Tests.Visual.Online
dummyAPI.HandleRequest = request =>
{
if (!(request is GetNewsRequest getNewsRequest))
return;
return false;
getNewsRequest.TriggerSuccess(r);
return true;
};
});

View File

@ -170,6 +170,17 @@ namespace osu.Game.Tests.Visual.Playlists
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
{
// pre-check for requests we should be handling (as they are scheduled below).
switch (request)
{
case ShowPlaylistUserScoreRequest _:
case IndexPlaylistScoresRequest _:
break;
default:
return false;
}
requestComplete = false;
double delay = delayed ? 3000 : 0;
@ -196,6 +207,8 @@ namespace osu.Game.Tests.Visual.Playlists
break;
}
}, delay);
return true;
};
private void triggerSuccess<T>(APIRequest<T> req, T result)

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
using osu.Framework.Utils;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneTabletSettings : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host)
{
var tabletHandler = new TestTabletHandler();
AddRange(new Drawable[]
{
new TabletSettings(tabletHandler)
{
RelativeSizeAxes = Axes.None,
Width = SettingsPanel.WIDTH,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
});
AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
}
public class TestTabletHandler : ITabletHandler
{
public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
public IBindable<TabletInfo> Tablet => tablet;
private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
public BindableBool Enabled { get; } = new BindableBool(true);
public void SetTabletSize(Vector2 size)
{
tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
AreaSize.Default = new Vector2(size.X, size.Y);
// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
if (AreaSize.Value == Vector2.Zero)
AreaSize.SetDefault();
AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
// likewise with the position, use the centre point if it has not been configured.
// it's safe to assume no user would set their centre point to 0,0 for now.
if (AreaOffset.Value == Vector2.Zero)
AreaOffset.SetDefault();
}
}
}
}

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@ -32,8 +32,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
break;
return true;
}
return false;
};
});
@ -186,7 +188,6 @@ namespace osu.Game.Tests.Visual.SongSelect
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
StarDifficulty = difficultyIndex + 1,
Version = $"SR{difficultyIndex + 1}"
}).ToList()

View File

@ -911,11 +911,9 @@ namespace osu.Game.Tests.Visual.SongSelect
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
var ruleset = getRuleset();
beatmaps.Add(new BeatmapInfo
{
Ruleset = ruleset,
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,

View File

@ -6,7 +6,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -2,18 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using System.Drawing;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Models;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
@ -36,7 +39,7 @@ namespace osu.Game.Tournament
private LoadingSpinner loadingSpinner;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
private void load(FrameworkConfigManager frameworkConfig, GameHost host)
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
@ -48,6 +51,13 @@ namespace osu.Game.Tournament
Margin = new MarginPadding(40),
});
// in order to have the OS mouse cursor visible, relative mode needs to be disabled.
// can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved.
var mouseHandler = host.AvailableInputHandlers.OfType<MouseHandler>().FirstOrDefault();
if (mouseHandler != null)
mouseHandler.UseRelativeMode.Value = false;
loadingSpinner.Show();
BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]

View File

@ -171,8 +171,6 @@ namespace osu.Game.Beatmaps
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
beatmapSet.Requery(ContextFactory);
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{

View File

@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
{
Precision = 0.1,
Precision = 0.01,
Default = 1,
MinValue = 0.1,
MaxValue = 10

View File

@ -36,7 +36,13 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
line = StripComments(line).TrimEnd();
if (section != Section.Metadata)
{
// comments should not be stripped from metadata lines, as the song metadata may contain "//" as valid data.
line = StripComments(line);
}
line = line.TrimEnd();
if (line.StartsWith('[') && line.EndsWith(']'))
{

View File

@ -462,8 +462,6 @@ namespace osu.Game.Database
// Dereference the existing file info, since the file model will be removed.
if (file.FileInfo != null)
{
file.Requery(usage.Context);
Files.Dereference(file.FileInfo);
// This shouldn't be required, but here for safety in case the provided TModel is not being change tracked
@ -637,12 +635,10 @@ namespace osu.Game.Database
{
using (Stream s = reader.GetStream(file))
{
var fileInfo = files.Add(s);
fileInfos.Add(new TFileModel
{
Filename = file.Substring(prefix.Length).ToStandardisedPath(),
FileInfo = fileInfo,
FileInfoID = fileInfo.ID // workaround for efcore 5 compatibility.
FileInfo = files.Add(s)
});
}
}

View File

@ -1,71 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Database
{
/// <summary>
/// Extension methods which contain workarounds to make EFcore 5.x work with our existing (incorrect) thread safety.
/// The intention is to avoid blocking package updates while we consider the future of the database backend, with a potential backend switch imminent.
/// </summary>
public static class DatabaseWorkaroundExtensions
{
/// <summary>
/// Re-query the provided model to ensure it is in a sane state. This method requires explicit implementation per model type.
/// </summary>
/// <param name="model"></param>
/// <param name="contextFactory"></param>
public static void Requery(this IHasPrimaryKey model, IDatabaseContextFactory contextFactory)
{
switch (model)
{
case SkinInfo skinInfo:
requeryFiles(skinInfo.Files, contextFactory);
break;
case ScoreInfo scoreInfo:
requeryFiles(scoreInfo.Beatmap.BeatmapSet.Files, contextFactory);
requeryFiles(scoreInfo.Files, contextFactory);
break;
case BeatmapSetInfo beatmapSetInfo:
var context = contextFactory.Get();
foreach (var beatmap in beatmapSetInfo.Beatmaps)
{
// Workaround System.InvalidOperationException
// The instance of entity type 'RulesetInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
beatmap.Ruleset = context.RulesetInfo.Find(beatmap.RulesetID);
}
requeryFiles(beatmapSetInfo.Files, contextFactory);
break;
default:
throw new ArgumentException($"{nameof(Requery)} does not have support for the provided model type", nameof(model));
}
void requeryFiles<T>(List<T> files, IDatabaseContextFactory databaseContextFactory) where T : class, INamedFileInfo
{
var dbContext = databaseContextFactory.Get();
foreach (var file in files)
{
Requery(file, dbContext);
}
}
}
public static void Requery(this INamedFileInfo file, OsuDbContext dbContext)
{
// Workaround System.InvalidOperationException
// The instance of entity type 'FileInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
file.FileInfo = dbContext.FileInfo.Find(file.FileInfoID);
}
}
}

View File

@ -3,6 +3,7 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Framework.Statistics;
@ -110,10 +111,10 @@ namespace osu.Game.Database
{
base.OnConfiguring(optionsBuilder);
optionsBuilder
.UseSqlite(connectionString,
sqliteOptions => sqliteOptions
.CommandTimeout(10)
.UseQuerySplittingBehavior(QuerySplittingBehavior.SingleQuery))
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}

View File

@ -1,34 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using osuTK;
namespace osu.Game.IO.Serialization.Converters
{
/// <summary>
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
/// </summary>
public class Vector2Converter : JsonConverter<Vector2>
{
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
{
var obj = JObject.Load(reader);
return new Vector2((float)obj["x"], (float)obj["y"]);
}
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
{
writer.WriteStartObject();
writer.WritePropertyName("x");
writer.WriteValue(value.X);
writer.WritePropertyName("y");
writer.WriteValue(value.Y);
writer.WriteEndObject();
}
}
}

View File

@ -1,8 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
using osu.Framework.IO.Serialization;
namespace osu.Game.IO.Serialization
{
@ -28,7 +29,7 @@ namespace osu.Game.IO.Serialization
Formatting = Formatting.Indented,
ObjectCreationHandling = ObjectCreationHandling.Replace,
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
Converters = new JsonConverter[] { new Vector2Converter() },
Converters = new List<JsonConverter> { new Vector2Converter() },
ContractResolver = new KeyContractResolver()
};
}

View File

@ -131,8 +131,11 @@ namespace osu.Game.Online.API
{
}
private bool succeeded;
internal virtual void TriggerSuccess()
{
succeeded = true;
Success?.Invoke();
}
@ -145,10 +148,7 @@ namespace osu.Game.Online.API
public void Fail(Exception e)
{
if (WebRequest?.Completed == true)
return;
if (cancelled)
if (succeeded || cancelled)
return;
cancelled = true;
@ -181,9 +181,13 @@ namespace osu.Game.Online.API
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndScheduleFailure()
{
if (API == null || pendingFailure == null) return cancelled;
if (pendingFailure == null) return cancelled;
if (API == null)
pendingFailure();
else
API.Schedule(pendingFailure);
API.Schedule(pendingFailure);
pendingFailure = null;
return true;
}

View File

@ -34,8 +34,9 @@ namespace osu.Game.Online.API
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// Should return true is a request was handled. If null or false return, the request will be failed with a <see cref="NotSupportedException"/>.
/// </summary>
public Action<APIRequest> HandleRequest;
public Func<APIRequest, bool> HandleRequest;
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
@ -55,7 +56,12 @@ namespace osu.Game.Online.API
public virtual void Queue(APIRequest request)
{
HandleRequest?.Invoke(request);
if (HandleRequest?.Invoke(request) != true)
{
// this will fail due to not receiving an APIAccess, and trigger a failure on the request.
// this is intended - any request in testing that needs non-failures should use HandleRequest.
request.Perform(this);
}
}
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);

View File

@ -8,6 +8,6 @@ namespace osu.Game.Online.Rooms
public class APIScoreToken
{
[JsonProperty("id")]
public int ID { get; set; }
public long ID { get; set; }
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Solo
{
public class CreateSoloScoreRequest : APIRequest<APIScoreToken>
{
private readonly int beatmapId;
private readonly string versionHash;
public CreateSoloScoreRequest(int beatmapId, string versionHash)
{
this.beatmapId = beatmapId;
this.versionHash = versionHash;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter("version_hash", versionHash);
return req;
}
protected override string Target => $@"solo/{beatmapId}/scores";
}
}

View File

@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Online.Solo
{
public class SubmitSoloScoreRequest : APIRequest<MultiplayerScore>
{
private readonly long scoreId;
private readonly int beatmapId;
private readonly ScoreInfo scoreInfo;
public SubmitSoloScoreRequest(int beatmapId, long scoreId, ScoreInfo scoreInfo)
{
this.beatmapId = beatmapId;
this.scoreId = scoreId;
this.scoreInfo = scoreInfo;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.ContentType = "application/json";
req.Method = HttpMethod.Put;
req.AddRaw(JsonConvert.SerializeObject(scoreInfo, new JsonSerializerSettings
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
}));
return req;
}
protected override string Target => $@"solo/{beatmapId}/scores/{scoreId}";
}
}

View File

@ -531,6 +531,13 @@ namespace osu.Game
SentryLogger.Dispose();
}
protected override IDictionary<FrameworkSetting, object> GetFrameworkConfigDefaults()
=> new Dictionary<FrameworkSetting, object>
{
// General expectation that osu! starts in fullscreen by default (also gives the most predictable performance)
{ FrameworkSetting.WindowMode, WindowMode.Fullscreen }
};
protected override void LoadComplete()
{
base.LoadComplete();
@ -758,9 +765,15 @@ namespace osu.Game
{
otherOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
// show above others if not visible at all, else leave at current depth.
if (!overlay.IsPresent)
// Partially visible so leave it at the current depth.
if (overlay.IsPresent)
return;
// Show above all other overlays.
if (overlay.IsLoaded)
overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
else
overlay.Depth = (float)-Clock.CurrentTime;
}
private void forwardLoggedErrorsToNotifications()

View File

@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Comments
{
new SpriteIcon
{
Icon = FontAwesome.Solid.Trash,
Icon = FontAwesome.Regular.TrashAlt,
Size = new Vector2(14),
},
countText = new OsuSpriteText

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -113,7 +114,12 @@ namespace osu.Game.Overlays.Profile.Header
}
topLinkContainer.AddText("Contributed ");
topLinkContainer.AddLink($@"{user.PostCount:#,##0} forum posts", $"{api.WebsiteRootUrl}/users/{user.Id}/posts", creationParameters: embolden);
topLinkContainer.AddLink("forum post".ToQuantity(user.PostCount, "#,##0"), $"{api.WebsiteRootUrl}/users/{user.Id}/posts", creationParameters: embolden);
addSpacer(topLinkContainer);
topLinkContainer.AddText("Posted ");
topLinkContainer.AddLink("comment".ToQuantity(user.CommentsCount, "#,##0"), $"{api.WebsiteRootUrl}/comments?user_id={user.Id}", creationParameters: embolden);
string websiteWithoutProtocol = user.Website;

View File

@ -0,0 +1,185 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Handlers.Tablet;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class TabletAreaSelection : CompositeDrawable
{
private readonly ITabletHandler handler;
private Container tabletContainer;
private Container usableAreaContainer;
private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
private OsuSpriteText tabletName;
private Box usableFill;
private OsuSpriteText usableAreaText;
public TabletAreaSelection(ITabletHandler handler)
{
this.handler = handler;
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS };
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = tabletContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
CornerRadius = 5,
BorderThickness = 2,
BorderColour = colour.Gray3,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour.Gray1,
},
usableAreaContainer = new Container
{
Origin = Anchor.Centre,
Children = new Drawable[]
{
usableFill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f,
},
new Box
{
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 5,
},
new Box
{
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 5,
},
usableAreaText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White,
Font = OsuFont.Default.With(size: 12),
Y = 10
}
}
},
tabletName = new OsuSpriteText
{
Padding = new MarginPadding(3),
Font = OsuFont.Default.With(size: 8)
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
areaOffset.BindTo(handler.AreaOffset);
areaOffset.BindValueChanged(val =>
{
usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
}, true);
areaSize.BindTo(handler.AreaSize);
areaSize.BindValueChanged(val =>
{
usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
int x = (int)val.NewValue.X;
int y = (int)val.NewValue.Y;
int commonDivider = greatestCommonDivider(x, y);
usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
}, true);
tablet.BindTo(handler.Tablet);
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
updateTabletDetails();
// initial animation should be instant.
FinishTransforms(true);
}
private void updateTabletDetails()
{
tabletContainer.Size = tablet.Value?.Size ?? Vector2.Zero;
tabletName.Text = tablet.Value?.Name ?? string.Empty;
checkBounds();
}
private static int greatestCommonDivider(int a, int b)
{
while (b != 0)
{
int remainder = a % b;
a = b;
b = remainder;
}
return a;
}
[Resolved]
private OsuColour colour { get; set; }
private void checkBounds()
{
if (tablet.Value == null)
return;
var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft + new Vector2(1)) &&
tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight - new Vector2(1));
usableFill.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
}
protected override void Update()
{
base.Update();
if (!(tablet.Value?.Size is Vector2 size))
return;
float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
float fitY = size.Y / DrawHeight;
float adjust = MathF.Max(fitX, fitY);
tabletContainer.Scale = new Vector2(1 / adjust);
}
}
}

View File

@ -0,0 +1,285 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class TabletSettings : SettingsSubsection
{
private readonly ITabletHandler tabletHandler;
private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
private readonly BindableNumber<float> offsetX = new BindableNumber<float> { MinValue = 0 };
private readonly BindableNumber<float> offsetY = new BindableNumber<float> { MinValue = 0 };
private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10 };
private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10 };
[Resolved]
private GameHost host { get; set; }
/// <summary>
/// Based on ultrawide monitor configurations.
/// </summary>
private const float largest_feasible_aspect_ratio = 21f / 9;
private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
{
MinValue = 1 / largest_feasible_aspect_ratio,
MaxValue = largest_feasible_aspect_ratio,
Precision = 0.01f,
};
private readonly BindableBool aspectLock = new BindableBool();
private ScheduledDelegate aspectRatioApplication;
private FillFlowContainer mainSettings;
private OsuSpriteText noTabletMessage;
protected override string Header => "Tablet";
public TabletSettings(ITabletHandler tabletHandler)
{
this.tabletHandler = tabletHandler;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Enabled",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Current = tabletHandler.Enabled
},
noTabletMessage = new OsuSpriteText
{
Text = "No tablet detected!",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
},
mainSettings = new FillFlowContainer
{
Alpha = 0,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 8),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new TabletAreaSelection(tabletHandler)
{
RelativeSizeAxes = Axes.X,
Height = 300,
},
new DangerousSettingsButton
{
Text = "Reset to full area",
Action = () =>
{
aspectLock.Value = false;
areaOffset.SetDefault();
areaSize.SetDefault();
},
},
new SettingsButton
{
Text = "Conform to current game aspect ratio",
Action = () =>
{
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
}
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,
LabelText = "Aspect Ratio",
Current = aspectRatio
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,
LabelText = "X Offset",
Current = offsetX
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,
LabelText = "Y Offset",
Current = offsetY
},
new SettingsCheckbox
{
LabelText = "Lock aspect ratio",
Current = aspectLock
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,
LabelText = "Width",
Current = sizeX
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,
LabelText = "Height",
Current = sizeY
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
areaOffset.BindTo(tabletHandler.AreaOffset);
areaOffset.BindValueChanged(val =>
{
offsetX.Value = val.NewValue.X;
offsetY.Value = val.NewValue.Y;
}, true);
offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));
areaSize.BindTo(tabletHandler.AreaSize);
areaSize.BindValueChanged(val =>
{
sizeX.Value = val.NewValue.X;
sizeY.Value = val.NewValue.Y;
}, true);
sizeX.BindValueChanged(val =>
{
areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);
aspectRatioApplication?.Cancel();
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
});
sizeY.BindValueChanged(val =>
{
areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);
aspectRatioApplication?.Cancel();
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
});
updateAspectRatio();
aspectRatio.BindValueChanged(aspect =>
{
aspectRatioApplication?.Cancel();
aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
});
tablet.BindTo(tabletHandler.Tablet);
tablet.BindValueChanged(val =>
{
Scheduler.AddOnce(toggleVisibility);
var tab = val.NewValue;
bool tabletFound = tab != null;
if (!tabletFound)
return;
offsetX.MaxValue = tab.Size.X;
offsetX.Default = tab.Size.X / 2;
sizeX.Default = sizeX.MaxValue = tab.Size.X;
offsetY.MaxValue = tab.Size.Y;
offsetY.Default = tab.Size.Y / 2;
sizeY.Default = sizeY.MaxValue = tab.Size.Y;
areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
}, true);
}
private void toggleVisibility()
{
bool tabletFound = tablet.Value != null;
if (!tabletFound)
{
mainSettings.Hide();
noTabletMessage.Show();
return;
}
mainSettings.Show();
noTabletMessage.Hide();
}
private void applyAspectRatio(BindableNumber<float> sizeChanged)
{
try
{
if (!aspectLock.Value)
{
float proposedAspectRatio = currentAspectRatio;
if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue)
{
// aspect ratio was in a valid range.
updateAspectRatio();
return;
}
}
// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
if (sizeChanged == sizeX)
sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value);
else
sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value);
}
finally
{
// cancel any event which may have fired while updating variables as a result of aspect ratio limitations.
// this avoids a potential feedback loop.
aspectRatioApplication?.Cancel();
}
}
private void forceAspectRatio(float aspectRatio)
{
aspectLock.Value = false;
int proposedHeight = (int)(sizeX.Value / aspectRatio);
if (proposedHeight < sizeY.MaxValue)
sizeY.Value = proposedHeight;
else
sizeX.Value = (int)(sizeY.Value * aspectRatio);
updateAspectRatio();
aspectRatioApplication?.Cancel();
aspectLock.Value = true;
}
private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio;
private float currentAspectRatio => sizeX.Value / sizeY.Value;
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
using osu.Game.Overlays.Settings.Sections.Input;
@ -55,6 +56,11 @@ namespace osu.Game.Overlays.Settings.Sections
switch (handler)
{
// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
case ITabletHandler th:
section = new TabletSettings(th);
break;
case MouseHandler mh:
section = new MouseSettings(mh);
break;

View File

@ -8,10 +8,12 @@ using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Settings
{
[ExcludeFromDynamicCompile]
public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren
{
protected override Container<Drawable> Content => FlowContent;

View File

@ -27,7 +27,7 @@ namespace osu.Game.Overlays
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
protected const float WIDTH = 400;
public const float WIDTH = 400;
protected Container<Drawable> ContentContainer;

View File

@ -117,6 +117,10 @@ namespace osu.Game.Rulesets.UI
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotSupportedException();
public BindableNumber<double> Balance => throw new NotSupportedException();
@ -125,8 +129,6 @@ namespace osu.Game.Rulesets.UI
public BindableNumber<double> Tempo => throw new NotSupportedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
public IBindable<double> AggregateVolume => throw new NotSupportedException();
public IBindable<double> AggregateBalance => throw new NotSupportedException();
@ -135,10 +137,6 @@ namespace osu.Game.Rulesets.UI
public IBindable<double> AggregateTempo => throw new NotSupportedException();
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public int PlaybackConcurrency
{
get => throw new NotSupportedException();

View File

@ -73,7 +73,7 @@ namespace osu.Game.Scoring
}
set
{
modsJson = JsonConvert.SerializeObject(value.Select(m => new DeserializedMod { Acronym = m.Acronym }));
modsJson = null;
mods = value;
}
}
@ -86,7 +86,16 @@ namespace osu.Game.Scoring
[Column("Mods")]
public string ModsJson
{
get => modsJson;
get
{
if (modsJson != null)
return modsJson;
if (mods == null)
return null;
return modsJson = JsonConvert.SerializeObject(mods.Select(m => new DeserializedMod { Acronym = m.Acronym }));
}
set
{
modsJson = value;

View File

@ -53,11 +53,6 @@ namespace osu.Game.Scoring
this.configManager = configManager;
}
protected override void PreImport(ScoreInfo model)
{
model.Requery(ContextFactory);
}
protected override ScoreInfo CreateModel(ArchiveReader archive)
{
if (archive == null)

View File

@ -4,7 +4,6 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osuTK.Graphics;
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="colours">The set of colours.</param>
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
public static Color4 GetColourFor(int beatDivisor, OsuColour colours)
{
switch (beatDivisor)
{

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Components
[Resolved]
private EditorClock editorClock { get; set; }
private readonly BindableNumber<double> tempo = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
[BackgroundDependencyLoader]
private void load()
@ -58,16 +58,16 @@ namespace osu.Game.Screens.Edit.Components
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Padding = new MarginPadding { Left = 45 },
Child = new PlaybackTabControl { Current = tempo },
Child = new PlaybackTabControl { Current = freqAdjust },
}
};
Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Tempo, tempo), true);
Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Frequency, freqAdjust), true);
}
protected override void Dispose(bool isDisposing)
{
Track.Value?.RemoveAdjustment(AdjustableProperty.Tempo, tempo);
Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, freqAdjust);
base.Dispose(isDisposing);
}
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Components
private class PlaybackTabControl : OsuTabControl<double>
{
private static readonly double[] tempo_values = { 0.5, 0.75, 1 };
private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 };
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);

View File

@ -338,7 +338,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private bool beginClickSelection(MouseButtonEvent e)
{
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse())
// Priority is given to already-selected blueprints.
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
{
if (!blueprint.IsHovered) continue;

View File

@ -132,7 +132,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);
int repeatIndex = placementIndex / beatDivisor.Value;
return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
return ColourInfo.SingleColour(colour).MultiplyAlpha(0.5f / (repeatIndex + 1));
}
}
}

View File

@ -6,7 +6,9 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -124,25 +126,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (beat == 0 && i == 0)
nextMinTick = float.MinValue;
var indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value);
int indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value);
var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
bool isMainBeat = indexInBar == 0;
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
var height = indexInBar == 0 ? 0.5f : 0.1f - (float)divisor / highestDivisor * 0.08f;
float height = isMainBeat ? 0.5f : 0.4f - (float)divisor / highestDivisor * 0.2f;
float gradientOpacity = isMainBeat ? 1 : 0;
var topPoint = getNextUsablePoint();
topPoint.X = xPos;
topPoint.Colour = colour;
topPoint.Height = height;
topPoint.Colour = ColourInfo.GradientVertical(colour, colour.Opacity(gradientOpacity));
topPoint.Anchor = Anchor.TopLeft;
topPoint.Origin = Anchor.TopCentre;
var bottomPoint = getNextUsablePoint();
bottomPoint.X = xPos;
bottomPoint.Colour = colour;
bottomPoint.Anchor = Anchor.BottomLeft;
bottomPoint.Colour = ColourInfo.GradientVertical(colour.Opacity(gradientOpacity), colour);
bottomPoint.Origin = Anchor.BottomCentre;
bottomPoint.Height = height;
}

View File

@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
{
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
{
Current = new DifficultyControlPoint().SpeedMultiplierBindable
Current = new DifficultyControlPoint().SpeedMultiplierBindable,
KeyboardStep = 0.1f
}
});
}

View File

@ -69,6 +69,15 @@ namespace osu.Game.Screens.Edit.Timing
}, true);
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => slider.KeyboardStep;
set => slider.KeyboardStep = value;
}
public Bindable<T> Current
{
get => slider.Current;

View File

@ -11,7 +11,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking;
@ -19,8 +18,7 @@ using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
// Todo: The "room" part of PlaylistsPlayer should be split out into an abstract player class to be inherited instead.
public class MultiplayerPlayer : PlaylistsPlayer
public class MultiplayerPlayer : RoomSubmittingPlayer
{
protected override bool PauseOnFocusLost => false;
@ -63,9 +61,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add);
HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue });
}
if (Token == null)
return; // Todo: Somehow handle token retrieval failure.
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
if (!ValidForResume)
return; // token retrieval may have failed.
client.MatchStarted += onMatchStarted;
client.ResultsReady += onResultsReady;
@ -135,9 +138,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private void onResultsReady() => resultsReady.SetResult(true);
protected override async Task SubmitScore(Score score)
protected override async Task PrepareScoreForResultsAsync(Score score)
{
await base.SubmitScore(score).ConfigureAwait(false);
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
await client.ChangeState(MultiplayerUserState.FinishedPlay).ConfigureAwait(false);

View File

@ -4,13 +4,9 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Scoring;
@ -19,36 +15,18 @@ using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public class PlaylistsPlayer : Player
public class PlaylistsPlayer : RoomSubmittingPlayer
{
public Action Exited;
[Resolved(typeof(Room), nameof(Room.RoomID))]
protected Bindable<long?> RoomId { get; private set; }
protected readonly PlaylistItem PlaylistItem;
protected int? Token { get; private set; }
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(configuration)
: base(playlistItem, configuration)
{
PlaylistItem = playlistItem;
}
[BackgroundDependencyLoader]
private void load()
private void load(IBindable<RulesetInfo> ruleset)
{
Token = null;
bool failed = false;
// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
@ -58,29 +36,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
var req = new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
req.Success += r => Token = r.ID;
req.Failure += e =>
{
failed = true;
if (string.IsNullOrEmpty(e.Message))
Logger.Error(e, "Failed to retrieve a score submission token.");
else
Logger.Log($"You are not able to submit a score: {e.Message}", level: LogLevel.Important);
Schedule(() =>
{
ValidForResume = false;
this.Exit();
});
};
api.Queue(req);
while (!failed && !Token.HasValue)
Thread.Sleep(1000);
}
public override bool OnExiting(IScreen next)
@ -106,31 +61,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
return score;
}
protected override async Task SubmitScore(Score score)
{
await base.SubmitScore(score).ConfigureAwait(false);
Debug.Assert(Token != null);
var tcs = new TaskCompletionSource<bool>();
var request = new SubmitRoomScoreRequest(Token.Value, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
request.Success += s =>
{
score.ScoreInfo.OnlineScoreID = s.ID;
tcs.SetResult(true);
};
request.Failure += e =>
{
Logger.Error(e, "Failed to submit score");
tcs.SetResult(false);
};
api.Queue(request);
await tcs.Task.ConfigureAwait(false);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -39,7 +39,7 @@ namespace osu.Game.Screens.Play
{
[Cached]
[Cached(typeof(ISamplePlaybackDisabler))]
public class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
{
/// <summary>
/// The delay upon completion of the beatmap before displaying the results screen.
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Create a new player instance.
/// </summary>
public Player(PlayerConfiguration configuration = null)
protected Player(PlayerConfiguration configuration = null)
{
Configuration = configuration ?? new PlayerConfiguration();
}
@ -559,7 +559,7 @@ namespace osu.Game.Screens.Play
}
private ScheduledDelegate completionProgressDelegate;
private Task<ScoreInfo> scoreSubmissionTask;
private Task<ScoreInfo> prepareScoreForDisplayTask;
private void updateCompletionState(ValueChangedEvent<bool> completionState)
{
@ -586,17 +586,17 @@ namespace osu.Game.Screens.Play
if (!Configuration.ShowResults) return;
scoreSubmissionTask ??= Task.Run(async () =>
prepareScoreForDisplayTask ??= Task.Run(async () =>
{
var score = CreateScore();
try
{
await SubmitScore(score).ConfigureAwait(false);
await PrepareScoreForResultsAsync(score).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error(ex, "Score submission failed!");
Logger.Error(ex, "Score preparation failed!");
}
try
@ -617,7 +617,7 @@ namespace osu.Game.Screens.Play
private void scheduleCompletion() => completionProgressDelegate = Schedule(() =>
{
if (!scoreSubmissionTask.IsCompleted)
if (!prepareScoreForDisplayTask.IsCompleted)
{
scheduleCompletion();
return;
@ -625,7 +625,7 @@ namespace osu.Game.Screens.Play
// screen may be in the exiting transition phase.
if (this.IsCurrentScreen())
this.Push(CreateResults(scoreSubmissionTask.Result));
this.Push(CreateResults(prepareScoreForDisplayTask.Result));
});
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value;
@ -895,11 +895,11 @@ namespace osu.Game.Screens.Play
}
/// <summary>
/// Submits the player's <see cref="Score"/>.
/// Prepare the <see cref="Score"/> for display at results.
/// </summary>
/// <param name="score">The <see cref="Score"/> to submit.</param>
/// <returns>The submitted score.</returns>
protected virtual Task SubmitScore(Score score) => Task.CompletedTask;
/// <param name="score">The <see cref="Score"/> to prepare.</param>
/// <returns>A task that prepares the provided score. On completion, the score is assumed to be ready for display.</returns>
protected virtual Task PrepareScoreForResultsAsync(Score score) => Task.CompletedTask;
/// <summary>
/// Creates the <see cref="ResultsScreen"/> for a <see cref="ScoreInfo"/>.

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
/// <summary>
/// A player instance which submits to a room backing. This is generally used by playlists and multiplayer.
/// </summary>
public abstract class RoomSubmittingPlayer : SubmittingPlayer
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
protected Bindable<long?> RoomId { get; private set; }
protected readonly PlaylistItem PlaylistItem;
protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(configuration)
{
PlaylistItem = playlistItem;
}
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(RoomId.Value is long roomId))
return null;
return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
}
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class SoloPlayer : SubmittingPlayer
{
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
return null;
return new CreateSoloScoreRequest(beatmapId, Game.VersionHash);
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
}
}
}

View File

@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
/// <summary>
/// A player instance which supports submitting scores to an online store.
/// </summary>
public abstract class SubmittingPlayer : Player
{
/// <summary>
/// The token to be used for the current submission. This is fetched via a request created by <see cref="CreateTokenRequest"/>.
/// </summary>
private long? token;
[Resolved]
private IAPIProvider api { get; set; }
protected SubmittingPlayer(PlayerConfiguration configuration = null)
: base(configuration)
{
}
protected override void LoadAsyncComplete()
{
if (!handleTokenRetrieval()) return;
base.LoadAsyncComplete();
}
private bool handleTokenRetrieval()
{
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
var tcs = new TaskCompletionSource<bool>();
if (!api.IsLoggedIn)
{
handleTokenFailure(new InvalidOperationException("API is not online."));
return false;
}
var req = CreateTokenRequest();
if (req == null)
{
handleTokenFailure(new InvalidOperationException("Request could not be constructed."));
return false;
}
req.Success += r =>
{
token = r.ID;
tcs.SetResult(true);
};
req.Failure += handleTokenFailure;
api.Queue(req);
tcs.Task.Wait();
return true;
void handleTokenFailure(Exception exception)
{
if (HandleTokenRetrievalFailure(exception))
{
if (string.IsNullOrEmpty(exception.Message))
Logger.Error(exception, "Failed to retrieve a score submission token.");
else
Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important);
Schedule(() =>
{
ValidForResume = false;
this.Exit();
});
}
tcs.SetResult(false);
}
}
/// <summary>
/// Called when a token could not be retrieved for submission.
/// </summary>
/// <param name="exception">The error causing the failure.</param>
/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
protected override async Task PrepareScoreForResultsAsync(Score score)
{
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
if (token == null)
return;
var tcs = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
request.Success += s =>
{
score.ScoreInfo.OnlineScoreID = s.ID;
tcs.SetResult(true);
};
request.Failure += e =>
{
Logger.Error(e, "Failed to submit score");
tcs.SetResult(false);
};
api.Queue(request);
await tcs.Task.ConfigureAwait(false);
}
/// <summary>
/// Construct a request to be used for retrieval of the score token.
/// Can return null, at which point <see cref="HandleTokenRetrievalFailure"/> will be fired.
/// </summary>
[CanBeNull]
protected abstract APIRequest<APIScoreToken> CreateTokenRequest();
/// <summary>
/// Construct a request to submit the score.
/// Will only be invoked if the request constructed via <see cref="CreateTokenRequest"/> was successful.
/// </summary>
/// <param name="score">The score to be submitted.</param>
/// <param name="token">The submission token.</param>
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
}
}

View File

@ -106,7 +106,7 @@ namespace osu.Game.Screens.Select
SampleConfirm?.Play();
this.Push(player = new PlayerLoader(() => new Player()));
this.Push(player = new PlayerLoader(() => new SoloPlayer()));
return true;
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Skinning
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public override Sample GetSample(ISampleInfo sampleInfo) => null;
public override ISample GetSample(ISampleInfo sampleInfo) => null;
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{

View File

@ -48,7 +48,7 @@ namespace osu.Game.Skinning
/// <param name="sampleInfo">The requested sample.</param>
/// <returns>A matching sample channel, or null if unavailable.</returns>
[CanBeNull]
Sample GetSample(ISampleInfo sampleInfo);
ISample GetSample(ISampleInfo sampleInfo);
/// <summary>
/// Retrieve a configuration value.

View File

@ -39,7 +39,7 @@ namespace osu.Game.Skinning
return base.GetConfig<TLookup, TValue>(lookup);
}
public override Sample GetSample(ISampleInfo sampleInfo)
public override ISample GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
{

View File

@ -100,13 +100,6 @@ namespace osu.Game.Skinning
true) != null);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
@ -452,7 +445,7 @@ namespace osu.Game.Skinning
return null;
}
public override Sample GetSample(ISampleInfo sampleInfo)
public override ISample GetSample(ISampleInfo sampleInfo)
{
IEnumerable<string> lookupNames;
@ -504,5 +497,12 @@ namespace osu.Game.Skinning
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
}
}

View File

@ -17,8 +17,6 @@ namespace osu.Game.Skinning
{
if (section != Section.Colours)
{
line = StripComments(line);
var pair = SplitKeyVal(line);
switch (section)

View File

@ -34,7 +34,7 @@ namespace osu.Game.Skinning
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual Sample GetSample(ISampleInfo sampleInfo)
public virtual ISample GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo);

View File

@ -86,21 +86,21 @@ namespace osu.Game.Skinning
sampleContainer.Clear();
Sample = null;
var ch = CurrentSkin.GetSample(sampleInfo);
var sample = CurrentSkin.GetSample(sampleInfo);
if (ch == null && AllowDefaultFallback)
if (sample == null && AllowDefaultFallback)
{
foreach (var lookup in sampleInfo.LookupNames)
{
if ((ch = sampleStore.Get(lookup)) != null)
if ((sample = sampleStore.Get(lookup)) != null)
break;
}
}
if (ch == null)
if (sample == null)
return;
sampleContainer.Add(Sample = new DrawableSample(ch));
sampleContainer.Add(Sample = new DrawableSample(sample));
// Start playback internally for the new sample if the previous one was playing beforehand.
if (wasPlaying && Looping)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Skinning
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
public abstract Sample GetSample(ISampleInfo sampleInfo);
public abstract ISample GetSample(ISampleInfo sampleInfo);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);

View File

@ -86,7 +86,7 @@ namespace osu.Game.Skinning
public void SelectRandomSkin()
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
var randomChoices = GetAllUsableSkins().Where(s => s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{
@ -104,7 +104,7 @@ namespace osu.Game.Skinning
protected override string ComputeHash(SkinInfo item, ArchiveReader reader = null)
{
// we need to populate early to create a hash based off skin.ini contents
if (item.Name?.Contains(".osk") == true)
if (item.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
populateMetadata(item);
if (item.Creator != null && item.Creator != unknown_creator_string)
@ -122,7 +122,7 @@ namespace osu.Game.Skinning
{
await base.Populate(model, archive, cancellationToken).ConfigureAwait(false);
if (model.Name?.Contains(".osk") == true)
if (model.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
populateMetadata(model);
}
@ -137,16 +137,11 @@ namespace osu.Game.Skinning
}
else
{
item.Name = item.Name.Replace(".osk", "");
item.Name = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
item.Creator ??= unknown_creator_string;
}
}
protected override void PreImport(SkinInfo model)
{
model.Requery(ContextFactory);
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
@ -176,7 +171,7 @@ namespace osu.Game.Skinning
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
public Sample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
public ISample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);

View File

@ -59,9 +59,9 @@ namespace osu.Game.Skinning
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
}
public Sample GetSample(ISampleInfo sampleInfo)
public ISample GetSample(ISampleInfo sampleInfo)
{
Sample sourceChannel;
ISample sourceChannel;
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
return sourceChannel;

View File

@ -131,6 +131,15 @@ namespace osu.Game.Skinning
});
}
protected override void LoadAsyncComplete()
{
// ensure samples are constructed before SkinChanged() is called via base.LoadAsyncComplete().
if (!samplesContainer.Any())
updateSamples();
base.LoadAsyncComplete();
}
/// <summary>
/// Stops the samples.
/// </summary>
@ -139,12 +148,6 @@ namespace osu.Game.Skinning
samplesContainer.ForEach(c => c.Stop());
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateSamples();
}
private void updateSamples()
{
bool wasPlaying = IsPlaying;
@ -176,24 +179,15 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public void BindAdjustments(IAggregateAudioAdjustment component)
{
samplesContainer.BindAdjustments(component);
}
public void BindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.BindAdjustments(component);
public void UnbindAdjustments(IAggregateAudioAdjustment component)
{
samplesContainer.UnbindAdjustments(component);
}
public void UnbindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.UnbindAdjustments(component);
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
=> samplesContainer.AddAdjustment(type, adjustBindable);
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => samplesContainer.AddAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
=> samplesContainer.RemoveAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => samplesContainer.RemoveAdjustment(type, adjustBindable);
public void RemoveAllAdjustments(AdjustableProperty type)
=> samplesContainer.RemoveAllAdjustments(type);
public void RemoveAllAdjustments(AdjustableProperty type) => samplesContainer.RemoveAllAdjustments(type);
/// <summary>
/// Whether any samples are currently playing.

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