mirror of
https://github.com/ppy/osu.git
synced 2025-03-17 22:17:25 +08:00
Merge branch 'master' into add-timeline-stacking-support
This commit is contained in:
commit
bdc783b55f
14
.github/ISSUE_TEMPLATE/01-bug-issues.md
vendored
14
.github/ISSUE_TEMPLATE/01-bug-issues.md
vendored
@ -1,7 +1,18 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: Issues regarding encountered bugs.
|
||||
about: Report a bug or crash to desktop
|
||||
---
|
||||
|
||||
<!--
|
||||
IMPORTANT: Your issue may already be reported.
|
||||
|
||||
Please check:
|
||||
- Pinned issues, at the top of https://github.com/ppy/osu/issues
|
||||
- Current priority 0 issues at https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0
|
||||
- Search for your issue. If you find that it already exists, please respond with a reaction or add any further information that may be helpful.
|
||||
-->
|
||||
|
||||
|
||||
**Describe the bug:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
@ -9,6 +20,7 @@ about: Issues regarding encountered bugs.
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:**
|
||||
|
||||
<!--
|
||||
*please attach logs here, which are located at:*
|
||||
- `%AppData%/osu/logs` *(on Windows),*
|
||||
|
20
.github/ISSUE_TEMPLATE/02-crash-issues.md
vendored
20
.github/ISSUE_TEMPLATE/02-crash-issues.md
vendored
@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Crash Report
|
||||
about: Issues regarding crashes or permanent freezes.
|
||||
---
|
||||
**Describe the crash:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:**
|
||||
<!--
|
||||
*please attach logs here, which are located at:*
|
||||
- `%AppData%/osu/logs` *(on Windows),*
|
||||
- `~/.local/share/osu/logs` *(on Linux & macOS).*
|
||||
- `Android/Data/sh.ppy.osulazer/logs` *(on Android)*,
|
||||
- on iOS they can be obtained by connecting your device to your desktop and copying the `logs` directory from the app's own document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
-->
|
||||
|
||||
**Computer Specifications:**
|
@ -1,6 +1,6 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Features you would like to see in the game!
|
||||
about: Propose a feature you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
@ -1,20 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--tk" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="RUNTIME_ARGUMENTS" value="" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value="net5.0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.317.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.323.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -27,8 +27,8 @@
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
}
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||
@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||
Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
||||
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// | | |
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
@ -5,11 +5,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -345,6 +347,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
|
||||
AddAssert("head is visible",
|
||||
() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
|
||||
.Single(note => note.HitObject == beatmap.HitObjects[0])
|
||||
.Head
|
||||
.Alpha == 1);
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
@ -352,6 +362,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
@ -25,6 +27,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
LifetimeEnd = LifetimeStart + 30000;
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
// suppress the base call explicitly.
|
||||
// the hold note head should never change its visual state on its own due to the "freezing" mechanic
|
||||
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
|
||||
// it will be hidden along with its parenting hold note when required.
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
|
||||
|
||||
public override void OnReleased(ManiaAction action)
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
double endTime = currentObject.GetEndTime();
|
||||
|
||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
|
||||
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
|
||||
yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
|
||||
}
|
||||
}
|
||||
|
||||
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
|
||||
{
|
||||
double endTime = currentObject.GetEndTime();
|
||||
|
||||
if (currentObject is HoldNote)
|
||||
// hold note releases must be timed exactly.
|
||||
return endTime;
|
||||
|
||||
bool canDelayKeyUpFully = nextObject == null ||
|
||||
nextObject.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
|
||||
{
|
||||
public const double FADE_IN_DURATION = 80;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Drawable explosion;
|
||||
@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
|
||||
(explosion as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
explosion?.FadeInFromZero(80)
|
||||
explosion?.FadeInFromZero(FADE_IN_DURATION)
|
||||
.Then().FadeOut(120);
|
||||
}
|
||||
}
|
||||
|
@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
{
|
||||
upSprite.FadeTo(1);
|
||||
downSprite.FadeTo(0);
|
||||
upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
|
||||
downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
|
||||
}
|
||||
|
||||
public override Sample GetSample(ISampleInfo sampleInfo)
|
||||
public override ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
// layered hit sounds never play in mania
|
||||
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
|
||||
|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.9311451172608853d, "diffcalc-test")]
|
||||
[TestCase(1.0736587013228804d, "zero-length-sliders")]
|
||||
[TestCase(6.9311451172574934d, "diffcalc-test")]
|
||||
[TestCase(1.0736586907780401d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(8.6228371119393064d, "diffcalc-test")]
|
||||
[TestCase(1.2864585434597433d, "zero-length-sliders")]
|
||||
[TestCase(8.6228371119271454d, "diffcalc-test")]
|
||||
[TestCase(1.2864585280364178d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return null;
|
||||
}
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => null;
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -7,11 +7,13 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
@ -23,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
/// <summary>
|
||||
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
||||
{
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
@ -195,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||
|
||||
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
|
||||
Color4 colour = getColourFromNodeType();
|
||||
|
||||
if (IsHovered || IsSelected.Value)
|
||||
colour = colour.Lighten(1);
|
||||
@ -203,5 +205,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
marker.Colour = colour;
|
||||
marker.Scale = new Vector2(slider.Scale);
|
||||
}
|
||||
|
||||
private Color4 getColourFromNodeType()
|
||||
{
|
||||
if (!(ControlPoint.Type.Value is PathType pathType))
|
||||
return colours.Yellow;
|
||||
|
||||
switch (pathType)
|
||||
{
|
||||
case PathType.Catmull:
|
||||
return colours.Seafoam;
|
||||
|
||||
case PathType.Bezier:
|
||||
return colours.Pink;
|
||||
|
||||
case PathType.PerfectCurve:
|
||||
return colours.PurpleDark;
|
||||
|
||||
default:
|
||||
return colours.Red;
|
||||
}
|
||||
}
|
||||
|
||||
public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected SliderBodyPiece BodyPiece { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
|
||||
|
||||
[CanBeNull]
|
||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
||||
|
||||
private readonly DrawableSlider slider;
|
||||
@ -114,6 +117,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
// throw away frame buffers on deselection.
|
||||
ControlPointVisualiser?.Expire();
|
||||
ControlPointVisualiser = null;
|
||||
|
||||
BodyPiece.RecyclePath();
|
||||
}
|
||||
|
||||
|
@ -164,28 +164,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApproachCircle.Expire(true);
|
||||
}
|
||||
|
||||
protected override void UpdateStartTimeStateTransforms()
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
ApproachCircle.FadeOut(50);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||
HitArea.HitAction = null;
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
ApproachCircle.FadeOut(50);
|
||||
this.FadeOut(100);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
// todo: temporary / arbitrary
|
||||
this.Delay(800).FadeOut();
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
|
@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private Bindable<bool> isSpinning;
|
||||
private bool spinnerFrequencyModulate;
|
||||
|
||||
private const double fade_out_duration = 160;
|
||||
|
||||
public DrawableSpinner()
|
||||
: this(null)
|
||||
{
|
||||
@ -131,12 +133,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
if (!spinningSample.IsPlaying)
|
||||
spinningSample?.Play();
|
||||
spinningSample?.VolumeTo(1, 300);
|
||||
spinningSample.Play();
|
||||
|
||||
spinningSample.VolumeTo(1, 300);
|
||||
}
|
||||
else
|
||||
{
|
||||
spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
|
||||
spinningSample.VolumeTo(0, fade_out_duration);
|
||||
}
|
||||
}
|
||||
|
||||
@ -173,7 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
this.FadeOut(160).Expire();
|
||||
this.FadeOut(fade_out_duration).OnComplete(_ =>
|
||||
{
|
||||
// looping sample should be stopped here as it is safer than running in the OnComplete
|
||||
// of the volume transition above.
|
||||
spinningSample.Stop();
|
||||
});
|
||||
|
||||
Expire();
|
||||
|
||||
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
|
||||
isSpinning?.TriggerChange();
|
||||
|
@ -1,5 +1,18 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 114993,
|
||||
"Objects": [{
|
||||
"StartTime": 114993,
|
||||
"EndTime": 114993,
|
||||
"X": 493,
|
||||
"Y": 92
|
||||
}, {
|
||||
"StartTime": 115290,
|
||||
"EndTime": 115290,
|
||||
"X": 451.659241,
|
||||
"Y": 267.188
|
||||
}]
|
||||
}, {
|
||||
"StartTime": 118858.0,
|
||||
"Objects": [{
|
||||
"StartTime": 118858.0,
|
||||
|
@ -9,7 +9,9 @@ SliderMultiplier:1.87
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
49051,230.769230769231,4,2,1,15,1,0
|
||||
114000,346.820809248555,4,2,1,71,1,0
|
||||
118000,230.769230769231,4,2,1,15,1,0
|
||||
|
||||
[HitObjects]
|
||||
493,92,114993,2,0,P|472:181|442:308,1,180,12|0,0:0|0:0,0:0:0:0:
|
||||
219,215,118858,2,0,P|224:170|244:-10,1,187,8|2,0:0|0:0,0:0:0:0:
|
||||
|
@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
||||
glow.FadeOut(400);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
|
||||
}
|
||||
|
||||
public override Sample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
public override ISample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
public void TestRetrieveTopLevelSample()
|
||||
{
|
||||
ISkin skin = null;
|
||||
Sample channel = null;
|
||||
ISample channel = null;
|
||||
|
||||
AddStep("create skin", () => skin = new TestSkin("test-sample", this));
|
||||
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
public void TestRetrieveSampleInSubFolder()
|
||||
{
|
||||
ISkin skin = null;
|
||||
Sample channel = null;
|
||||
ISample channel = null;
|
||||
|
||||
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
|
||||
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
@ -23,8 +23,10 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
case CommentVoteRequest cRequest:
|
||||
cRequest.TriggerSuccess(new CommentBundle());
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
CommentVoteRequest request = null;
|
||||
@ -108,8 +110,10 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
case LeaveChannelRequest cRequest:
|
||||
cRequest.TriggerSuccess();
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +113,31 @@ namespace osu.Game.Tests.Skins.IO
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportUpperCasedOskArchive()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.OsK"));
|
||||
|
||||
Assert.That(imported.Name, Is.EqualTo("name 1"));
|
||||
Assert.That(imported.Creator, Is.EqualTo("author 1"));
|
||||
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.oSK"));
|
||||
|
||||
Assert.That(imported2.Hash, Is.EqualTo(imported.Hash));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private MemoryStream createOsk(string name, string author)
|
||||
{
|
||||
var zipStream = new MemoryStream();
|
||||
|
@ -219,7 +219,7 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
@ -135,13 +135,15 @@ namespace osu.Game.Tests.Visual.Background
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
|
||||
return;
|
||||
return false;
|
||||
|
||||
backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
|
||||
{
|
||||
Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
|
||||
EndDate = endDate
|
||||
});
|
||||
|
||||
return true;
|
||||
};
|
||||
});
|
||||
|
||||
|
70
osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelection.cs
Normal file
70
osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelection.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneBlueprintSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(150, -50)),
|
||||
new PathControlPoint(new Vector2(300, 0))
|
||||
}),
|
||||
Position = new Vector2(0, 100)
|
||||
};
|
||||
var secondSlider = new Slider
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(new Vector2()),
|
||||
new PathControlPoint(new Vector2(-50, 50)),
|
||||
new PathControlPoint(new Vector2(-100, 100))
|
||||
}),
|
||||
Position = new Vector2(200, 0)
|
||||
};
|
||||
|
||||
AddStep("add overlapping sliders", () =>
|
||||
{
|
||||
EditorBeatmap.Add(firstSlider);
|
||||
EditorBeatmap.Add(secondSlider);
|
||||
});
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
|
||||
|
||||
AddStep("move mouse to common point", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
|
||||
}
|
||||
}
|
||||
}
|
@ -298,7 +298,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
@ -309,7 +309,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
@ -321,7 +321,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
public void TriggerSourceChanged()
|
||||
|
@ -56,7 +56,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(i % 4),
|
||||
RulesetID = i % 4, // workaround for efcore 5 compatibility.
|
||||
OnlineBeatmapID = beatmapId,
|
||||
Length = length,
|
||||
BPM = bpm,
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestPerformAtSongSelectFromPlayerLoader()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new PlayerLoader(() => new Player()));
|
||||
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestPerformAtMenuFromPlayerLoader()
|
||||
{
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new PlayerLoader(() => new Player()));
|
||||
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
@ -30,13 +30,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
|
||||
if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false;
|
||||
|
||||
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
|
||||
{
|
||||
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
|
||||
{
|
||||
BeatmapSets = setsForResponse,
|
||||
});
|
||||
}
|
||||
BeatmapSets = setsForResponse,
|
||||
});
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -63,13 +63,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Builds = builds.Values.ToList()
|
||||
};
|
||||
changelogRequest.TriggerSuccess(changelogResponse);
|
||||
break;
|
||||
return true;
|
||||
|
||||
case GetChangelogBuildRequest buildRequest:
|
||||
if (requestedBuild != null)
|
||||
buildRequest.TriggerSuccess(requestedBuild);
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
Child = changelog = new TestChangelogOverlay();
|
||||
|
@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat.Selection;
|
||||
@ -64,6 +66,24 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("register request handling", () =>
|
||||
{
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case JoinChannelRequest _:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideOverlay()
|
||||
{
|
||||
|
@ -85,9 +85,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (!(request is GetCommentsRequest getCommentsRequest))
|
||||
return;
|
||||
return false;
|
||||
|
||||
getCommentsRequest.TriggerSuccess(commentBundle);
|
||||
return true;
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -33,9 +33,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (!(request is GetNewsRequest getNewsRequest))
|
||||
return;
|
||||
return false;
|
||||
|
||||
getNewsRequest.TriggerSuccess(r);
|
||||
return true;
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -170,6 +170,17 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
|
||||
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
|
||||
{
|
||||
// pre-check for requests we should be handling (as they are scheduled below).
|
||||
switch (request)
|
||||
{
|
||||
case ShowPlaylistUserScoreRequest _:
|
||||
case IndexPlaylistScoresRequest _:
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
requestComplete = false;
|
||||
|
||||
double delay = delayed ? 3000 : 0;
|
||||
@ -196,6 +207,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
break;
|
||||
}
|
||||
}, delay);
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
private void triggerSuccess<T>(APIRequest<T> req, T result)
|
||||
|
73
osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs
Normal file
73
osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTabletSettings : OsuTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
var tabletHandler = new TestTabletHandler();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new TabletSettings(tabletHandler)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = SettingsPanel.WIDTH,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
|
||||
AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
|
||||
AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
|
||||
AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
|
||||
AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
|
||||
}
|
||||
|
||||
public class TestTabletHandler : ITabletHandler
|
||||
{
|
||||
public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
|
||||
public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
|
||||
|
||||
public IBindable<TabletInfo> Tablet => tablet;
|
||||
|
||||
private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
|
||||
|
||||
public BindableBool Enabled { get; } = new BindableBool(true);
|
||||
|
||||
public void SetTabletSize(Vector2 size)
|
||||
{
|
||||
tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
|
||||
|
||||
AreaSize.Default = new Vector2(size.X, size.Y);
|
||||
|
||||
// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
|
||||
if (AreaSize.Value == Vector2.Zero)
|
||||
AreaSize.SetDefault();
|
||||
|
||||
AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
|
||||
|
||||
// likewise with the position, use the centre point if it has not been configured.
|
||||
// it's safe to assume no user would set their centre point to 0,0 for now.
|
||||
if (AreaOffset.Value == Vector2.Zero)
|
||||
AreaOffset.SetDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -32,8 +32,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
case GetUserRequest userRequest:
|
||||
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
|
||||
@ -186,7 +188,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Ruleset = ruleset,
|
||||
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
|
||||
StarDifficulty = difficultyIndex + 1,
|
||||
Version = $"SR{difficultyIndex + 1}"
|
||||
}).ToList()
|
||||
|
@ -911,11 +911,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
int length = RNG.Next(30000, 200000);
|
||||
double bpm = RNG.NextSingle(80, 200);
|
||||
|
||||
var ruleset = getRuleset();
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
|
||||
Ruleset = getRuleset(),
|
||||
OnlineBeatmapID = beatmapId,
|
||||
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
|
||||
Length = length,
|
||||
|
@ -6,7 +6,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -2,18 +2,21 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Drawing;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Framework.Input.Handlers.Mouse;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -36,7 +39,7 @@ namespace osu.Game.Tournament
|
||||
private LoadingSpinner loadingSpinner;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
private void load(FrameworkConfigManager frameworkConfig, GameHost host)
|
||||
{
|
||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
|
||||
@ -48,6 +51,13 @@ namespace osu.Game.Tournament
|
||||
Margin = new MarginPadding(40),
|
||||
});
|
||||
|
||||
// in order to have the OS mouse cursor visible, relative mode needs to be disabled.
|
||||
// can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved.
|
||||
var mouseHandler = host.AvailableInputHandlers.OfType<MouseHandler>().FirstOrDefault();
|
||||
|
||||
if (mouseHandler != null)
|
||||
mouseHandler.UseRelativeMode.Value = false;
|
||||
|
||||
loadingSpinner.Show();
|
||||
|
||||
BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]
|
||||
|
@ -171,8 +171,6 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
beatmapSet.Requery(ContextFactory);
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// </summary>
|
||||
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
|
||||
{
|
||||
Precision = 0.1,
|
||||
Precision = 0.01,
|
||||
Default = 1,
|
||||
MinValue = 0.1,
|
||||
MaxValue = 10
|
||||
|
@ -36,7 +36,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
line = StripComments(line).TrimEnd();
|
||||
if (section != Section.Metadata)
|
||||
{
|
||||
// comments should not be stripped from metadata lines, as the song metadata may contain "//" as valid data.
|
||||
line = StripComments(line);
|
||||
}
|
||||
|
||||
line = line.TrimEnd();
|
||||
|
||||
if (line.StartsWith('[') && line.EndsWith(']'))
|
||||
{
|
||||
|
@ -462,8 +462,6 @@ namespace osu.Game.Database
|
||||
// Dereference the existing file info, since the file model will be removed.
|
||||
if (file.FileInfo != null)
|
||||
{
|
||||
file.Requery(usage.Context);
|
||||
|
||||
Files.Dereference(file.FileInfo);
|
||||
|
||||
// This shouldn't be required, but here for safety in case the provided TModel is not being change tracked
|
||||
@ -637,12 +635,10 @@ namespace osu.Game.Database
|
||||
{
|
||||
using (Stream s = reader.GetStream(file))
|
||||
{
|
||||
var fileInfo = files.Add(s);
|
||||
fileInfos.Add(new TFileModel
|
||||
{
|
||||
Filename = file.Substring(prefix.Length).ToStandardisedPath(),
|
||||
FileInfo = fileInfo,
|
||||
FileInfoID = fileInfo.ID // workaround for efcore 5 compatibility.
|
||||
FileInfo = files.Add(s)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,71 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods which contain workarounds to make EFcore 5.x work with our existing (incorrect) thread safety.
|
||||
/// The intention is to avoid blocking package updates while we consider the future of the database backend, with a potential backend switch imminent.
|
||||
/// </summary>
|
||||
public static class DatabaseWorkaroundExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Re-query the provided model to ensure it is in a sane state. This method requires explicit implementation per model type.
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <param name="contextFactory"></param>
|
||||
public static void Requery(this IHasPrimaryKey model, IDatabaseContextFactory contextFactory)
|
||||
{
|
||||
switch (model)
|
||||
{
|
||||
case SkinInfo skinInfo:
|
||||
requeryFiles(skinInfo.Files, contextFactory);
|
||||
break;
|
||||
|
||||
case ScoreInfo scoreInfo:
|
||||
requeryFiles(scoreInfo.Beatmap.BeatmapSet.Files, contextFactory);
|
||||
requeryFiles(scoreInfo.Files, contextFactory);
|
||||
break;
|
||||
|
||||
case BeatmapSetInfo beatmapSetInfo:
|
||||
var context = contextFactory.Get();
|
||||
|
||||
foreach (var beatmap in beatmapSetInfo.Beatmaps)
|
||||
{
|
||||
// Workaround System.InvalidOperationException
|
||||
// The instance of entity type 'RulesetInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
|
||||
beatmap.Ruleset = context.RulesetInfo.Find(beatmap.RulesetID);
|
||||
}
|
||||
|
||||
requeryFiles(beatmapSetInfo.Files, contextFactory);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"{nameof(Requery)} does not have support for the provided model type", nameof(model));
|
||||
}
|
||||
|
||||
void requeryFiles<T>(List<T> files, IDatabaseContextFactory databaseContextFactory) where T : class, INamedFileInfo
|
||||
{
|
||||
var dbContext = databaseContextFactory.Get();
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
Requery(file, dbContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Requery(this INamedFileInfo file, OsuDbContext dbContext)
|
||||
{
|
||||
// Workaround System.InvalidOperationException
|
||||
// The instance of entity type 'FileInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
|
||||
file.FileInfo = dbContext.FileInfo.Find(file.FileInfoID);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Diagnostics;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Statistics;
|
||||
@ -110,10 +111,10 @@ namespace osu.Game.Database
|
||||
{
|
||||
base.OnConfiguring(optionsBuilder);
|
||||
optionsBuilder
|
||||
.UseSqlite(connectionString,
|
||||
sqliteOptions => sqliteOptions
|
||||
.CommandTimeout(10)
|
||||
.UseQuerySplittingBehavior(QuerySplittingBehavior.SingleQuery))
|
||||
// this is required for the time being due to the way we are querying in places like BeatmapStore.
|
||||
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
|
||||
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
|
||||
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
|
||||
.UseLoggerFactory(logger.Value);
|
||||
}
|
||||
|
||||
|
@ -1,34 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.IO.Serialization.Converters
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
|
||||
/// </summary>
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
return new Vector2((float)obj["x"], (float)obj["y"]);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(value.X);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(value.Y);
|
||||
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.IO.Serialization.Converters;
|
||||
using osu.Framework.IO.Serialization;
|
||||
|
||||
namespace osu.Game.IO.Serialization
|
||||
{
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.IO.Serialization
|
||||
Formatting = Formatting.Indented,
|
||||
ObjectCreationHandling = ObjectCreationHandling.Replace,
|
||||
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
|
||||
Converters = new JsonConverter[] { new Vector2Converter() },
|
||||
Converters = new List<JsonConverter> { new Vector2Converter() },
|
||||
ContractResolver = new KeyContractResolver()
|
||||
};
|
||||
}
|
||||
|
@ -131,8 +131,11 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
}
|
||||
|
||||
private bool succeeded;
|
||||
|
||||
internal virtual void TriggerSuccess()
|
||||
{
|
||||
succeeded = true;
|
||||
Success?.Invoke();
|
||||
}
|
||||
|
||||
@ -145,10 +148,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Fail(Exception e)
|
||||
{
|
||||
if (WebRequest?.Completed == true)
|
||||
return;
|
||||
|
||||
if (cancelled)
|
||||
if (succeeded || cancelled)
|
||||
return;
|
||||
|
||||
cancelled = true;
|
||||
@ -181,9 +181,13 @@ namespace osu.Game.Online.API
|
||||
/// <returns>Whether we are in a failed or cancelled state.</returns>
|
||||
private bool checkAndScheduleFailure()
|
||||
{
|
||||
if (API == null || pendingFailure == null) return cancelled;
|
||||
if (pendingFailure == null) return cancelled;
|
||||
|
||||
if (API == null)
|
||||
pendingFailure();
|
||||
else
|
||||
API.Schedule(pendingFailure);
|
||||
|
||||
API.Schedule(pendingFailure);
|
||||
pendingFailure = null;
|
||||
return true;
|
||||
}
|
||||
|
@ -34,8 +34,9 @@ namespace osu.Game.Online.API
|
||||
|
||||
/// <summary>
|
||||
/// Provide handling logic for an arbitrary API request.
|
||||
/// Should return true is a request was handled. If null or false return, the request will be failed with a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public Action<APIRequest> HandleRequest;
|
||||
public Func<APIRequest, bool> HandleRequest;
|
||||
|
||||
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
|
||||
|
||||
@ -55,7 +56,12 @@ namespace osu.Game.Online.API
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
HandleRequest?.Invoke(request);
|
||||
if (HandleRequest?.Invoke(request) != true)
|
||||
{
|
||||
// this will fail due to not receiving an APIAccess, and trigger a failure on the request.
|
||||
// this is intended - any request in testing that needs non-failures should use HandleRequest.
|
||||
request.Perform(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
|
||||
|
@ -8,6 +8,6 @@ namespace osu.Game.Online.Rooms
|
||||
public class APIScoreToken
|
||||
{
|
||||
[JsonProperty("id")]
|
||||
public int ID { get; set; }
|
||||
public long ID { get; set; }
|
||||
}
|
||||
}
|
||||
|
32
osu.Game/Online/Solo/CreateSoloScoreRequest.cs
Normal file
32
osu.Game/Online/Solo/CreateSoloScoreRequest.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Net.Http;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Online.Solo
|
||||
{
|
||||
public class CreateSoloScoreRequest : APIRequest<APIScoreToken>
|
||||
{
|
||||
private readonly int beatmapId;
|
||||
private readonly string versionHash;
|
||||
|
||||
public CreateSoloScoreRequest(int beatmapId, string versionHash)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
this.versionHash = versionHash;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
req.Method = HttpMethod.Post;
|
||||
req.AddParameter("version_hash", versionHash);
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"solo/{beatmapId}/scores";
|
||||
}
|
||||
}
|
45
osu.Game/Online/Solo/SubmitSoloScoreRequest.cs
Normal file
45
osu.Game/Online/Solo/SubmitSoloScoreRequest.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Net.Http;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Online.Solo
|
||||
{
|
||||
public class SubmitSoloScoreRequest : APIRequest<MultiplayerScore>
|
||||
{
|
||||
private readonly long scoreId;
|
||||
|
||||
private readonly int beatmapId;
|
||||
|
||||
private readonly ScoreInfo scoreInfo;
|
||||
|
||||
public SubmitSoloScoreRequest(int beatmapId, long scoreId, ScoreInfo scoreInfo)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
this.scoreId = scoreId;
|
||||
this.scoreInfo = scoreInfo;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.ContentType = "application/json";
|
||||
req.Method = HttpMethod.Put;
|
||||
|
||||
req.AddRaw(JsonConvert.SerializeObject(scoreInfo, new JsonSerializerSettings
|
||||
{
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
|
||||
}));
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"solo/{beatmapId}/scores/{scoreId}";
|
||||
}
|
||||
}
|
@ -531,6 +531,13 @@ namespace osu.Game
|
||||
SentryLogger.Dispose();
|
||||
}
|
||||
|
||||
protected override IDictionary<FrameworkSetting, object> GetFrameworkConfigDefaults()
|
||||
=> new Dictionary<FrameworkSetting, object>
|
||||
{
|
||||
// General expectation that osu! starts in fullscreen by default (also gives the most predictable performance)
|
||||
{ FrameworkSetting.WindowMode, WindowMode.Fullscreen }
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -758,9 +765,15 @@ namespace osu.Game
|
||||
{
|
||||
otherOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
|
||||
|
||||
// show above others if not visible at all, else leave at current depth.
|
||||
if (!overlay.IsPresent)
|
||||
// Partially visible so leave it at the current depth.
|
||||
if (overlay.IsPresent)
|
||||
return;
|
||||
|
||||
// Show above all other overlays.
|
||||
if (overlay.IsLoaded)
|
||||
overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
|
||||
else
|
||||
overlay.Depth = (float)-Clock.CurrentTime;
|
||||
}
|
||||
|
||||
private void forwardLoggedErrorsToNotifications()
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Trash,
|
||||
Icon = FontAwesome.Regular.TrashAlt,
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
countText = new OsuSpriteText
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
@ -113,7 +114,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
}
|
||||
|
||||
topLinkContainer.AddText("Contributed ");
|
||||
topLinkContainer.AddLink($@"{user.PostCount:#,##0} forum posts", $"{api.WebsiteRootUrl}/users/{user.Id}/posts", creationParameters: embolden);
|
||||
topLinkContainer.AddLink("forum post".ToQuantity(user.PostCount, "#,##0"), $"{api.WebsiteRootUrl}/users/{user.Id}/posts", creationParameters: embolden);
|
||||
|
||||
addSpacer(topLinkContainer);
|
||||
|
||||
topLinkContainer.AddText("Posted ");
|
||||
topLinkContainer.AddLink("comment".ToQuantity(user.CommentsCount, "#,##0"), $"{api.WebsiteRootUrl}/comments?user_id={user.Id}", creationParameters: embolden);
|
||||
|
||||
string websiteWithoutProtocol = user.Website;
|
||||
|
||||
|
185
osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs
Normal file
185
osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs
Normal file
@ -0,0 +1,185 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public class TabletAreaSelection : CompositeDrawable
|
||||
{
|
||||
private readonly ITabletHandler handler;
|
||||
|
||||
private Container tabletContainer;
|
||||
private Container usableAreaContainer;
|
||||
|
||||
private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
|
||||
private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
|
||||
|
||||
private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
|
||||
|
||||
private OsuSpriteText tabletName;
|
||||
|
||||
private Box usableFill;
|
||||
private OsuSpriteText usableAreaText;
|
||||
|
||||
public TabletAreaSelection(ITabletHandler handler)
|
||||
{
|
||||
this.handler = handler;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = tabletContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
BorderThickness = 2,
|
||||
BorderColour = colour.Gray3,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour.Gray1,
|
||||
},
|
||||
usableAreaContainer = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
usableFill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = 5,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 5,
|
||||
},
|
||||
usableAreaText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.White,
|
||||
Font = OsuFont.Default.With(size: 12),
|
||||
Y = 10
|
||||
}
|
||||
}
|
||||
},
|
||||
tabletName = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(3),
|
||||
Font = OsuFont.Default.With(size: 8)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
areaOffset.BindTo(handler.AreaOffset);
|
||||
areaOffset.BindValueChanged(val =>
|
||||
{
|
||||
usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
|
||||
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
|
||||
}, true);
|
||||
|
||||
areaSize.BindTo(handler.AreaSize);
|
||||
areaSize.BindValueChanged(val =>
|
||||
{
|
||||
usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
|
||||
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
|
||||
|
||||
int x = (int)val.NewValue.X;
|
||||
int y = (int)val.NewValue.Y;
|
||||
int commonDivider = greatestCommonDivider(x, y);
|
||||
|
||||
usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
|
||||
}, true);
|
||||
|
||||
tablet.BindTo(handler.Tablet);
|
||||
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
|
||||
|
||||
updateTabletDetails();
|
||||
// initial animation should be instant.
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateTabletDetails()
|
||||
{
|
||||
tabletContainer.Size = tablet.Value?.Size ?? Vector2.Zero;
|
||||
tabletName.Text = tablet.Value?.Name ?? string.Empty;
|
||||
checkBounds();
|
||||
}
|
||||
|
||||
private static int greatestCommonDivider(int a, int b)
|
||||
{
|
||||
while (b != 0)
|
||||
{
|
||||
int remainder = a % b;
|
||||
a = b;
|
||||
b = remainder;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colour { get; set; }
|
||||
|
||||
private void checkBounds()
|
||||
{
|
||||
if (tablet.Value == null)
|
||||
return;
|
||||
|
||||
var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
|
||||
|
||||
bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft + new Vector2(1)) &&
|
||||
tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight - new Vector2(1));
|
||||
|
||||
usableFill.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!(tablet.Value?.Size is Vector2 size))
|
||||
return;
|
||||
|
||||
float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
|
||||
float fitY = size.Y / DrawHeight;
|
||||
|
||||
float adjust = MathF.Max(fitX, fitY);
|
||||
|
||||
tabletContainer.Scale = new Vector2(1 / adjust);
|
||||
}
|
||||
}
|
||||
}
|
285
osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs
Normal file
285
osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs
Normal file
@ -0,0 +1,285 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public class TabletSettings : SettingsSubsection
|
||||
{
|
||||
private readonly ITabletHandler tabletHandler;
|
||||
|
||||
private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
|
||||
private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
|
||||
private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
|
||||
|
||||
private readonly BindableNumber<float> offsetX = new BindableNumber<float> { MinValue = 0 };
|
||||
private readonly BindableNumber<float> offsetY = new BindableNumber<float> { MinValue = 0 };
|
||||
|
||||
private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10 };
|
||||
private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10 };
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Based on ultrawide monitor configurations.
|
||||
/// </summary>
|
||||
private const float largest_feasible_aspect_ratio = 21f / 9;
|
||||
|
||||
private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
|
||||
{
|
||||
MinValue = 1 / largest_feasible_aspect_ratio,
|
||||
MaxValue = largest_feasible_aspect_ratio,
|
||||
Precision = 0.01f,
|
||||
};
|
||||
|
||||
private readonly BindableBool aspectLock = new BindableBool();
|
||||
|
||||
private ScheduledDelegate aspectRatioApplication;
|
||||
|
||||
private FillFlowContainer mainSettings;
|
||||
|
||||
private OsuSpriteText noTabletMessage;
|
||||
|
||||
protected override string Header => "Tablet";
|
||||
|
||||
public TabletSettings(ITabletHandler tabletHandler)
|
||||
{
|
||||
this.tabletHandler = tabletHandler;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Enabled",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Current = tabletHandler.Enabled
|
||||
},
|
||||
noTabletMessage = new OsuSpriteText
|
||||
{
|
||||
Text = "No tablet detected!",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
|
||||
},
|
||||
mainSettings = new FillFlowContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 8),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TabletAreaSelection(tabletHandler)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 300,
|
||||
},
|
||||
new DangerousSettingsButton
|
||||
{
|
||||
Text = "Reset to full area",
|
||||
Action = () =>
|
||||
{
|
||||
aspectLock.Value = false;
|
||||
|
||||
areaOffset.SetDefault();
|
||||
areaSize.SetDefault();
|
||||
},
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Conform to current game aspect ratio",
|
||||
Action = () =>
|
||||
{
|
||||
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
|
||||
}
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Aspect Ratio",
|
||||
Current = aspectRatio
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "X Offset",
|
||||
Current = offsetX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Y Offset",
|
||||
Current = offsetY
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Lock aspect ratio",
|
||||
Current = aspectLock
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Width",
|
||||
Current = sizeX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Height",
|
||||
Current = sizeY
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
areaOffset.BindTo(tabletHandler.AreaOffset);
|
||||
areaOffset.BindValueChanged(val =>
|
||||
{
|
||||
offsetX.Value = val.NewValue.X;
|
||||
offsetY.Value = val.NewValue.Y;
|
||||
}, true);
|
||||
|
||||
offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
|
||||
offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));
|
||||
|
||||
areaSize.BindTo(tabletHandler.AreaSize);
|
||||
areaSize.BindValueChanged(val =>
|
||||
{
|
||||
sizeX.Value = val.NewValue.X;
|
||||
sizeY.Value = val.NewValue.Y;
|
||||
}, true);
|
||||
|
||||
sizeX.BindValueChanged(val =>
|
||||
{
|
||||
areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
|
||||
});
|
||||
|
||||
sizeY.BindValueChanged(val =>
|
||||
{
|
||||
areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
|
||||
});
|
||||
|
||||
updateAspectRatio();
|
||||
aspectRatio.BindValueChanged(aspect =>
|
||||
{
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
|
||||
});
|
||||
|
||||
tablet.BindTo(tabletHandler.Tablet);
|
||||
tablet.BindValueChanged(val =>
|
||||
{
|
||||
Scheduler.AddOnce(toggleVisibility);
|
||||
|
||||
var tab = val.NewValue;
|
||||
|
||||
bool tabletFound = tab != null;
|
||||
if (!tabletFound)
|
||||
return;
|
||||
|
||||
offsetX.MaxValue = tab.Size.X;
|
||||
offsetX.Default = tab.Size.X / 2;
|
||||
sizeX.Default = sizeX.MaxValue = tab.Size.X;
|
||||
|
||||
offsetY.MaxValue = tab.Size.Y;
|
||||
offsetY.Default = tab.Size.Y / 2;
|
||||
sizeY.Default = sizeY.MaxValue = tab.Size.Y;
|
||||
|
||||
areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void toggleVisibility()
|
||||
{
|
||||
bool tabletFound = tablet.Value != null;
|
||||
|
||||
if (!tabletFound)
|
||||
{
|
||||
mainSettings.Hide();
|
||||
noTabletMessage.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
mainSettings.Show();
|
||||
noTabletMessage.Hide();
|
||||
}
|
||||
|
||||
private void applyAspectRatio(BindableNumber<float> sizeChanged)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!aspectLock.Value)
|
||||
{
|
||||
float proposedAspectRatio = currentAspectRatio;
|
||||
|
||||
if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue)
|
||||
{
|
||||
// aspect ratio was in a valid range.
|
||||
updateAspectRatio();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
|
||||
if (sizeChanged == sizeX)
|
||||
sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value);
|
||||
else
|
||||
sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// cancel any event which may have fired while updating variables as a result of aspect ratio limitations.
|
||||
// this avoids a potential feedback loop.
|
||||
aspectRatioApplication?.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void forceAspectRatio(float aspectRatio)
|
||||
{
|
||||
aspectLock.Value = false;
|
||||
|
||||
int proposedHeight = (int)(sizeX.Value / aspectRatio);
|
||||
|
||||
if (proposedHeight < sizeY.MaxValue)
|
||||
sizeY.Value = proposedHeight;
|
||||
else
|
||||
sizeX.Value = (int)(sizeY.Value * aspectRatio);
|
||||
|
||||
updateAspectRatio();
|
||||
|
||||
aspectRatioApplication?.Cancel();
|
||||
aspectLock.Value = true;
|
||||
}
|
||||
|
||||
private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio;
|
||||
|
||||
private float currentAspectRatio => sizeX.Value / sizeY.Value;
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Input.Handlers.Joystick;
|
||||
using osu.Framework.Input.Handlers.Midi;
|
||||
using osu.Framework.Input.Handlers.Mouse;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
|
||||
@ -55,6 +56,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
switch (handler)
|
||||
{
|
||||
// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
|
||||
case ITabletHandler th:
|
||||
section = new TabletSettings(th);
|
||||
break;
|
||||
|
||||
case MouseHandler mh:
|
||||
section = new MouseSettings(mh);
|
||||
break;
|
||||
|
@ -8,10 +8,12 @@ using osu.Game.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren
|
||||
{
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
|
||||
|
||||
protected const float WIDTH = 400;
|
||||
public const float WIDTH = 400;
|
||||
|
||||
protected Container<Drawable> ContentContainer;
|
||||
|
||||
|
@ -117,6 +117,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public BindableNumber<double> Volume => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Balance => throw new NotSupportedException();
|
||||
@ -125,8 +129,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public BindableNumber<double> Tempo => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateBalance => throw new NotSupportedException();
|
||||
@ -135,10 +137,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public IBindable<double> AggregateTempo => throw new NotSupportedException();
|
||||
|
||||
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public int PlaybackConcurrency
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
set
|
||||
{
|
||||
modsJson = JsonConvert.SerializeObject(value.Select(m => new DeserializedMod { Acronym = m.Acronym }));
|
||||
modsJson = null;
|
||||
mods = value;
|
||||
}
|
||||
}
|
||||
@ -86,7 +86,16 @@ namespace osu.Game.Scoring
|
||||
[Column("Mods")]
|
||||
public string ModsJson
|
||||
{
|
||||
get => modsJson;
|
||||
get
|
||||
{
|
||||
if (modsJson != null)
|
||||
return modsJson;
|
||||
|
||||
if (mods == null)
|
||||
return null;
|
||||
|
||||
return modsJson = JsonConvert.SerializeObject(mods.Select(m => new DeserializedMod { Acronym = m.Acronym }));
|
||||
}
|
||||
set
|
||||
{
|
||||
modsJson = value;
|
||||
|
@ -53,11 +53,6 @@ namespace osu.Game.Scoring
|
||||
this.configManager = configManager;
|
||||
}
|
||||
|
||||
protected override void PreImport(ScoreInfo model)
|
||||
{
|
||||
model.Requery(ContextFactory);
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateModel(ArchiveReader archive)
|
||||
{
|
||||
if (archive == null)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit
|
||||
/// <param name="beatDivisor">The beat divisor.</param>
|
||||
/// <param name="colours">The set of colours.</param>
|
||||
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
|
||||
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
|
||||
public static Color4 GetColourFor(int beatDivisor, OsuColour colours)
|
||||
{
|
||||
switch (beatDivisor)
|
||||
{
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Components
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
|
||||
private readonly BindableNumber<double> tempo = new BindableDouble(1);
|
||||
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -58,16 +58,16 @@ namespace osu.Game.Screens.Edit.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Padding = new MarginPadding { Left = 45 },
|
||||
Child = new PlaybackTabControl { Current = tempo },
|
||||
Child = new PlaybackTabControl { Current = freqAdjust },
|
||||
}
|
||||
};
|
||||
|
||||
Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Tempo, tempo), true);
|
||||
Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Frequency, freqAdjust), true);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Track.Value?.RemoveAdjustment(AdjustableProperty.Tempo, tempo);
|
||||
Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, freqAdjust);
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Components
|
||||
|
||||
private class PlaybackTabControl : OsuTabControl<double>
|
||||
{
|
||||
private static readonly double[] tempo_values = { 0.5, 0.75, 1 };
|
||||
private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 };
|
||||
|
||||
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
|
||||
|
||||
|
@ -338,7 +338,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private bool beginClickSelection(MouseButtonEvent e)
|
||||
{
|
||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse())
|
||||
// Priority is given to already-selected blueprints.
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
||||
{
|
||||
if (!blueprint.IsHovered) continue;
|
||||
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);
|
||||
|
||||
int repeatIndex = placementIndex / beatDivisor.Value;
|
||||
return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
|
||||
return ColourInfo.SingleColour(colour).MultiplyAlpha(0.5f / (repeatIndex + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
@ -124,25 +126,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (beat == 0 && i == 0)
|
||||
nextMinTick = float.MinValue;
|
||||
|
||||
var indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value);
|
||||
int indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value);
|
||||
|
||||
var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
|
||||
var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
|
||||
|
||||
bool isMainBeat = indexInBar == 0;
|
||||
|
||||
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
|
||||
var height = indexInBar == 0 ? 0.5f : 0.1f - (float)divisor / highestDivisor * 0.08f;
|
||||
float height = isMainBeat ? 0.5f : 0.4f - (float)divisor / highestDivisor * 0.2f;
|
||||
float gradientOpacity = isMainBeat ? 1 : 0;
|
||||
|
||||
var topPoint = getNextUsablePoint();
|
||||
topPoint.X = xPos;
|
||||
topPoint.Colour = colour;
|
||||
topPoint.Height = height;
|
||||
topPoint.Colour = ColourInfo.GradientVertical(colour, colour.Opacity(gradientOpacity));
|
||||
topPoint.Anchor = Anchor.TopLeft;
|
||||
topPoint.Origin = Anchor.TopCentre;
|
||||
|
||||
var bottomPoint = getNextUsablePoint();
|
||||
bottomPoint.X = xPos;
|
||||
bottomPoint.Colour = colour;
|
||||
bottomPoint.Anchor = Anchor.BottomLeft;
|
||||
bottomPoint.Colour = ColourInfo.GradientVertical(colour.Opacity(gradientOpacity), colour);
|
||||
bottomPoint.Origin = Anchor.BottomCentre;
|
||||
bottomPoint.Height = height;
|
||||
}
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
|
||||
{
|
||||
Current = new DifficultyControlPoint().SpeedMultiplierBindable
|
||||
Current = new DifficultyControlPoint().SpeedMultiplierBindable,
|
||||
KeyboardStep = 0.1f
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -69,6 +69,15 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A custom step value for each key press which actuates a change on this control.
|
||||
/// </summary>
|
||||
public float KeyboardStep
|
||||
{
|
||||
get => slider.KeyboardStep;
|
||||
set => slider.KeyboardStep = value;
|
||||
}
|
||||
|
||||
public Bindable<T> Current
|
||||
{
|
||||
get => slider.Current;
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -19,8 +18,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
// Todo: The "room" part of PlaylistsPlayer should be split out into an abstract player class to be inherited instead.
|
||||
public class MultiplayerPlayer : PlaylistsPlayer
|
||||
public class MultiplayerPlayer : RoomSubmittingPlayer
|
||||
{
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
@ -63,9 +61,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add);
|
||||
|
||||
HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue });
|
||||
}
|
||||
|
||||
if (Token == null)
|
||||
return; // Todo: Somehow handle token retrieval failure.
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
|
||||
if (!ValidForResume)
|
||||
return; // token retrieval may have failed.
|
||||
|
||||
client.MatchStarted += onMatchStarted;
|
||||
client.ResultsReady += onResultsReady;
|
||||
@ -135,9 +138,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private void onResultsReady() => resultsReady.SetResult(true);
|
||||
|
||||
protected override async Task SubmitScore(Score score)
|
||||
protected override async Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
await base.SubmitScore(score).ConfigureAwait(false);
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
await client.ChangeState(MultiplayerUserState.FinishedPlay).ConfigureAwait(false);
|
||||
|
||||
|
@ -4,13 +4,9 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
@ -19,36 +15,18 @@ using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
public class PlaylistsPlayer : Player
|
||||
public class PlaylistsPlayer : RoomSubmittingPlayer
|
||||
{
|
||||
public Action Exited;
|
||||
|
||||
[Resolved(typeof(Room), nameof(Room.RoomID))]
|
||||
protected Bindable<long?> RoomId { get; private set; }
|
||||
|
||||
protected readonly PlaylistItem PlaylistItem;
|
||||
|
||||
protected int? Token { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
: base(playlistItem, configuration)
|
||||
{
|
||||
PlaylistItem = playlistItem;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IBindable<RulesetInfo> ruleset)
|
||||
{
|
||||
Token = null;
|
||||
|
||||
bool failed = false;
|
||||
|
||||
// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
|
||||
if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
|
||||
throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
|
||||
@ -58,29 +36,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
|
||||
if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
|
||||
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
|
||||
|
||||
var req = new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
|
||||
req.Success += r => Token = r.ID;
|
||||
req.Failure += e =>
|
||||
{
|
||||
failed = true;
|
||||
|
||||
if (string.IsNullOrEmpty(e.Message))
|
||||
Logger.Error(e, "Failed to retrieve a score submission token.");
|
||||
else
|
||||
Logger.Log($"You are not able to submit a score: {e.Message}", level: LogLevel.Important);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
ValidForResume = false;
|
||||
this.Exit();
|
||||
});
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
|
||||
while (!failed && !Token.HasValue)
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -106,31 +61,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
return score;
|
||||
}
|
||||
|
||||
protected override async Task SubmitScore(Score score)
|
||||
{
|
||||
await base.SubmitScore(score).ConfigureAwait(false);
|
||||
|
||||
Debug.Assert(Token != null);
|
||||
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
var request = new SubmitRoomScoreRequest(Token.Value, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
await tcs.Task.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
public class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
|
||||
public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
|
||||
{
|
||||
/// <summary>
|
||||
/// The delay upon completion of the beatmap before displaying the results screen.
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Create a new player instance.
|
||||
/// </summary>
|
||||
public Player(PlayerConfiguration configuration = null)
|
||||
protected Player(PlayerConfiguration configuration = null)
|
||||
{
|
||||
Configuration = configuration ?? new PlayerConfiguration();
|
||||
}
|
||||
@ -559,7 +559,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
private Task<ScoreInfo> scoreSubmissionTask;
|
||||
private Task<ScoreInfo> prepareScoreForDisplayTask;
|
||||
|
||||
private void updateCompletionState(ValueChangedEvent<bool> completionState)
|
||||
{
|
||||
@ -586,17 +586,17 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (!Configuration.ShowResults) return;
|
||||
|
||||
scoreSubmissionTask ??= Task.Run(async () =>
|
||||
prepareScoreForDisplayTask ??= Task.Run(async () =>
|
||||
{
|
||||
var score = CreateScore();
|
||||
|
||||
try
|
||||
{
|
||||
await SubmitScore(score).ConfigureAwait(false);
|
||||
await PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "Score submission failed!");
|
||||
Logger.Error(ex, "Score preparation failed!");
|
||||
}
|
||||
|
||||
try
|
||||
@ -617,7 +617,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void scheduleCompletion() => completionProgressDelegate = Schedule(() =>
|
||||
{
|
||||
if (!scoreSubmissionTask.IsCompleted)
|
||||
if (!prepareScoreForDisplayTask.IsCompleted)
|
||||
{
|
||||
scheduleCompletion();
|
||||
return;
|
||||
@ -625,7 +625,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// screen may be in the exiting transition phase.
|
||||
if (this.IsCurrentScreen())
|
||||
this.Push(CreateResults(scoreSubmissionTask.Result));
|
||||
this.Push(CreateResults(prepareScoreForDisplayTask.Result));
|
||||
});
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value;
|
||||
@ -895,11 +895,11 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Submits the player's <see cref="Score"/>.
|
||||
/// Prepare the <see cref="Score"/> for display at results.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="Score"/> to submit.</param>
|
||||
/// <returns>The submitted score.</returns>
|
||||
protected virtual Task SubmitScore(Score score) => Task.CompletedTask;
|
||||
/// <param name="score">The <see cref="Score"/> to prepare.</param>
|
||||
/// <returns>A task that prepares the provided score. On completion, the score is assumed to be ready for display.</returns>
|
||||
protected virtual Task PrepareScoreForResultsAsync(Score score) => Task.CompletedTask;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="ResultsScreen"/> for a <see cref="ScoreInfo"/>.
|
||||
|
38
osu.Game/Screens/Play/RoomSubmittingPlayer.cs
Normal file
38
osu.Game/Screens/Play/RoomSubmittingPlayer.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A player instance which submits to a room backing. This is generally used by playlists and multiplayer.
|
||||
/// </summary>
|
||||
public abstract class RoomSubmittingPlayer : SubmittingPlayer
|
||||
{
|
||||
[Resolved(typeof(Room), nameof(Room.RoomID))]
|
||||
protected Bindable<long?> RoomId { get; private set; }
|
||||
|
||||
protected readonly PlaylistItem PlaylistItem;
|
||||
|
||||
protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
PlaylistItem = playlistItem;
|
||||
}
|
||||
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
if (!(RoomId.Value is long roomId))
|
||||
return null;
|
||||
|
||||
return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
|
||||
}
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
|
||||
}
|
||||
}
|
34
osu.Game/Screens/Play/SoloPlayer.cs
Normal file
34
osu.Game/Screens/Play/SoloPlayer.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SoloPlayer : SubmittingPlayer
|
||||
{
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
|
||||
return null;
|
||||
|
||||
return new CreateSoloScoreRequest(beatmapId, Game.VersionHash);
|
||||
}
|
||||
|
||||
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
|
||||
{
|
||||
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
|
||||
|
||||
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
|
||||
|
||||
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
|
||||
}
|
||||
}
|
||||
}
|
141
osu.Game/Screens/Play/SubmittingPlayer.cs
Normal file
141
osu.Game/Screens/Play/SubmittingPlayer.cs
Normal file
@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A player instance which supports submitting scores to an online store.
|
||||
/// </summary>
|
||||
public abstract class SubmittingPlayer : Player
|
||||
{
|
||||
/// <summary>
|
||||
/// The token to be used for the current submission. This is fetched via a request created by <see cref="CreateTokenRequest"/>.
|
||||
/// </summary>
|
||||
private long? token;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
protected SubmittingPlayer(PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
if (!handleTokenRetrieval()) return;
|
||||
|
||||
base.LoadAsyncComplete();
|
||||
}
|
||||
|
||||
private bool handleTokenRetrieval()
|
||||
{
|
||||
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
handleTokenFailure(new InvalidOperationException("API is not online."));
|
||||
return false;
|
||||
}
|
||||
|
||||
var req = CreateTokenRequest();
|
||||
|
||||
if (req == null)
|
||||
{
|
||||
handleTokenFailure(new InvalidOperationException("Request could not be constructed."));
|
||||
return false;
|
||||
}
|
||||
|
||||
req.Success += r =>
|
||||
{
|
||||
token = r.ID;
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
req.Failure += handleTokenFailure;
|
||||
|
||||
api.Queue(req);
|
||||
|
||||
tcs.Task.Wait();
|
||||
return true;
|
||||
|
||||
void handleTokenFailure(Exception exception)
|
||||
{
|
||||
if (HandleTokenRetrievalFailure(exception))
|
||||
{
|
||||
if (string.IsNullOrEmpty(exception.Message))
|
||||
Logger.Error(exception, "Failed to retrieve a score submission token.");
|
||||
else
|
||||
Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
ValidForResume = false;
|
||||
this.Exit();
|
||||
});
|
||||
}
|
||||
|
||||
tcs.SetResult(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a token could not be retrieved for submission.
|
||||
/// </summary>
|
||||
/// <param name="exception">The error causing the failure.</param>
|
||||
/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
|
||||
protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
|
||||
|
||||
protected override async Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
var request = CreateSubmissionRequest(score, token.Value);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
await tcs.Task.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a request to be used for retrieval of the score token.
|
||||
/// Can return null, at which point <see cref="HandleTokenRetrievalFailure"/> will be fired.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
protected abstract APIRequest<APIScoreToken> CreateTokenRequest();
|
||||
|
||||
/// <summary>
|
||||
/// Construct a request to submit the score.
|
||||
/// Will only be invoked if the request constructed via <see cref="CreateTokenRequest"/> was successful.
|
||||
/// </summary>
|
||||
/// <param name="score">The score to be submitted.</param>
|
||||
/// <param name="token">The submission token.</param>
|
||||
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
|
||||
}
|
||||
}
|
@ -106,7 +106,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
SampleConfirm?.Play();
|
||||
|
||||
this.Push(player = new PlayerLoader(() => new Player()));
|
||||
this.Push(player = new PlayerLoader(() => new SoloPlayer()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public override Sample GetSample(ISampleInfo sampleInfo) => null;
|
||||
public override ISample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Skinning
|
||||
/// <param name="sampleInfo">The requested sample.</param>
|
||||
/// <returns>A matching sample channel, or null if unavailable.</returns>
|
||||
[CanBeNull]
|
||||
Sample GetSample(ISampleInfo sampleInfo);
|
||||
ISample GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a configuration value.
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Skinning
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
public override Sample GetSample(ISampleInfo sampleInfo)
|
||||
public override ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
|
||||
{
|
||||
|
@ -100,13 +100,6 @@ namespace osu.Game.Skinning
|
||||
true) != null);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
Textures?.Dispose();
|
||||
Samples?.Dispose();
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
@ -452,7 +445,7 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
public override Sample GetSample(ISampleInfo sampleInfo)
|
||||
public override ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
IEnumerable<string> lookupNames;
|
||||
|
||||
@ -504,5 +497,12 @@ namespace osu.Game.Skinning
|
||||
string lastPiece = componentName.Split('/').Last();
|
||||
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
Textures?.Dispose();
|
||||
Samples?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
if (section != Section.Colours)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (section)
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Skinning
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public virtual Sample GetSample(ISampleInfo sampleInfo)
|
||||
public virtual ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
|
||||
return Source.GetSample(sampleInfo);
|
||||
|
@ -86,21 +86,21 @@ namespace osu.Game.Skinning
|
||||
sampleContainer.Clear();
|
||||
Sample = null;
|
||||
|
||||
var ch = CurrentSkin.GetSample(sampleInfo);
|
||||
var sample = CurrentSkin.GetSample(sampleInfo);
|
||||
|
||||
if (ch == null && AllowDefaultFallback)
|
||||
if (sample == null && AllowDefaultFallback)
|
||||
{
|
||||
foreach (var lookup in sampleInfo.LookupNames)
|
||||
{
|
||||
if ((ch = sampleStore.Get(lookup)) != null)
|
||||
if ((sample = sampleStore.Get(lookup)) != null)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ch == null)
|
||||
if (sample == null)
|
||||
return;
|
||||
|
||||
sampleContainer.Add(Sample = new DrawableSample(ch));
|
||||
sampleContainer.Add(Sample = new DrawableSample(sample));
|
||||
|
||||
// Start playback internally for the new sample if the previous one was playing beforehand.
|
||||
if (wasPlaying && Looping)
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
|
||||
|
||||
public abstract Sample GetSample(ISampleInfo sampleInfo);
|
||||
public abstract ISample GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
|
||||
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Skinning
|
||||
public void SelectRandomSkin()
|
||||
{
|
||||
// choose from only user skins, removing the current selection to ensure a new one is chosen.
|
||||
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
|
||||
var randomChoices = GetAllUsableSkins().Where(s => s.ID != CurrentSkinInfo.Value.ID).ToArray();
|
||||
|
||||
if (randomChoices.Length == 0)
|
||||
{
|
||||
@ -104,7 +104,7 @@ namespace osu.Game.Skinning
|
||||
protected override string ComputeHash(SkinInfo item, ArchiveReader reader = null)
|
||||
{
|
||||
// we need to populate early to create a hash based off skin.ini contents
|
||||
if (item.Name?.Contains(".osk") == true)
|
||||
if (item.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
|
||||
populateMetadata(item);
|
||||
|
||||
if (item.Creator != null && item.Creator != unknown_creator_string)
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
await base.Populate(model, archive, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
if (model.Name?.Contains(".osk") == true)
|
||||
if (model.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
|
||||
populateMetadata(model);
|
||||
}
|
||||
|
||||
@ -137,16 +137,11 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Name = item.Name.Replace(".osk", "");
|
||||
item.Name = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
|
||||
item.Creator ??= unknown_creator_string;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(SkinInfo model)
|
||||
{
|
||||
model.Requery(ContextFactory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
|
||||
/// </summary>
|
||||
@ -176,7 +171,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
|
@ -59,9 +59,9 @@ namespace osu.Game.Skinning
|
||||
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
public Sample GetSample(ISampleInfo sampleInfo)
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
Sample sourceChannel;
|
||||
ISample sourceChannel;
|
||||
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
|
||||
return sourceChannel;
|
||||
|
||||
|
@ -131,6 +131,15 @@ namespace osu.Game.Skinning
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
// ensure samples are constructed before SkinChanged() is called via base.LoadAsyncComplete().
|
||||
if (!samplesContainer.Any())
|
||||
updateSamples();
|
||||
|
||||
base.LoadAsyncComplete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the samples.
|
||||
/// </summary>
|
||||
@ -139,12 +148,6 @@ namespace osu.Game.Skinning
|
||||
samplesContainer.ForEach(c => c.Stop());
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
updateSamples();
|
||||
}
|
||||
|
||||
private void updateSamples()
|
||||
{
|
||||
bool wasPlaying = IsPlaying;
|
||||
@ -176,24 +179,15 @@ namespace osu.Game.Skinning
|
||||
|
||||
public BindableNumber<double> Tempo => samplesContainer.Tempo;
|
||||
|
||||
public void BindAdjustments(IAggregateAudioAdjustment component)
|
||||
{
|
||||
samplesContainer.BindAdjustments(component);
|
||||
}
|
||||
public void BindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.BindAdjustments(component);
|
||||
|
||||
public void UnbindAdjustments(IAggregateAudioAdjustment component)
|
||||
{
|
||||
samplesContainer.UnbindAdjustments(component);
|
||||
}
|
||||
public void UnbindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.UnbindAdjustments(component);
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
|
||||
=> samplesContainer.AddAdjustment(type, adjustBindable);
|
||||
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => samplesContainer.AddAdjustment(type, adjustBindable);
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
|
||||
=> samplesContainer.RemoveAdjustment(type, adjustBindable);
|
||||
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => samplesContainer.RemoveAdjustment(type, adjustBindable);
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type)
|
||||
=> samplesContainer.RemoveAllAdjustments(type);
|
||||
public void RemoveAllAdjustments(AdjustableProperty type) => samplesContainer.RemoveAllAdjustments(type);
|
||||
|
||||
/// <summary>
|
||||
/// Whether any samples are currently playing.
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user