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Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability

This commit is contained in:
Dean Herbert 2021-02-25 16:19:01 +09:00
parent 9f3ceb99eb
commit 03771ce8ec
5 changed files with 23 additions and 12 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
public IBindable<StarDifficulty?> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
{
var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken);
@ -91,8 +91,8 @@ namespace osu.Game.Beatmaps
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with. If <c>null</c>, no mods will be assumed.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>A bindable that is updated to contain the star difficulty when it becomes available.</returns>
public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
CancellationToken cancellationToken = default)
public IBindable<StarDifficulty?> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods,
CancellationToken cancellationToken = default)
=> createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken);
/// <summary>
@ -313,7 +313,7 @@ namespace osu.Game.Beatmaps
}
}
private class BindableStarDifficulty : Bindable<StarDifficulty>
private class BindableStarDifficulty : Bindable<StarDifficulty?>
{
public readonly BeatmapInfo Beatmap;
public readonly CancellationToken CancellationToken;

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@ -151,7 +151,7 @@ namespace osu.Game.Beatmaps.Drawables
this.mods = mods;
}
private IBindable<StarDifficulty> localStarDifficulty;
private IBindable<StarDifficulty?> localStarDifficulty;
[BackgroundDependencyLoader]
private void load()
@ -160,7 +160,11 @@ namespace osu.Game.Beatmaps.Drawables
localStarDifficulty = ruleset != null
? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
localStarDifficulty.BindValueChanged(d =>
{
if (d.NewValue is StarDifficulty diff)
StarDifficulty.Value = diff;
});
}
protected override void Dispose(bool isDisposing)

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@ -137,7 +137,7 @@ namespace osu.Game.Scoring
ScoringMode.BindValueChanged(onScoringModeChanged, true);
}
private IBindable<StarDifficulty> difficultyBindable;
private IBindable<StarDifficulty?> difficultyBindable;
private CancellationTokenSource difficultyCancellationSource;
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
@ -168,7 +168,11 @@ namespace osu.Game.Scoring
// We can compute the max combo locally after the async beatmap difficulty computation.
difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token);
difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true);
difficultyBindable.BindValueChanged(d =>
{
if (d.NewValue is StarDifficulty diff)
updateScore(diff.MaxCombo);
}, true);
return;
}

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
private IBindable<StarDifficulty?> beatmapDifficulty;
protected BufferedWedgeInfo Info;
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Select
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value ?? new StarDifficulty())
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0

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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select.Carousel
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private IBindable<StarDifficulty> starDifficultyBindable;
private IBindable<StarDifficulty?> starDifficultyBindable;
private CancellationTokenSource starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
@ -217,7 +217,10 @@ namespace osu.Game.Screens.Select.Carousel
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
starDifficultyBindable.BindValueChanged(d =>
{
starCounter.Current = (float)(d.NewValue?.Stars ?? 0);
}, true);
}
base.ApplyState();