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mirror of https://github.com/ppy/osu.git synced 2024-12-16 15:42:54 +08:00
osu-lazer/osu.Game/Screens
2021-04-10 00:00:21 -04:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Merge pull request #12283 from bdach/setup-screen-design-refresh 2021-04-06 18:33:34 +09:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
OnlinePlay Fix typo in class name 2021-04-07 16:45:10 +09:00
Play Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Ranking Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Select Add back "rewind" text, showing temporarily after a rewind occurs 2021-04-07 18:29:45 +09:00
Spectate Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00