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mirror of https://github.com/ppy/osu.git synced 2024-09-22 13:27:23 +08:00
osu-lazer/osu.Game/Screens
2021-04-20 17:35:59 +09:00
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Backgrounds Move default IgnoreUserSettings value to construction 2021-04-15 08:04:03 +03:00
Edit Move foreground colour helper into OsuColour 2021-04-19 18:24:48 +02:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
OnlinePlay Merge branch 'master' into fix-editor-alt-scroll 2021-04-13 19:36:25 +09:00
Play Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
Ranking Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Select Merge pull request #12353 from nekodex/songselect-hoversamples 2021-04-10 01:45:47 +09:00
Spectate Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00