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Backgrounds
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Edit
Move default sample addition to inside PlacementBlueprint
2021-02-11 17:16:18 +09:00
Import
Reorder functions and simplify transform logic
2020-12-15 13:04:11 +09:00
Menu
Also add a notifiation when trying to enter the multiplayer screen
2021-02-24 11:30:14 +09:00
OnlinePlay
Merge branch 'master' into perform-from-subscreen-support
2021-02-22 11:55:51 +09:00
Play
Support instant exit if pausing is not allowed in the current game mode
2021-02-20 14:26:50 +09:00
Ranking
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Select
Merge pull request #11817 from peppy/fix-collection-dropdown-cross-thread-manipulation
2021-02-19 10:06:42 +09:00
BackgroundScreen.cs
Fix test failures in PerformFromScreen tests
2021-02-15 17:14:41 +09:00
BackgroundScreenStack.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
IHasSubScreenStack.cs
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
IOsuScreen.cs
Extract UserActivity logic to OsuGame.
2020-11-08 12:29:52 +01:00
Loader.cs
Add original sprite and visualiser
2020-06-02 21:06:41 +02:00
OsuScreen.cs
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
Fix OsuScreenDependencies not caching non-leased versions
2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
ScorePresentType.cs
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
StartupScreen.cs
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00