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DI mods in parent class and pass them down
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2db4b793d7
commit
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@ -39,6 +39,7 @@ namespace osu.Game.Screens.Select
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private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly IBindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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@ -64,9 +65,11 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
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private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset, [CanBeNull] Bindable<IReadOnlyList<Mod>> parentMods)
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{
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ruleset.BindTo(parentRuleset);
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mods.BindTo(parentMods);
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ruleset.ValueChanged += _ => updateDisplay();
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}
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@ -132,7 +135,7 @@ namespace osu.Game.Screens.Select
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return;
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}
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LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
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LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value)
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{
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Shear = -Shear,
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Depth = Info?.Depth + 1 ?? 0
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@ -167,13 +170,15 @@ namespace osu.Game.Screens.Select
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private readonly WorkingBeatmap beatmap;
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private readonly RulesetInfo ruleset;
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private readonly IReadOnlyList<Mod> mods;
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private readonly StarDifficulty starDifficulty;
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public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
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public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
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: base(pixelSnapping: true)
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{
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this.beatmap = beatmap;
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ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
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this.mods = mods;
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starDifficulty = difficulty;
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}
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@ -383,14 +388,11 @@ namespace osu.Game.Screens.Select
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return labels.ToArray();
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}
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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private string getBPMRange(IBeatmap beatmap)
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{
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// this doesn't consider mods which apply variable rates, yet.
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double rate = 1;
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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foreach (var mod in mods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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double bpmMax = beatmap.ControlPointInfo.BPMMaximum * rate;
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