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Move ValueChanged bind back to load()
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@ -67,10 +67,10 @@ namespace osu.Game.Screens.Select
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};
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ => updateDisplay(), true);
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ruleset.BindValueChanged(_ => updateDisplay());
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}
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protected override void PopIn()
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