Dan Balasescu
9e64f8dab1
Fix loss of precision when computing accuracy
2022-12-05 19:08:50 +09:00
Dean Herbert
5a69656764
Merge pull request #21496 from peppy/fix-zero-length-spinners
...
Fix being able to place zero-length spinners
2022-12-02 19:25:00 +09:00
Dan Balasescu
850931120d
Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
...
Fix some components not accounting for final hold notes in osu!mania beatmaps
2022-12-02 18:12:00 +09:00
Dean Herbert
ba99f1288c
Update IBeatSnapProvider
documentation to mention the pre-divided BeatSnap
2022-12-02 17:57:15 +09:00
Dan Balasescu
a39bd634c4
Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
...
Provide DrawableRulesetDependencies from HitObjectComposer
2022-12-02 17:31:31 +09:00
Dean Herbert
25120060aa
Use new helper method in ModTimeRamp
2022-12-02 16:09:46 +09:00
Dean Herbert
809d02cda0
Fix two implementation oversights
2022-12-02 16:05:14 +09:00
Dean Herbert
d8dd7e7e0f
Fix test failures when no hitobjects are present in a scrolling ruleset
2022-12-01 21:42:03 +09:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Dean Herbert
c5bc071c4b
Merge pull request #21439 from LumpBloom7/Fix-DHO-load-state
...
Update DrawableHitObject state based on entry result during LoadComplete
2022-12-01 15:36:36 +09:00
Bartłomiej Dach
2e19e93036
Rename method
2022-11-30 22:54:14 +01:00
Bartłomiej Dach
6ebde9a747
Annotate Playfield.Mods
as maybe-null
2022-11-30 20:00:25 +01:00
Derrick Timmermans
6a61e70766
Expose Ruleset from HitObjectComposer instead
2022-11-30 12:17:58 +01:00
Dean Herbert
5ce2d6f54a
Hide the game mouse cursor when playing osu!catch with relax mod
2022-11-30 18:13:53 +09:00
Dean Herbert
bb0237d4a9
Fix nullability inspection on disposal path
2022-11-30 17:49:08 +09:00
Dean Herbert
4215f4f5d7
Merge branch 'master' into Editor-DrawableRuleset-Dependencies
2022-11-30 17:42:46 +09:00
Derrick Timmermans
93ba84e5ff
Fix code style
2022-11-27 21:48:44 +01:00
Derrick Timmermans
70c320b2e8
Provide ruleset dependencies only to Compose Placement Blueprints
2022-11-27 21:43:33 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete
2022-11-27 20:57:00 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
76e9382e0b
Fix triangles showing on ExpandableButton
s when in contracted state
2022-11-25 20:18:35 +09:00
Derrick Timmermans
65e5c9a3ae
Dispose DrawableRulesetDependencies in HitObjectComposer
2022-11-25 08:27:22 +01:00
Dean Herbert
f6e229c24d
"Fix" mod copy failure
2022-11-25 01:15:11 +09:00
Dean Herbert
2b2beadd06
Merge branch 'master' into update-framework
2022-11-25 01:00:08 +09:00
Derrick Timmermans
7b620392fe
Provide DrawableRulesetDependencies from HitObjectComposer
2022-11-24 13:13:45 +01:00
Dean Herbert
a2438428a2
Move base call to end
2022-11-24 13:57:43 +09:00
Dean Herbert
b381b4fd2d
Merge branch 'master' into update-framework
2022-11-24 01:27:58 +09:00
Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity
2022-11-23 17:12:36 +01:00
Dean Herbert
f9d952220f
Fix barlines being misaligned if generation start time is clamped
2022-11-23 18:12:03 +09:00
Dean Herbert
172e798847
Merge pull request #21228 from Terochi/recent-messages-implementation
...
Add ability to view chat send history in input box
2022-11-23 14:58:42 +09:00
Dean Herbert
1632df1f4d
Update DifficultyBindable
to match new bindable spec
2022-11-22 14:51:19 +09:00
Dean Herbert
40f2da364c
Limit how far before the first hitobject that barlines can be generated
2022-11-21 14:40:25 +09:00
Bartłomiej Dach
0f382590e6
Remove unnecessary #nullable disable
2022-11-20 15:31:51 +01:00
Salman Ahmed
58296bd4f0
Introduce IDrawableScrollingRuleset
for editor consumption
2022-11-20 04:11:10 +03:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dan Balasescu
57b8495c7a
Merge branch 'master' into long-standard
2022-11-18 14:24:04 +09:00
Dan Balasescu
d47c46d144
Compute raw score in-line
...
Saves on an allocation (though it seems to only be a ValueType so it
shouldn't be a big deal) and a tail-call.
2022-11-18 14:22:28 +09:00
Susko3
56fd1f95b1
Fix FallbackSampleStore.GetAsync
fallback logic
2022-11-13 18:47:28 +01:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Dean Herbert
106f1cf90b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 18:24:39 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
...
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
5bdbf56f43
Merge branch 'master' into taiko-judgement-fixes
2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22
Merge branch 'master' into taiko-barline-separation
2022-11-11 15:47:06 +09:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
maromalo
83a3f1b82e
Add computeRawScore()
2022-11-10 14:15:20 -03:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
...
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
...
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
Dean Herbert
dd4cd3cf8e
Move gameplay configuration to interface to allow editor overriding
2022-11-08 18:25:24 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
maromalo
64e6276397
Fix score rounding issue
2022-11-08 01:10:21 -03:00
Dean Herbert
2b72c3833b
Remove unnecessary centering logic in DrawableJudgement
2022-11-07 17:19:32 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
...
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dean Herbert
51078bddf9
Remove unused bindable
2022-11-06 23:34:04 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
...
Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit
2022-11-05 16:48:56 +01:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
...
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd
Change range to 0-100% and rename to "normalisation"
2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884
Remove toggle and change method of application to blend with original colour
2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c
Merge branch 'master' into combo-colour-brightness-limit
2022-11-02 12:09:27 +09:00
Bartłomiej Dach
ac554c644d
Merge branch 'master' into fix-slider-sv-snap
2022-11-01 13:19:46 +01:00
Dean Herbert
f014acfc8d
Fix DrawableHitObject.AccentColour
not being updated if object entry is not attached
2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b
Merge branch 'master' into combo-colour-brightness-limit
2022-11-01 17:50:26 +09:00
Dean Herbert
29bc653d24
Remove incorrect double multiplication and add missing test coverage
2022-11-01 17:17:54 +09:00
Dean Herbert
2a88409dfe
Fix time snap of sliders not matching when SV is not 1.0x
...
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.
Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.
The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
Dean Herbert
706adfb28c
Improve messaging when ruleset load fails
2022-11-01 13:57:34 +09:00
OliBomby
0461303895
Change return type to List
2022-10-31 11:39:41 +01:00
OliBomby
414e21c657
Added xmldoc to public methods
2022-10-31 11:39:14 +01:00
Dean Herbert
94dd4045f1
Remove borrowed framework code
2022-10-31 15:42:17 +09:00
Dean Herbert
31ba77e378
Merge branch 'master' into bezier-convert
2022-10-31 15:41:08 +09:00
andy840119
a1a9238bd1
Use empty string instead of null because issue template not accept null.
2022-10-30 16:31:07 +08:00
andy840119
505ec800da
File name should be nullable.
2022-10-30 16:29:54 +08:00
andy840119
db48a57fa7
Remove nullable disable annotation in some checks class.
2022-10-30 16:28:49 +08:00
andy840119
24c27e62f6
Remove nullable disable annotation in the issue and issue template-related class.
2022-10-30 16:25:15 +08:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
OliBomby
86d5fcc26d
Added tests
2022-10-26 19:30:42 +02:00
OliBomby
77dcd0fae2
Create BezierConverter.cs
2022-10-26 17:21:20 +02:00
Dean Herbert
6b53ea3400
Enable distance snapping when DS value is changed via user interaction
2022-10-26 13:37:01 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
8d9a85e9e5
Fix typos in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-26 13:14:12 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
Bartłomiej Dach
3d31c9bbc5
Merge branch 'master' into beat-snap-divisor-hotkey
2022-10-25 20:32:32 +02:00
Dean Herbert
da93849b80
Rename some pieces and better document SampleBankInfo
2022-10-25 14:55:33 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
d0e6bda9ef
Stop HitObjectComposer
from handling Shift
+Number
keys
2022-10-24 15:19:36 +09:00
Dean Herbert
f516e32949
Improve UI a bit
2022-10-21 23:35:53 +09:00
Dean Herbert
bb921ff9a7
Fix incorrect current DS value when inside a slider
2022-10-21 23:35:47 +09:00
Dean Herbert
f6de366766
Combine display and button into one control
2022-10-21 23:21:07 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
7dc03097ff
Change distance snap to never account for slider velocity
...
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
Dean Herbert
6cdfddea62
Always enable distance spacing when adusting distance space multiplier
2022-10-21 16:10:55 +09:00
Dan Balasescu
703a8afb11
Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks
...
Fix taiko drum roll ticks sometimes overflowing outside the drum roll itself
2022-10-21 12:56:14 +09:00
Dean Herbert
5c13c443ff
Fix incorrect fallback logic
...
Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
Dean Herbert
26860a903e
Refactor implementation to support hitobjects nested multiple levels deep
2022-10-20 22:30:30 +09:00
Dean Herbert
b9f41611a7
Fix bank potentially being overwritten during placement
2022-10-19 21:48:18 +09:00
Dean Herbert
50e24ddd87
Add icon and radio button logic
2022-10-19 21:35:08 +09:00
Dean Herbert
d237c818f6
Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
2022-10-18 16:15:21 +09:00
Dean Herbert
ec3761ced9
Standardise control point search logic in OverlappingScrollAlgorithm
...
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00
Dean Herbert
860214c22a
Adjust paddings to feel better now that backgrounds are visible of toolboxes
2022-10-18 14:38:45 +09:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
...
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Dean Herbert
32c3e35762
Change background colour to a lighter tint to avoid clash with slider bars
2022-10-14 19:38:27 +09:00
Dan Balasescu
8a88339e78
Allow combo colour normalisation to be disabled
2022-10-14 14:37:24 +09:00
Dan Balasescu
15db65c037
Extract to struct, add dictionary term
2022-10-14 14:12:53 +09:00
Dean Herbert
4d99c7002b
Add background behind editor toolbox groups
2022-10-13 16:36:19 +09:00
Dan Balasescu
4149235e63
Limit minimum brightness of combo colours
2022-10-13 14:05:33 +09:00
Salman Ahmed
4fb156ef4e
Update xmlodc and add nullability attributes
2022-10-13 00:16:42 +03:00
Salman Ahmed
7a6ecaff0d
Remove default invisible cursor container from rulesets
2022-10-12 17:50:47 +03:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
5a43cb6bb2
Merge pull request #20606 from sw1tchbl4d3r/barline_generator_improvements
...
Barline generator improvements
2022-10-11 01:31:30 +09:00
sw1tchbl4d3
5a4196fd51
Make currentEffectPoint
non-nullable
2022-10-10 15:34:29 +02:00
sw1tchbl4d3
d389808427
Make effect point search more efficient
2022-10-10 14:00:26 +02:00
sw1tchbl4d3
eae32ca483
Switch DefinitelyBigger
to AlmostBigger
to account for fp errors
2022-10-10 09:39:40 +02:00
Salman Ahmed
2d4f390372
Remove non-smoke key bindings on "Relax" mod instead
2022-10-09 17:14:16 +03:00
sw1tchbl4d3
63ffaa6929
Respect OmitFirstBarLine effect
2022-10-07 20:38:32 +02:00
sw1tchbl4d3
903c8612c8
Move endTime to next timing point
2022-10-07 20:34:31 +02:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
7385ef3e1b
Extract combo scale to virtual function
2022-10-07 14:26:19 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
1cccd03480
Fix scrolling nested hit object lifetime not set
2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0
Add test for scrolling hit object lifetime
2022-10-04 15:17:11 +09:00
ekrctb
5d80950eaf
Compute lifetime from entry in scrolling container
2022-10-04 15:12:28 +09:00
Dan Balasescu
deae7cff60
Adjust flashliht scaling to match classic
2022-10-03 18:38:29 +09:00
Dan Balasescu
0df217d85c
Add ability to adjust flashlight smoothness
2022-10-03 18:24:56 +09:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
...
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
...
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
Dean Herbert
c4887269f7
Avoid performing a realm write if there are no changes pending in RulesetConfigManager
2022-09-26 14:55:23 +09:00
o-dasher
feadac1f79
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
Dean Herbert
78625fda7d
Improve exception when attempting to call DrawableHitObject.ClearInternal
2022-09-22 14:44:03 +09:00
O Thiago
a4e9c7711c
Fix when flashlight shrinking takes place
2022-09-18 18:59:17 -04:00
O Thiago
407b104116
Revert changes
...
This reverts commit beef3b418a
.
Revert "Use linq expression for handling breaks"
This reverts commit 8464a1941b
.
Revert "renames variables to make more logical sense"
This reverts commit 3b87ecf56c
.
Revert "Removes overhead when not combo based size"
This reverts commit ac4229e3d4
.
2022-09-18 18:57:53 -04:00
O Thiago
ac4229e3d4
Removes overhead when not combo based size
2022-09-18 00:38:01 -04:00
O Thiago
3b87ecf56c
renames variables to make more logical sense
2022-09-18 00:19:40 -04:00
O Thiago
8464a1941b
Use linq expression for handling breaks
2022-09-17 23:49:23 -04:00
O Thiago
beef3b418a
Simplifies size calculation
2022-09-17 23:41:23 -04:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
Dan Balasescu
96a89f4fca
Merge pull request #20319 from peppy/remove-ef-migration
...
Remove all entity framework code and migrations
2022-09-15 19:15:23 +09:00
Dean Herbert
28b15e232d
Remove all EF models
2022-09-15 16:59:36 +09:00
Dan Balasescu
e56ea58e71
Fix up xmldoc
2022-09-15 16:06:21 +09:00
Dan Balasescu
c847cc521e
Add some inline comments
2022-09-15 16:00:35 +09:00
Dan Balasescu
68e4d22898
Precondition against entryMap intead of parentMap
2022-09-15 15:43:15 +09:00
Dan Balasescu
31bc067dd1
Don't store nulls to parentMap
2022-09-15 15:38:44 +09:00
Dean Herbert
5dc0d32e42
Apply NRT to hitobject lifetime related classes
2022-09-14 15:24:20 +09:00
ekrctb
c59aa57450
Remove createLifetimeEntry
from HitObjectEntryManager
2022-09-14 15:19:33 +09:00
ekrctb
47539e2129
Add doc comments to HitObjectEntryManager
2022-09-14 15:19:05 +09:00
ekrctb
bde390828b
Manage entries of nested hit objects in HitObjectEntryManager
...
- Fix nested hit objects are leaked when parent hit object is edited or deleted
2022-09-14 15:19:05 +09:00
ekrctb
a9eba27129
Factor out pooling logic from Playfield
2022-09-14 15:19:05 +09:00
Dean Herbert
6bf6b7e125
Fix null considerations in DrawableRulesetDependencies
2022-09-13 13:13:38 +09:00
Dean Herbert
9c2b0efbc7
Merge pull request #20262 from smoogipoo/scoreprocessor-computeaccuracy
...
Add `ScoreProcessor.ComputeAccuracy()`
2022-09-13 11:55:02 +09:00
Salman Ahmed
0ca4be5e5b
Fix one more inspection
2022-09-13 03:45:31 +03:00
Salman Ahmed
69b9bae3b3
Merge branch 'master' into scoreprocessor-computeaccuracy
2022-09-13 03:09:52 +03:00
Dan Balasescu
27d4016ccb
Add ScoreProcessor.ComputeAccuracy()
2022-09-12 18:37:55 +09:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
ec21ab8171
Reduce ramp mod multipliers in line with other difficulty change mods for now
...
Closes https://github.com/ppy/osu/issues/20204 .
Will require reprocessing of everything server-side.
2022-09-09 16:39:57 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dean Herbert
6729bb3e1a
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
Dean Herbert
c6521e4c72
Rename ordering helper method
2022-09-08 17:50:27 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult
into OsuColour.ForHitResult
2022-09-07 23:34:46 +09:00
Acid Chicken (硫酸鶏)
54f0bb797e
refactor(osu.Game): remove nullable optouts in HitResult.cs
2022-09-07 23:32:45 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
44b456e216
Use gameplay clock's TrueGameplayRate
in FrameStabilityContainer
?
2022-09-05 23:38:22 +09:00
Acid Chicken (硫酸鶏)
074d2a7a3a
chore(osu.Game): provide ordering index for HitResult
2022-09-05 02:01:44 +09:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult
by usage
2022-09-05 01:58:57 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
...
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
9b830d063f
Merge pull request #20010 from smoogipoo/scoreprocessor-no-rewrite-statistics
...
Don't include misses in failed score statistics
2022-08-29 17:07:13 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
81ac0daba8
Update xmldoc
2022-08-29 15:51:12 +09:00
Dan Balasescu
b2e80ca7f0
Don't include misses in failed score statistics
2022-08-29 15:27:19 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
Dan Balasescu
c0b13c7e1f
Refactor ScoreProcessor ComputeScore() methods
2022-08-29 13:51:10 +09:00
Dan Balasescu
91e044542d
Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
...
Introduce `FramedBeatmapClock` (and use in gameplay flow)
2022-08-26 20:21:34 +09:00
Dan Balasescu
9bca7223f6
Adjust xmldoc to better explain score contribution
2022-08-25 17:16:30 +09:00
Dan Balasescu
e2e10a8f26
Add some explanatory comments to conditions
2022-08-25 17:14:53 +09:00
Dean Herbert
3a17c6df08
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-25 16:24:55 +09:00
Salman Ahmed
eb57ea76ab
Merge branch 'master' into legacy-combo-increase
2022-08-25 09:46:12 +03:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dan Balasescu
e7cbb6c63d
Fix test failures/nullability
2022-08-24 19:53:16 +09:00
Dan Balasescu
c9ff39f8c3
Add HitResult.LegacyComboIncrease
2022-08-24 19:46:41 +09:00
Dan Balasescu
5ec95c9269
Update ScoreProcessor to make use of MaximumStatistics
2022-08-24 19:46:41 +09:00
Dean Herbert
f3847b90fd
Tidy up attach logic
2022-08-24 19:36:01 +09:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dan Balasescu
f70af779a4
Add maximum statistics to ScoreInfo/SoloScoreInfo
2022-08-24 17:28:41 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
758a554180
Add basic check for correct ruleset API version
2022-08-22 16:35:08 +09:00
Dean Herbert
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
Dan Balasescu
3fb3a18e68
Merge pull request #19906 from peppy/fix-editor-crash-mobile
...
Fix editor crashing on mobile releases
2022-08-22 16:31:19 +09:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
...
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
19bba143ee
Fix editor crashing on mobile releases
2022-08-22 15:57:24 +09:00
Dean Herbert
d199b3b100
Update GetVariantName
to also support localisation
2022-08-22 14:51:00 +09:00
Dean Herbert
9d31f61ca9
Don't throw when a ruleset type is completely missing
2022-08-22 14:35:44 +09:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
2c6fd1ec6e
Fix `GameplayClockContainer potentially resetting external seeks
2022-08-18 18:54:10 +09:00
Dean Herbert
b0a740071e
Centralise logging of failed ruleset loads
2022-08-18 16:14:38 +09:00
Dean Herbert
e0edaf996f
Test ruleset compatibility during initial startup to avoid runtime errors
...
As we continue to break the ruleset API, it makes more sense to
proactively check known changes and bail early during ruleset loading to
avoid a user experiencing a crash at a random point during execution.
This is a RFC and needs to be tested against known broken rulesets.
There might be some other calls we want to add in addition to the ones
I've listed.
2022-08-18 16:03:38 +09:00
Dean Herbert
43442dbf65
Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock
2022-08-15 20:22:30 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
1fc3d005c0
Seal FrameStabilityContainer
...
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
Dean Herbert
fff2b57905
Tidy up and document FrameStabilityContainer
2022-08-15 19:28:12 +09:00
Dean Herbert
9bc2e91de0
Fix incorrect handling of reference clocks when no parent IGameplayClock
is available
2022-08-15 19:19:19 +09:00
Dean Herbert
828b6f2c30
Remove unnecessary setClock
shenanigans
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
95c1b488a7
Add non-null assertion to FrameStabilityContainer
2022-08-15 18:08:49 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Dan Balasescu
9d1b0b5836
Revert sealing
2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652
Apply multiple other mod debuffs as decided in pull request discussion
2022-08-12 18:58:09 +09:00
Dean Herbert
ac4213ecee
Adjust relax mod multiplayer to 0.5x
...
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.
The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
Ryuki
9b252b1d81
Make KeysPerSecondCalculator
dependency in HUDOverlay
nullable
2022-08-11 11:58:30 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
naoei
1e356f6137
Revert localisation for GetDisplayNameForHitResult
...
Came across an issue where `LeaderboardScoreTooltip` attempts to capitalize all letters for the `displayName`.
Unsure if I should completely ignore it and localise it anyway.
2022-08-10 16:03:59 -04:00
naoei
60dae70a18
Change mod description type to LocalisableString
2022-08-10 15:54:48 -04:00
naoei
8cb2e11766
Change most ruleset-accessible string types to Localisable strings
2022-08-10 15:51:11 -04:00
Dan Balasescu
f9c6dc314b
Merge pull request #19678 from peppy/fix-file-comparisons-many-places
...
Fix audio track not correctly advancing when changing between certain beatmaps
2022-08-10 20:38:14 +09:00
Dean Herbert
ac99c1ad69
Migrate the majority of existing file lookups to use new extension methods
2022-08-10 16:01:16 +09:00
its5Q
abca3d1b2a
Prefix common strings for context
2022-08-10 00:35:19 +10:00
Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
...
gathering
KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
its5Q
5080d62e77
Add missing localisation for settings enums
2022-08-08 21:51:23 +10:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
dc49862466
Merge branch 'irenderer-shaders' into irenderer-textures
2022-08-02 19:25:24 +09:00
Dan Balasescu
a2a913ab52
Merge branch 'irenderer-batches' into irenderer-textures
2022-08-02 19:25:08 +09:00
Bartłomiej Dach
cbabc4886c
Convert ModPreset
to realm object
2022-07-31 22:10:15 +02:00
Dan Balasescu
e06f39a69f
Apply IRenderer shader changes
2022-07-30 01:29:11 +09:00
Dan Balasescu
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Bartłomiej Dach
d0e15d04cc
Merge branch 'master' into mod-overlay/preset-panel
2022-07-22 19:23:09 +02:00
Dan Balasescu
d9105c9785
Merge pull request #19272 from peppy/beatmap-background-reprocessing
...
Add background beatmap processing
2022-07-22 20:33:26 +09:00
Bartłomiej Dach
de0a076eb6
Add model class for mod presets
2022-07-21 23:29:21 +02:00
Dean Herbert
68f28ff660
Add last applied version to RulesetInfo
2022-07-21 18:15:25 +09:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
Salman Ahmed
a97170a272
Keep Rank
bindable enabled on score fail
2022-07-21 08:16:17 +03:00
Salman Ahmed
9df49db45f
Include bonus/ignore judgements in statistics fill logic
2022-07-21 08:13:09 +03:00
Salman Ahmed
ad09e728fd
Move Passed
assignment inside FailScore
2022-07-21 08:12:06 +03:00
Salman Ahmed
c1bcbd9c8a
Fix fail score not handling bonus/tick-only beatmaps
2022-07-21 07:20:59 +03:00
Salman Ahmed
0f0b19da4a
Populate score with remaining "miss" statistics on fail/exit
2022-07-21 06:01:36 +03:00
Salman Ahmed
c4089b71bd
Store maximum score results from simulated autoplay
2022-07-21 06:00:41 +03:00
Salman Ahmed
6ce6f6f7df
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-20 08:57:43 +03:00
Dan Balasescu
ebb9861377
Merge branch 'master' into remove-nullable-disable-in-the-mods
2022-07-20 13:28:28 +09:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
為什麼
317558f876
Mark the shader as non-nullable because shader should always has the value.
...
And initialize the breaks to avoid get the null instance.
2022-07-19 20:39:41 +08:00
為什麼
3af093cb27
Remove the null check because bindable should always have the value.
2022-07-19 20:39:41 +08:00
為什麼
ce1bb206c8
Initialize some bindables for prevent get the null instance.
2022-07-19 20:39:41 +08:00
andy840119
1f9f2b413e
Remove the nullable disable annotation.
...
Also, mark as nullable for some properties.
2022-07-19 20:39:41 +08:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
5ddb5a3d74
Introduce HitObjectProperty<T>
2022-07-19 05:39:10 +03:00
Dean Herbert
51f91fe62e
Update naming
2022-07-18 16:17:20 +09:00
Dean Herbert
eddf106f7c
Merge branch 'master' into score-country-storage
2022-07-18 16:12:40 +09:00
Salman Ahmed
6bfa5e53e0
Add property for whether mod uses default configuration
2022-07-18 07:29:03 +03:00
NotGumballer91
028653eb97
Update ModAdaptiveSpeed.cs
2022-07-18 00:10:49 +08:00
NotGumballer91
1caab78bdc
Update ModAutoplay.cs
2022-07-18 00:09:31 +08:00
Salman Ahmed
4e7156cee8
Store user country on databased scores
2022-07-16 06:39:05 +03:00
Dean Herbert
8dbe24fd7c
Simplify colour assigning logic and remove system mod colour for now
2022-07-12 14:36:50 +09:00
為什麼
8e1ed1c621
Mark CreateHitObjectComposer() accept null.
...
And add the null check in the test case.
2022-07-10 10:15:27 +08:00
為什麼
57c6763556
Mark the CreateBeatmapProcessor()
as nullable.
...
Also, should add the null check in the working beatmap.
2022-07-10 10:15:27 +08:00
為什麼
d39f53f1f0
Mark CreateConfig()
return type as nullable because it's not required all ruleset to implement.
...
Also, remove nullable disable annotation for all using classes.
Setting store can be nullable because `RulesetConfigManager()` can accept null setting store.
2022-07-10 10:15:27 +08:00
為什麼
857377e145
Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
...
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
為什麼
e67cb4c905
Mark create beatmap verifier as nullable because seems it's not requirement to be implemented.
2022-07-10 10:10:43 +08:00
為什麼
4a503bab0a
Remove unnecessary attribute.
2022-07-10 10:10:43 +08:00
為什麼
855debd5f6
Remove nullable disable annotation and mark some return value as nullable.
2022-07-10 09:29:17 +08:00
Adam Baker
7ced84b7ef
Replace switch statement with ForModType
...
In order to make `highlightedColour` dependent on the mod type color, the color is converted to an `osu.Framework.Graphics.Colour4` and calls `Lighten`.
2022-07-08 03:23:58 -05:00
Adam Baker
89f1c75f7a
Update mod icon colors
2022-07-07 21:57:18 -05:00
andy840119
59e3d4b9e5
Remove the nullable disable annotation in the Ruleset.Filter namespace.
2022-07-03 21:00:54 +08:00
andy840119
ea573f314e
Remove the nullable disable annotation in the Rulesets.Replays namespace in the osu.game project.
2022-07-02 13:08:25 +08:00
Dan Balasescu
edc4ace17e
Attach DT with NC, SD with PF, and Cinema with Autoplay
2022-06-30 11:52:30 +09:00
Dean Herbert
6c64cea057
Catch a second location
2022-06-29 18:56:15 +09:00
Dean Herbert
b092e6937a
Guard against ruleset icon creation failures to avoid whole game death
2022-06-29 18:51:07 +09:00
Dan Balasescu
2989803b71
Merge branch 'master' into speed-acc-scaling
2022-06-29 16:15:20 +09:00
Joseph Madamba
aacded0ecf
Fix difficulty adjust settings having more padding on sliders
2022-06-28 07:33:05 -07:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511
Merge branch 'master' into c-sharp-10
2022-06-24 21:22:33 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dan Balasescu
a7de43ade6
Add attribute ID
2022-06-21 19:31:45 +09:00
Dan Balasescu
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
Dean Herbert
bd5037fcad
Fix new hitobject placements not taking on the existing sample settings
...
Similar to velocity / difficulty points, a user expectation is that
volume and sample settings will be transferred to newly placed objects
from the most recent one.
Closes https://github.com/ppy/osu/issues/18742 .
2022-06-18 13:49:59 +09:00
Dan Balasescu
fd9902e816
Manual #nullable processing
2022-06-17 16:38:35 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
ea191da496
Merge pull request #18728 from peppy/fix-unsafe-sample-playback
...
Fix unsafe sample playback in `GameplaySampleTriggerSource`
2022-06-17 12:26:46 +09:00
Dean Herbert
ec53d87c30
Fix unsafe sample playback in GameplaySampleTriggerSource
...
Resolves https://github.com/ppy/osu/issues/18727 .
Added delay from `Schedule` should be minimal as it is always called
from the `Update` thread (input propagation) anyway.
2022-06-16 16:04:57 +09:00
Bartłomiej Dach
30382b0445
Fill out GetModsFor()
xmldoc and annotate items as non-null
2022-06-15 17:40:15 +02:00
Gabe Livengood
6e64a8f55e
use event to trigger failure
2022-06-10 13:13:35 -04:00
Gabe Livengood
21c5499da1
remove arbitrary from method name
2022-06-10 13:11:17 -04:00
Gabe Livengood
4b73c423bd
don't specify icon
2022-06-09 18:58:22 -04:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
Dan Balasescu
f0ef2e610e
Merge branch 'master' into dho
2022-06-09 18:29:14 +09:00
Gabe Livengood
99dc2fbc3e
specify culture
2022-06-09 00:15:15 -04:00
Gabe Livengood
fdbec4f8c0
display tooltip accuracy as percentage
2022-06-08 23:44:34 -04:00
Gabe Livengood
dc75d55f72
allow modfailcondition to arbitrarily trigger fail
2022-06-08 14:02:15 -04:00
Gabe Livengood
a805f78909
Merge branch 'master' into mod-accuracy-challenge
2022-06-06 12:11:47 -04:00
Gabe Livengood
6710df94a7
change max accuracy to 99%
2022-06-06 12:05:45 -04:00
Dan Balasescu
6351f652a2
Fix combo starting at 0 when spectating
2022-06-06 17:56:25 +09:00
Dan Balasescu
a638392e81
Rename member
2022-06-02 16:35:50 +09:00
Dan Balasescu
055845d4f5
Throw exception on access before ApplyBeatmap()
2022-06-02 16:34:45 +09:00
Dan Balasescu
e551e48697
Use ScoreInfo overload in more places
2022-06-02 11:01:46 +09:00
Dan Balasescu
425390e13b
Refactor to reduce nested conditions
2022-06-01 09:54:47 +09:00
Dan Balasescu
50c3dfca31
Apply code reviews
2022-06-01 09:54:47 +09:00
Dan Balasescu
1e0ee1b214
Expose MaximumScoringValues for user consumption
2022-05-31 19:49:37 +09:00
Dan Balasescu
93240073a6
Rename field + rewrite xmldoc a bit
2022-05-31 19:40:07 +09:00
Dan Balasescu
28d8799e11
Add overloads to + document + expose ExtractScoringValues
2022-05-31 19:40:07 +09:00
Dan Balasescu
d6d56ee22d
Fix unintentional truncation
2022-05-31 19:40:07 +09:00
Dan Balasescu
44ca350822
Reset minimal scoring values from frames
2022-05-31 19:40:07 +09:00
Dan Balasescu
20988be6bb
Fix incorrect value
2022-05-31 19:40:07 +09:00
Dan Balasescu
6ccdb61853
Use new ComputeScore() overload in more cases
2022-05-31 19:40:02 +09:00
Dan Balasescu
2289812801
Add method to compute score from ScoringValues
2022-05-31 19:39:53 +09:00
Dan Balasescu
a809a19eec
Remove getBonusScore()
2022-05-31 19:39:42 +09:00
Dan Balasescu
d0e3e50ca7
Extract score statistics directly into ScoringValues
2022-05-31 19:39:42 +09:00
Dan Balasescu
af0f934e1a
Move raw ScoreProcessor values into ScoringValues struct
2022-05-31 19:39:38 +09:00
Dan Balasescu
132c94c1b5
Remove Ruleset parameter from ResetFromReplayFrame()
2022-05-31 17:16:23 +09:00
Bartłomiej Dach
e511c1dfff
Merge branch 'master' into use-normalised-precise-scrolling
2022-05-27 16:55:13 +02:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
Gabe Livengood
58d4aeb4fb
add accuracy calculation comment
2022-05-25 15:11:06 -04:00
Gabe Livengood
5944a15c30
review pass eins
2022-05-24 20:04:57 -04:00
apollo
bf35ded871
Correct operation
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-05-24 17:06:11 +01:00
apollo-dw
1ef711de41
Return null for out of range objects
2022-05-24 16:40:24 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
Gabe Livengood
dde0756bed
add accuracy challenge mod
2022-05-24 10:23:44 -04:00
Dean Herbert
17206bbebf
Update screen padding and colouring to better match new designs
2022-05-24 18:43:22 +09:00
Dan Balasescu
9259aa94f1
Fix Catmull slider parsing with duplicate initial point
2022-05-24 11:47:42 +09:00
Susko3
88217e0c98
Adjust ScrollDelta
usages to account for normalised IsPrecise
values
2022-05-23 20:22:27 +02:00
apollo-dw
903c4f7b3d
Merge remote-tracking branch 'master/master' into dho
2022-05-23 13:39:04 +01:00
apollo-dw
d054e404da
Set object list to read-only
2022-05-23 13:10:42 +01:00
Dean Herbert
87947c6ef0
Merge pull request #18340 from smoogipoo/hp-ratio-improvements
...
Adjust HP drain and recoveries to closer match osu-stable
2022-05-23 15:19:42 +09:00
apollo-dw
40f560d7d0
Remove internal process method
2022-05-22 21:45:27 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dean Herbert
eabf578282
Use interface to convey beat sync information
2022-05-22 22:44:54 +09:00
Dan Balasescu
b29172ea45
Increase HP lost for misses
2022-05-20 17:53:14 +09:00
Dean Herbert
2e21d75b10
Move metronome into own class and rename to avoid conflict with mod sounds
2022-05-20 17:30:04 +09:00
Dan Balasescu
3fdff7bbcb
Make Meh judgements not drain HP
2022-05-20 15:36:30 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
b3d6f76cfa
Add "None" snap type to fix flags not working correctly
2022-05-19 15:57:17 +09:00
Dan Balasescu
731f0960ec
Don't merge adjacent legacy Catmull segments
2022-05-18 17:16:24 +09:00
Dan Balasescu
5ad9692467
Adjust minimum health targets to match osu-stable
2022-05-17 19:24:51 +09:00
Dean Herbert
51744e428f
Merge branch 'master' into editor-readability
2022-05-12 22:56:55 +09:00
Dean Herbert
c63e65c677
Don't hide SelectionBlueprint
s themselves, only their children
2022-05-12 19:26:13 +09:00
Dean Herbert
10e41d018a
Fix toggling hit animations on the editor not applying immediately
2022-05-12 17:36:35 +09:00
Dean Herbert
f7e055dbfe
Move mania note height offset application to a much more suitable location
2022-05-12 16:19:07 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Salman Ahmed
82b784ce5a
Change IApplicableToSample
to receive adjustable component instead
...
Done for consistency with `IApplicableToTrack`.
2022-05-10 18:06:03 +03:00
Salman Ahmed
4f5001704e
Change IApplicableToTrack
to receive adjustable component instead
2022-05-10 18:06:03 +03:00
Salman Ahmed
bbbecbb6b7
Apply time-ramping adjustment using clock instead of track
2022-05-10 18:06:03 +03:00
Dean Herbert
ab1d46b71c
Merge pull request #17270 from frenzibyte/multiplayer-disable-adaptive-speed
...
Disable mod "Adaptive Speed" in multiplayer
2022-05-09 17:31:47 +09:00
Salman Ahmed
144d33f0d2
Merge branch 'master' into distance-snapping-test
2022-05-06 17:29:27 +03:00
Dean Herbert
c6bc6be128
Fix toolbox expand being interrupted by gaps between groups
2022-05-06 19:06:40 +09:00
Dean Herbert
641584a049
Merge branch 'master' into multiplayer-disable-adaptive-speed
2022-05-06 14:00:44 +09:00
Dean Herbert
5029710de7
Merge branch 'master' into distance-snapping-test
2022-05-05 22:00:40 +09:00
Salman Ahmed
43c9058d09
Fix wrong obsolete message
2022-05-05 14:39:05 +03:00
Salman Ahmed
8501a41619
Bring back separate bool properties as non-cascading
2022-05-05 14:37:38 +03:00
Dan Balasescu
39d10487b9
Merge branch 'master' into snapping-tidy-distance
2022-05-05 19:55:55 +09:00
Dean Herbert
e83604a1fc
Merge branch 'master' into cache-at-interface
2022-05-05 18:54:24 +09:00
Dean Herbert
7b71fb860b
Expose DistanceSpacingMultiplier
for test usage
2022-05-05 18:49:12 +09:00
Dean Herbert
947a68006a
Add note about IDistanceSnapProvider
not multiplying DistanceSpacing
itself
2022-05-05 17:50:17 +09:00
Dean Herbert
c3d2648f85
Reword weird xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-05-05 17:07:05 +09:00
Dean Herbert
4226583afd
Merge branch 'cache-at-interface'
2022-05-05 16:52:03 +09:00
Dean Herbert
19cf9dc20b
Merge branch 'snapping-tidy-distance'
2022-05-05 16:51:32 +09:00
Dean Herbert
5a1ac71d90
Remove unnecessary type specification in HitObjectComposer
's caching
2022-05-05 16:44:37 +09:00
Dean Herbert
1c6a233cc0
Move snap provider caching to interfaces
2022-05-05 16:44:37 +09:00
Dean Herbert
b411b59006
Move IPlacementHandler
caching to interface
2022-05-05 16:43:02 +09:00
Dean Herbert
977e6d8a80
Add xmldoc for IDistanceSnapProvider
and related properties
2022-05-05 16:25:45 +09:00
Dean Herbert
1fce0da331
Reword slightly, to allow better conformity with IDistanceSnapProvider
2022-05-05 16:04:34 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
8488a29e9e
Renew obsoletion date
2022-05-04 17:22:11 +03:00
Salman Ahmed
20e277d2e5
Apply proposed naming changes
2022-05-04 17:12:17 +03:00
Salman Ahmed
e9ecf26b6a
Merge branch 'master' into multiplayer-disable-adaptive-speed
2022-05-04 17:12:03 +03:00
Bartłomiej Dach
bf80dd864c
Merge branch 'master' into fix-editor-toolbox-click-through
2022-05-04 11:57:32 +02:00
Dean Herbert
4e0f899159
Rename value changed variable
2022-05-04 18:13:30 +09:00
Salman Ahmed
f5d4f02200
Use ToUpper
for key binding text
2022-05-04 11:59:29 +03:00
Salman Ahmed
0b8fd2e39f
Improve distance spacing toast inline with key binding changes
2022-05-04 11:43:19 +03:00
Dean Herbert
b325f0ee0b
Combine editor toolbox container implementation and fix input blocking
...
Until now, toolbox scroll areas would block input from arriving behind
them, even when no visible element was clicked.
In addition, clicking on a button inside a toolbox would still send a
`MouseDown` event to things behind it. Specifically, the editor's
`HitObjectComposer` would receive these events and also place objects
when the user does not expect them to be placed.
This fixes another regression that occurred due to `ScrollContainer`s no
longer blocking input theirselves.
2022-05-04 17:41:30 +09:00
Salman Ahmed
3d2072498e
Merge branch 'master' into distance-spacing-osd
2022-05-04 11:41:12 +03:00
Dean Herbert
a66743266f
Remove unused ScrollingToolboxGroup
class
2022-05-04 17:20:58 +09:00
Salman Ahmed
6f52a0b5eb
Merge branch 'master' into distance-spacing-osd
2022-05-04 11:10:18 +03:00
Dean Herbert
40f1ceca0a
Merge branch 'master' into distance-spacing-keybinding
2022-05-04 16:34:01 +09:00
Salman Ahmed
504ca5be31
Fix scrolling no longer adjusting distance spacing by amount
2022-05-04 09:52:33 +03:00