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Update ModAutoplay.cs

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NotGumballer91 2022-07-18 00:09:31 +08:00 committed by GitHub
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false;
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;