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Make Meh judgements not drain HP
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Judgements
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return -DEFAULT_MAX_HEALTH_INCREASE;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
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case HitResult.Ok:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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