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mirror of https://github.com/ppy/osu.git synced 2025-02-21 04:13:21 +08:00

Populate score with remaining "miss" statistics on fail/exit

This commit is contained in:
Salman Ahmed 2022-07-21 06:01:13 +03:00
parent c4089b71bd
commit 0f0b19da4a
2 changed files with 38 additions and 9 deletions

View File

@ -430,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring
TotalScore.Value = 0;
Accuracy.Value = 1;
Combo.Value = 0;
Rank.Disabled = false;
Rank.Value = ScoreRank.X;
HighestCombo.Value = 0;
}
@ -452,6 +453,32 @@ namespace osu.Game.Rulesets.Scoring
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
}
/// <summary>
/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
/// </summary>
public void FailScore(ScoreInfo score)
{
if (Rank.Value == ScoreRank.F)
return;
Rank.Value = ScoreRank.F;
Rank.Disabled = true;
Debug.Assert(maximumResultCounts != null);
if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
int maximumBasic = maximumResultCounts.Single(kvp => kvp.Key.IsBasic()).Value;
int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
PopulateScore(score);
}
public override void ResetFromReplayFrame(ReplayFrame frame)
{
base.ResetFromReplayFrame(frame);

View File

@ -267,12 +267,7 @@ namespace osu.Game.Screens.Play
},
FailOverlay = new FailOverlay
{
SaveReplay = () =>
{
Score.ScoreInfo.Passed = false;
Score.ScoreInfo.Rank = ScoreRank.F;
return prepareAndImportScore();
},
SaveReplay = prepareAndImportScore,
OnRetry = Restart,
OnQuit = () => PerformExit(true),
},
@ -831,7 +826,6 @@ namespace osu.Game.Screens.Play
return false;
GameplayState.HasFailed = true;
Score.ScoreInfo.Passed = false;
updateGameplayState();
@ -849,9 +843,17 @@ namespace osu.Game.Screens.Play
return true;
}
// Called back when the transform finishes
/// <summary>
/// Invoked when the fail animation has finished.
/// </summary>
private void onFailComplete()
{
// fail completion is a good point to mark a score as failed,
// since the last judgement that caused the fail only applies to score processor after onFail.
// todo: this should probably be handled better.
Score.ScoreInfo.Passed = false;
ScoreProcessor.FailScore(Score.ScoreInfo);
GameplayClockContainer.Stop();
FailOverlay.Retries = RestartCount;
@ -1030,7 +1032,7 @@ namespace osu.Game.Screens.Play
if (prepareScoreForDisplayTask == null)
{
Score.ScoreInfo.Passed = false;
Score.ScoreInfo.Rank = ScoreRank.F;
ScoreProcessor.FailScore(Score.ScoreInfo);
}
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.