mirror of
https://github.com/ppy/osu.git
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Use interface to convey beat sync information
This commit is contained in:
parent
9a780bcad3
commit
eabf578282
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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@ -82,11 +83,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (!allowMistimed)
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{
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AddAssert("trigger is near beat length", () => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
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AddAssert("trigger is near beat length",
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() => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value,
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BeatSyncedContainer.MISTIMED_ALLOWANCE));
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}
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else
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{
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AddAssert("trigger is not near beat length", () => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
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AddAssert("trigger is not near beat length",
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() => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength,
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lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
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}
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}
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@ -258,7 +263,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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}
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private List<TimingControlPoint> timingPoints => Beatmap.ControlPointInfo.TimingPoints.ToList();
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private List<TimingControlPoint> timingPoints => BeatSyncSource.ControlPoints?.TimingPoints.ToList();
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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@ -275,7 +280,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (timingPoints.Count == 0) return 0;
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if (timingPoints[^1] == current)
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return (int)Math.Ceiling((BeatSyncClock.CurrentTime - current.Time) / current.BeatLength);
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{
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Debug.Assert(BeatSyncSource.Clock != null);
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return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength);
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}
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return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
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}
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@ -283,9 +292,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override void Update()
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{
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base.Update();
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Debug.Assert(BeatSyncSource.Clock != null);
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timeUntilNextBeat.Value = TimeUntilNextBeat;
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timeSinceLastBeat.Value = TimeSinceLastBeat;
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currentTime.Value = BeatSyncClock.CurrentTime;
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currentTime.Value = BeatSyncSource.Clock.CurrentTime;
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}
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public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
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@ -5,12 +5,9 @@ using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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namespace osu.Game.Graphics.Containers
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@ -75,74 +72,38 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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protected bool IsBeatSyncedWithTrack { get; private set; }
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[Resolved]
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protected IBeatSyncProvider BeatSyncSource { get; private set; }
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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}
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved(canBeNull: true)]
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protected GameplayClock GameplayClock { get; private set; }
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[Resolved(canBeNull: true)]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved(canBeNull: true)]
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protected EditorClock EditorClock { get; private set; }
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protected IBeatmap Beatmap => EditorBeatmap ?? beatmap?.Value.Beatmap;
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protected IClock BeatSyncClock
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{
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get
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{
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if (EditorClock != null)
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return EditorClock;
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if (GameplayClock != null)
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return GameplayClock;
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if (beatmap.Value.TrackLoaded)
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return beatmap.Value.Track;
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return null;
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}
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}
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protected override void Update()
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{
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ITrack track = null;
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TimingControlPoint timingPoint;
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EffectControlPoint effectPoint;
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IClock clock = BeatSyncClock;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true;
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if (clock == null)
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return;
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double currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;
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if (beatmap.Value.TrackLoaded && beatmap.Value.BeatmapLoaded)
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{
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track = beatmap.Value.Track;
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}
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IsBeatSyncedWithTrack = beatmap != null && clock.IsRunning && track?.Length > 0;
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double currentTrackTime;
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if (IsBeatSyncedWithTrack)
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{
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Debug.Assert(beatmap != null);
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Debug.Assert(BeatSyncSource.ControlPoints != null);
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Debug.Assert(BeatSyncSource.Clock != null);
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timingPoint = Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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effectPoint = Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
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timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(currentTrackTime);
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effectPoint = BeatSyncSource.ControlPoints.EffectPointAt(currentTrackTime);
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}
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else
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{
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// this may be the case where the beat syncing clock has been paused.
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// we still want to show an idle animation, so use this container's time instead.
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currentTrackTime = Clock.CurrentTime + EarlyActivationMilliseconds;
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timingPoint = TimingControlPoint.DEFAULT;
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effectPoint = EffectControlPoint.DEFAULT;
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}
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@ -172,7 +133,7 @@ namespace osu.Game.Graphics.Containers
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if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
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{
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using (BeginDelayedSequence(-TimeSinceLastBeat))
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OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
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OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.Amplitudes ?? ChannelAmplitudes.Empty);
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}
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lastBeat = beatIndex;
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26
osu.Game/Graphics/Containers/IBeatSyncProvider.cs
Normal file
26
osu.Game/Graphics/Containers/IBeatSyncProvider.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// Provides various data sources which allow for synchronising visuals to a known beat.
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/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
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/// </summary>
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[Cached(typeof(IBeatSyncProvider))]
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public interface IBeatSyncProvider
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{
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ControlPointInfo? ControlPoints { get; }
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IClock? Clock { get; }
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ChannelAmplitudes? Amplitudes { get; }
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}
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}
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@ -10,6 +10,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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@ -21,12 +22,15 @@ using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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@ -52,7 +56,7 @@ namespace osu.Game
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
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{
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public const string OSU_PROTOCOL = "osu://";
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@ -552,5 +556,9 @@ namespace osu.Game
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if (Host != null)
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Host.ExceptionThrown -= onExceptionThrown;
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}
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
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}
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mods
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int timeSignature = timingPoint.TimeSignature.Numerator;
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// play metronome from one measure before the first object.
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if (BeatSyncClock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
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if (BeatSyncSource.Clock?.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
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return;
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sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
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@ -8,6 +8,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -19,11 +20,14 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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@ -53,7 +57,7 @@ namespace osu.Game.Screens.Edit
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{
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[Cached(typeof(IBeatSnapProvider))]
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[Cached]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler, IBeatSyncProvider
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -954,5 +958,9 @@ namespace osu.Game.Screens.Edit
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public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
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public int BeatDivisor => beatDivisor.Value;
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ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => clock;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
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}
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}
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@ -31,9 +31,6 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -216,7 +213,10 @@ namespace osu.Game.Screens.Edit.Timing
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{
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base.Update();
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timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(BeatSyncClock.CurrentTime);
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if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
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return;
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timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
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if (beatLength != timingPoint.BeatLength)
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{
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@ -230,7 +230,7 @@ namespace osu.Game.Screens.Edit.Timing
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this.TransformBindableTo(interpolatedBpm, (int)Math.Round(timingPoint.BPM), 600, Easing.OutQuint);
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}
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if (BeatSyncClock?.IsRunning != true && isSwinging)
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if (BeatSyncSource.Clock?.IsRunning != true && isSwinging)
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{
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swing.ClearTransforms(true);
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@ -258,7 +258,7 @@ namespace osu.Game.Screens.Edit.Timing
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float currentAngle = swing.Rotation;
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float targetAngle = currentAngle > 0 ? -angle : angle;
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swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
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swing.RotateTo(targetAngle, beatLength, Easing.InOutSine);
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if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
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{
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@ -12,8 +12,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Play
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{
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@ -27,7 +29,7 @@ namespace osu.Game.Screens.Play
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/// <remarks>
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/// This is intended to be used as a single controller for gameplay, or as a reference source for other <see cref="GameplayClockContainer"/>s.
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/// </remarks>
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public class MasterGameplayClockContainer : GameplayClockContainer
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public class MasterGameplayClockContainer : GameplayClockContainer, IBeatSyncProvider
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{
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/// <summary>
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/// Duration before gameplay start time required before skip button displays.
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@ -250,6 +252,10 @@ namespace osu.Game.Screens.Play
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removeSourceClockAdjustments();
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}
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ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => GameplayClock;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
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private class HardwareCorrectionOffsetClock : FramedOffsetClock
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{
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private readonly BindableDouble pauseRateAdjust;
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@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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@ -16,8 +17,10 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.IO.Archives;
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@ -38,7 +41,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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[Cached]
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public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler, ILocalUserPlayInfo
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public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler, ILocalUserPlayInfo, IBeatSyncProvider
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{
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/// <summary>
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/// The delay upon completion of the beatmap before displaying the results screen.
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@ -1108,5 +1111,9 @@ namespace osu.Game.Screens.Play
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IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
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IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo;
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IClock IBeatSyncProvider.Clock => GameplayClockContainer.GameplayClock;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : (ChannelAmplitudes?)null;
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}
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}
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