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Extract score statistics directly into ScoringValues
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@ -288,16 +288,12 @@ namespace osu.Game.Rulesets.Scoring
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if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
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throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
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extractFromStatistics(scoreInfo.Statistics,
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out double extractedBaseScore,
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out double extractedMaxBaseScore,
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out int extractedMaxCombo,
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out int extractedBasicHitObjects);
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extractFromStatistics(scoreInfo.Statistics, out var current, out var max);
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double accuracyRatio = extractedMaxBaseScore > 0 ? extractedBaseScore / extractedMaxBaseScore : 1;
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double comboRatio = extractedMaxCombo > 0 ? (double)scoreInfo.MaxCombo / extractedMaxCombo : 1;
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double accuracyRatio = max.BaseScore > 0 ? current.BaseScore / max.BaseScore : 1;
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double comboRatio = max.MaxCombo > 0 ? (double)scoreInfo.MaxCombo / max.MaxCombo : 1;
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), extractedBasicHitObjects);
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), max.HitObjects);
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}
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/// <summary>
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@ -317,13 +313,9 @@ namespace osu.Game.Rulesets.Scoring
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if (!beatmapApplied)
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throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
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extractFromStatistics(scoreInfo.Statistics,
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out double extractedBaseScore,
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out _,
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out _,
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out _);
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extractFromStatistics(scoreInfo.Statistics, out var current, out _);
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double accuracyRatio = maximumScoringValues.BaseScore > 0 ? extractedBaseScore / maximumScoringValues.BaseScore : 1;
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double accuracyRatio = maximumScoringValues.BaseScore > 0 ? current.BaseScore / maximumScoringValues.BaseScore : 1;
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double comboRatio = maximumScoringValues.MaxCombo > 0 ? (double)scoreInfo.MaxCombo / maximumScoringValues.MaxCombo : 1;
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), maximumScoringValues.HitObjects);
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@ -353,14 +345,9 @@ namespace osu.Game.Rulesets.Scoring
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3)
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{
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extractFromStatistics(scoreInfo.Statistics,
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out double computedBaseScore,
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out double computedMaxBaseScore,
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out _,
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out _);
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if (computedMaxBaseScore > 0)
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accuracyRatio = computedBaseScore / computedMaxBaseScore;
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extractFromStatistics(scoreInfo.Statistics, out var current, out var maximum);
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if (maximum.BaseScore > 0)
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accuracyRatio = current.BaseScore / current.MaxCombo;
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}
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int computedBasicHitObjects = scoreInfo.Statistics.Where(kvp => kvp.Key.IsBasic()).Select(kvp => kvp.Value).Sum();
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@ -472,10 +459,7 @@ namespace osu.Game.Rulesets.Scoring
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if (frame.Header == null)
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return;
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extractFromStatistics(frame.Header.Statistics, out double baseScore, out double rollingMaxBaseScore, out _, out _);
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currentScoringValues.BaseScore = baseScore;
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rollingMaximumScoringValues.BaseScore = rollingMaxBaseScore;
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extractFromStatistics(frame.Header.Statistics, out currentScoringValues, out rollingMaximumScoringValues);
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HighestCombo.Value = frame.Header.MaxCombo;
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scoreResultCounts.Clear();
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@ -486,49 +470,59 @@ namespace osu.Game.Rulesets.Scoring
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OnResetFromReplayFrame?.Invoke();
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}
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private void extractFromStatistics(IReadOnlyDictionary<HitResult, int> statistics, out double baseScore, out double maxBaseScore, out int maxCombo,
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out int basicHitObjects)
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private void extractFromStatistics(IReadOnlyDictionary<HitResult, int> statistics, out ScoringValues current, out ScoringValues maximum)
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{
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baseScore = 0;
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maxBaseScore = 0;
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maxCombo = 0;
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basicHitObjects = 0;
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current = default;
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maximum = default;
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foreach ((HitResult result, int count) in statistics)
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{
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// Bonus scores are counted separately directly from the statistics dictionary later on.
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if (!result.IsScorable() || result.IsBonus())
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if (!result.IsScorable())
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continue;
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// The maximum result of this judgement if it wasn't a miss.
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// E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT).
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HitResult maxResult;
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switch (result)
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if (result.IsBonus())
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{
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case HitResult.LargeTickHit:
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case HitResult.LargeTickMiss:
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maxResult = HitResult.LargeTickHit;
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break;
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current.BonusScore += count * Judgement.ToNumericResult(result);
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maximum.BonusScore += count * Judgement.ToNumericResult(result);
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}
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else
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{
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// The maximum result of this judgement if it wasn't a miss.
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// E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT).
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HitResult maxResult;
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case HitResult.SmallTickHit:
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case HitResult.SmallTickMiss:
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maxResult = HitResult.SmallTickHit;
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break;
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switch (result)
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{
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case HitResult.LargeTickHit:
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case HitResult.LargeTickMiss:
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maxResult = HitResult.LargeTickHit;
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break;
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default:
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maxResult = maxBasicResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
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break;
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case HitResult.SmallTickHit:
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case HitResult.SmallTickMiss:
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maxResult = HitResult.SmallTickHit;
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break;
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default:
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maxResult = maxBasicResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
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break;
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}
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current.BaseScore += count * Judgement.ToNumericResult(result);
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maximum.BaseScore += count * Judgement.ToNumericResult(maxResult);
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}
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baseScore += count * Judgement.ToNumericResult(result);
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maxBaseScore += count * Judgement.ToNumericResult(maxResult);
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if (result.AffectsCombo())
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maxCombo += count;
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{
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current.MaxCombo += count;
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maximum.MaxCombo += count;
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}
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if (result.IsBasic())
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basicHitObjects += count;
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{
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current.HitObjects += count;
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maximum.HitObjects += count;
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}
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}
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}
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