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Fix scrolling nested hit object lifetime not set

This commit is contained in:
ekrctb
2022-10-04 15:03:04 +09:00
Unverified
parent 781f5420b0
commit 1cccd03480
@@ -251,8 +251,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
updateLayoutRecursive(obj);
// Nested hitobjects don't need to scroll, but they do need accurate positions
// Nested hitobjects don't need to scroll, but they do need accurate positions and start lifetime
updatePosition(obj, hitObject.HitObject.StartTime);
setComputedLifetimeStart(obj.Entry);
}
}