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Fix unsafe sample playback in GameplaySampleTriggerSource
Resolves https://github.com/ppy/osu/issues/18727. Added delay from `Schedule` should be minimal as it is always called from the `Update` thread (input propagation) anyway.
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@ -56,12 +56,12 @@ namespace osu.Game.Rulesets.UI
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PlaySamples(samples);
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}
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protected void PlaySamples(ISampleInfo[] samples)
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protected void PlaySamples(ISampleInfo[] samples) => Schedule(() =>
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{
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var hitSound = getNextSample();
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hitSound.Samples = samples;
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hitSound.Play();
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}
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});
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protected HitObject GetMostValidObject()
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{
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