mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Merge branch 'master' into combo-colour-brightness-limit
This commit is contained in:
commit
a01602e63c
@ -52,7 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1028.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1101.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override string Acronym => "HO";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.9;
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public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
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new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
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new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
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new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
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new object[] { LegacyMods.Target, new[] { typeof(OsuModTargetPractice) } },
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new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
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};
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override LocalisableString Description => "It never gets boring!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Automation;
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public override LocalisableString Description => @"Spinners will be automatically completed.";
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public override double ScoreMultiplier => 0.9;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
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public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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typeof(OsuModAutopilot),
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typeof(OsuModTarget),
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typeof(OsuModTargetPractice),
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}).ToArray();
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}
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}
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@ -32,16 +32,15 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
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IHasSeed, IHidesApproachCircles
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public class OsuModTargetPractice : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed, IHidesApproachCircles
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{
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public override string Name => "Target";
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public override string Name => "Target Practice";
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public override string Acronym => "TP";
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.ModTarget;
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public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu
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yield return new OsuModSpunOut();
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if (mods.HasFlagFast(LegacyMods.Target))
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yield return new OsuModTarget();
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yield return new OsuModTargetPractice();
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if (mods.HasFlagFast(LegacyMods.TouchDevice))
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yield return new OsuModTouchDevice();
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu
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value |= LegacyMods.SpunOut;
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break;
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case OsuModTarget:
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case OsuModTargetPractice:
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value |= LegacyMods.Target;
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break;
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu
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case ModType.Conversion:
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return new Mod[]
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{
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new OsuModTarget(),
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new OsuModTargetPractice(),
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new OsuModDifficultyAdjust(),
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new OsuModClassic(),
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new OsuModRandom(),
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@ -121,12 +121,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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// Accent colour may be changed many times during a paused gameplay state.
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// Schedule the change to avoid transforms piling up.
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Scheduler.AddOnce(updateStateTransforms);
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}, true);
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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}
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private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
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using (BeginDelayedSequence(flash_in_duration / 12))
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{
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outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
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outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
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outerGradient
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.FadeColour(Color4.White, 80)
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.Then()
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Editing
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{
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AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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assertSnapDistance(100 * multiplier);
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assertSnapDistance(100 * multiplier, null, true);
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}
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[TestCase(1)]
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@ -79,7 +80,20 @@ namespace osu.Game.Tests.Editing
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{
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SliderVelocity = multiplier
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}
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});
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}, false);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100 * multiplier, new HitObject
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = multiplier
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}
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}, true);
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}
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[TestCase(1)]
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@ -88,7 +102,32 @@ namespace osu.Game.Tests.Editing
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{
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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assertSnapDistance(100f / divisor);
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assertSnapDistance(100f / divisor, null, true);
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}
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/// <summary>
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/// The basic distance-duration functions should always include slider velocity of the reference object.
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/// </summary>
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[Test]
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public void TestConversionsWithSliderVelocity()
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{
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const float base_distance = 100;
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const float slider_velocity = 1.2f;
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var referenceObject = new HitObject
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = slider_velocity
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}
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};
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assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
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assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
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assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
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assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
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assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
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}
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[Test]
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@ -197,20 +236,20 @@ namespace osu.Game.Tests.Editing
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assertSnappedDistance(400, 400);
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}
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private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
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private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDurationToDistance(double duration, float expectedDistance)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDistanceToDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
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private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDistance(float distance, float expectedDistance)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
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private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private class TestHitObjectComposer : OsuHitObjectComposer
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{
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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Editing
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IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance;
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public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
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public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
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// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
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// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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return ConvertBeatmap(original, cancellationToken);
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}
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@ -25,10 +25,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
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[BackgroundDependencyLoader]
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private void load()
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public OsuDirectorySelectorBreadcrumbDisplay()
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{
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Height = 50;
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Padding = new MarginPadding(15);
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}
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private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory
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@ -259,9 +259,9 @@ namespace osu.Game.Rulesets.Edit
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return true;
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}
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
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/// Retrieves the distance between two points within a timing point that are one beat length apart.
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/// </summary>
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/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
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/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
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/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
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float GetBeatSnapDistanceAt(HitObject referenceObject);
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float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
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/// <summary>
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/// Converts a duration to a distance without applying any snapping.
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|
@ -274,6 +274,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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updateState(ArmedState.Miss, true);
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else
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updateState(ArmedState.Idle, true);
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// Combo colour may have been applied via a bindable flow while no object entry was attached.
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// Update here to ensure we're in a good state.
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UpdateComboColour();
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}
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}
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|
@ -97,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value;
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject, false);
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DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier;
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|
@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
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</PackageReference>
|
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<PackageReference Include="Realm" Version="10.17.0" />
|
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<PackageReference Include="ppy.osu.Framework" Version="2022.1028.0" />
|
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<PackageReference Include="ppy.osu.Framework" Version="2022.1101.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
|
||||
<PackageReference Include="Sentry" Version="3.22.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
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||||
|
@ -62,7 +62,7 @@
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||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1028.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1101.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -82,7 +82,7 @@
|
||||
<PackageReference Include="DiffPlex" Version="1.7.1" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1028.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1101.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user